3dtutor2011.blogspot.com
3D Modelling 2011: Introduction to Materials
http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html
Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.
3dtutor2011.blogspot.com
3D Modelling 2011: Introduction to Lighting
http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html
Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.
3dtutor2011.blogspot.com
3D Modelling 2011: Animating with Bones
http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html
Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.
3dtutor2011.blogspot.com
3D Modelling 2011: Animating with Morpher
http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html
Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).
3dtutor2011.blogspot.com
3D Modelling 2011: Introduction to Cameras
http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html
Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.
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3D Modelling 2011: Using Reactor
http://3dtutor2011.blogspot.com/2011/03/using-reactor.html
Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.
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3D Modelling 2011: Rendering Your Scenes
http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html
Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).