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3D Modelling and Animation

3D Modelling and Animation. Thursday, 14 April 2011. I found that the hardest part of the course was the model making as I have never been very artistic and this really let me down. It also made animating more difficult in certain ways, for example my james bond character model was twice as hard to animate as it should have been because I modeled him with his arms and legs to close to his body. The final animation was finished after the last scene was completed. I used Adobe Premiere Pro CS5 to edit ...

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3D Modelling and Animation | 3dmodelandanimation.blogspot.com Reviews
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3D Modelling and Animation. Thursday, 14 April 2011. I found that the hardest part of the course was the model making as I have never been very artistic and this really let me down. It also made animating more difficult in certain ways, for example my james bond character model was twice as hard to animate as it should have been because I modeled him with his arms and legs to close to his body. The final animation was finished after the last scene was completed. I used Adobe Premiere Pro CS5 to edit ...
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3D Modelling and Animation | 3dmodelandanimation.blogspot.com Reviews

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3D Modelling and Animation. Thursday, 14 April 2011. I found that the hardest part of the course was the model making as I have never been very artistic and this really let me down. It also made animating more difficult in certain ways, for example my james bond character model was twice as hard to animate as it should have been because I modeled him with his arms and legs to close to his body. The final animation was finished after the last scene was completed. I used Adobe Premiere Pro CS5 to edit ...

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3D Modelling and Animation: First Rendered Scene

http://3dmodelandanimation.blogspot.com/2011/04/first-rendered-scene.html

3D Modelling and Animation. Monday, 11 April 2011. First off I should note that these were done atleast a week ago but have just not been uploaded to the blog. The first animation I decided to do was a very simple credits page, start slow and work my way into the animations. For this I designed the 007 logo inside of 3D Studio Max using the text tool, extruding and placing infront of a black, plained backdrop. After creating the animation several times I finally found a rendition that looked good.

2

3D Modelling and Animation: Scene 3

http://3dmodelandanimation.blogspot.com/2011/04/scene-3.html

3D Modelling and Animation. Wednesday, 13 April 2011. The scene has 007 walk towards the camera with a weapon in his hand, being my G36 model. The movement was at first done by keyFraming but after discovering the bipeds "footstep" tool I decided to opt for the technique on the basis that it looked more human and realistic then the motion I had created with keyFrameing. The bipeds "footstep" tool. The first part of Scene 3. The second part of Scene 3. Subscribe to: Post Comments (Atom). Scene 1 Of 2.

3

3D Modelling and Animation: New Model - Mitsubish Evolution X Series

http://3dmodelandanimation.blogspot.com/2011/04/new-model-mitsubish-evolution-x-series.html

3D Modelling and Animation. Monday, 11 April 2011. New Model - Mitsubish Evolution X Series. I created a new model for the animation to include as the enemy cars in the chase scene. This car was based on a Mitsubishi Evolution X series which has been used in many films. The scene I was animating actually had 4x4's in the scene instead but I found that modelling the 4x4 was a lot more difficult and not as fun. By this time and looking at others animations. Working on the first half of the car. Scene 1 Of 2.

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3D Modelling and Animation: Changes to my animation

http://3dmodelandanimation.blogspot.com/2011/04/changes-to-my-animation.html

3D Modelling and Animation. Monday, 11 April 2011. Changes to my animation. With only a couple of weeks left and still much work to be done I decided that in order to complete my animation I would have to change my ideas slightly. At first i was considering adding in a longer chase scene, including a gun fight and explosion. I felt that this however would look more like a scene from the film rather then a trailer. Subscribe to: Post Comments (Atom). Morphing in my Animation. Scene 1 Of 2.

5

3D Modelling and Animation: Final Animation

http://3dmodelandanimation.blogspot.com/2011/04/final-animation.html

3D Modelling and Animation. Thursday, 14 April 2011. The final animation was finished after the last scene was completed. I used Adobe Premiere Pro CS5 to edit each clip and place them in order. After this I added transitions to avoid my animation looking to chopped up and then picked the best part from the music track to place on the animation. The sound effects where put in last as if anything was to be moved while editing the sound effects would be disorganised. Subscribe to: Post Comments (Atom).

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3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modelling and Animation

3D Modelling and Animation. Thursday, 14 April 2011. I found that the hardest part of the course was the model making as I have never been very artistic and this really let me down. It also made animating more difficult in certain ways, for example my james bond character model was twice as hard to animate as it should have been because I modeled him with his arms and legs to close to his body. The final animation was finished after the last scene was completed. I used Adobe Premiere Pro CS5 to edit ...

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