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Armando Juarez 3D Artist

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Wednesday, July 7, 2010. Tree on a Hill. Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512. Tree on a Hill.

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Armando Juarez 3D Artist | 3dmodelingmaniac.blogspot.com Reviews
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Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Wednesday, July 7, 2010. Tree on a Hill. Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512. Tree on a Hill.
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Armando Juarez 3D Artist | 3dmodelingmaniac.blogspot.com Reviews

https://3dmodelingmaniac.blogspot.com

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Wednesday, July 7, 2010. Tree on a Hill. Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512. Tree on a Hill.

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Armando Juarez 3D Artist: Old Building in UnReal Editor

http://3dmodelingmaniac.blogspot.com/2009/12/old-building-in-unreal-editor.html

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Thursday, December 3, 2009. Old Building in UnReal Editor. Old Building walk-through in UnReal Editor. This is a walk-through of an old building using UnReal Editor 3. The section with the main staircase and the bathroom in the back section are essentially complete, I may add more debris in the future.

2

Armando Juarez 3D Artist: Sitting Room

http://3dmodelingmaniac.blogspot.com/2009/10/sitting-room.html

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Friday, October 30, 2009. Subscribe to: Post Comments (Atom). The Vault - Portfolio and Resume. Chicago Metropolitan Area, Illinois, United States. View my complete profile. Blitz the League II. Bathroom in UnReal Editor. Bathroom in UnReal Editor. Colleague and Friend's Blogs and Sites.

3

Armando Juarez 3D Artist: Environment Scene: Staircase

http://3dmodelingmaniac.blogspot.com/2009/02/environment-scene-staircase_12.html

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Thursday, February 12, 2009. Here are some images of the Staircase scene I had been working on. Along with the initial view of the staircase from the picture I also modeled what the lower level and upper level could look like. Here are the totals for the work completed:. Mesh file size: 1.28 mb.

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Armando Juarez 3D Artist: Environment Scene: Staircase

http://3dmodelingmaniac.blogspot.com/2009/02/environment-scene-staircase_24.html

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Tuesday, February 24, 2009. Here are some images of the staircase, I have added some furniture. I will post some more later in the week. Subscribe to: Post Comments (Atom). The Vault - Portfolio and Resume. Chicago Metropolitan Area, Illinois, United States. View my complete profile. Blitz the League II.

5

Armando Juarez 3D Artist: Bathroom in UnReal Editor

http://3dmodelingmaniac.blogspot.com/2009/11/bathroom-in-unreal-editor_18.html

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Wednesday, November 18, 2009. Bathroom in UnReal Editor. Subscribe to: Post Comments (Atom). The Vault - Portfolio and Resume. Chicago Metropolitan Area, Illinois, United States. View my complete profile. Blitz the League II. Bathroom in UnReal Editor. Blitz the League II Video. Bathroom in UnReal Editor.

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animatorkyle.blogspot.com animatorkyle.blogspot.com

Animator Kyle: Got a new webcam...

http://animatorkyle.blogspot.com/2009/01/got-new-webcam.html

Monday, January 5, 2009. Got a new webcam. Kristi and I bought it for security purposes. but I won't bore you with that story. Anyway, I had to start playing with it the moment I got it installed ;). Posted by I'm Kyle. Subscribe to: Post Comments (Atom). I'm the lucky guy who gets to spend his life with the beautiful Kristi. I'm a computer geek kind of guy, with computer geek kinds of interests. I animate and set up character rigs for a living. View my complete profile. BJ and the Blog. Got a new webcam.

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Amada's Dimensions: Calavera

http://amadarosas.blogspot.com/2014/10/calavera.html

Sketches, concept art, 3D models, animations, and much more. Wednesday, October 29, 2014. I have absolutely no idea why I have never done one of these before! I had a lot of fun and I am working on others to make them a set. This piece was done digitally in Illustrator. Subscribe to: Post Comments (Atom). View my complete profile. Animators blogs and webs. Suzanne and jason arcand. A Time For All Seasonings. Awesome Inc. template. Template images by Gaussian Blur.

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Amada's Dimensions: Fish doodle

http://amadarosas.blogspot.com/2013/07/fish-doodle.html

Sketches, concept art, 3D models, animations, and much more. Friday, July 5, 2013. Feels good to be able to do some art work! Haven't been able to for a while, but I am taking advantage of my weekends now to work on improving my artistic skills. I've been artistically pent up. For this piece it started on a tablet using a program called sketch book pro, than I brought it into Photoshop to finish it. It was my first time using a tablet that was touch sensitive and I LIKED IT! Labels: Sketch and Photoshop.

chaddigitalart.blogspot.com chaddigitalart.blogspot.com

WIP: October 2006

http://chaddigitalart.blogspot.com/2006_10_01_archive.html

Friday, October 27, 2006. Friday, More surfacing. A little more work today. Not as much as I'd prefer. Fixed the black keys and fine tuned some surfaces. I also added a logo on the back plate. Posted by Chad at 3:52 PM. Thursday, October 26, 2006. Here are the original references and some new renders. I also placed older renders here too. I'm having some problems with shaders. I need to find more texturing techniques. Here is a black top model with a similar angle. Posted by Chad at 10:24 PM. I love keyb...

animatorkyle.blogspot.com animatorkyle.blogspot.com

Animator Kyle: About time for a new computer

http://animatorkyle.blogspot.com/2008/12/about-time-for-new-computer.html

Saturday, December 27, 2008. About time for a new computer. The remainder of the system rings in around $1200. Intel Xeon E5410 Harpertown 2.33GHz Quad-Core Processor. Kingston 4GB DDR2 FB-DIMM PC2 5300 ECC. CORSAIR 750W ATX12V Power Supply. Western Digital Caviar Green WD10EACS 1TB SATA 3.0Gb/s Hard Drive. Microsoft Windows XP Professional SP2C 64-bit. Then again, it may be wise to just wait until Windows 7. Is released next year and build a machine that is fully supported. Posted by I'm Kyle.

chaddigitalart.blogspot.com chaddigitalart.blogspot.com

WIP: August 2007

http://chaddigitalart.blogspot.com/2007_08_01_archive.html

Monday, August 27, 2007. There are some multiplayer images up there also that I helped out with, but they're not that interesting to look at IMO. Posted by Chad at 1:03 AM. Wednesday, August 15, 2007. More shots, and a new-old one! More screenshots. Nothing new except the one in the lower left corner. That's one of the way early screenshots I took. I'm surprised it made it out. Posted by Chad at 6:40 PM. View my complete profile. The colors of the rainbow, so pretty in the sky. New Demo Reel Posted.

animatorkyle.blogspot.com animatorkyle.blogspot.com

Animator Kyle

http://animatorkyle.blogspot.com/2008/12/today-i-am-unemployed-animator-looking.html

Wednesday, December 17, 2008. Today I am an unemployed animator looking for work. I was laid off from Midway Games because of drastic cost-cutting measures they have taken to stay afloat in this rough economic time. For the last two years I was part of the Cinematics team at Midway as a Character Animator and Setup Artist. Working with such wonderful and accomplished artists on the team was a blessing and a non-stop learning experience. Http:/ www.linkedin.com/in/animatorkyle. Posted by I'm Kyle.

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Amada's Dimensions: Etsy!

http://amadarosas.blogspot.com/2014/11/etsy.html

Sketches, concept art, 3D models, animations, and much more. Wednesday, November 26, 2014. I have set up an etsy account to start selling my hand made items. Please take a look! More items will be posted as I make them. https:/ www.etsy.com/shop/ARosasBoutique. Subscribe to: Post Comments (Atom). View my complete profile. Animators blogs and webs. Suzanne and jason arcand. A Time For All Seasonings. Awesome Inc. template. Template images by Gaussian Blur.

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Armando Juarez 3D Artist

Armando Juarez 3D Artist. Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by. -Mando. Wednesday, July 7, 2010. Tree on a Hill. Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512. Tree on a Hill.

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Personal 3D Art Portfolio and Resume. Demo Reel 2014 II: 3D Art and Product Promotion Animations. Demo Reel 2014 I: Game Level Design and 3D Art Production. Environment Scene: Tree on a Hill. Subscribe to: Posts (Atom). View my complete profile.

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