cgeducation.org
Graphics Shaders Book Home Page
http://cgeducation.org/ShadersBookFirst
Graphics Shaders: Theory and Practice. Http:/ www.cgeducation.org/ShadersBook. Mike Bailey and Steve Cunningham, Graphics Shaders: Theory and Practice. AK Peters, 2009. This page was last updated: September 15, 2009. Click here to get to the glman download page. Example Code by Chapters. Page 16: ".vertex 7 to be black." should be ".vertex 7 to be white.". Page 29: Figure 2.4 should have had the Geometry Shader added to it. Page 338: "TransTangent" should be "TransfTangent". Have you found more? PDF GLUT...
polarelephant.blogspot.com
Polar Elephant: moving geocities...
http://polarelephant.blogspot.com/2009/10/note-version-1.html
Wednesday, October 21, 2009. Bubble chambers: charges in magnetic field. Http:/ en.wikipedia.org/wiki/Bubble chamber. Http:/ www.bo.infn.it/antares/bolle proc/foto.html. Are you like a crazy person? I'm quite sure they will say so. In View, a humble Vaudevillian Veteran. Cast Vicariously as both Victim and Villain. By the Vicissitudes of fate. This Visage, no mere Veneer of Vanity. Is a Vestige of the Vox populi. Now Vacant, Vanished. However, this Valorous Visitation. Of a bygone Vexation stands Vivified.
gamedev.dlivingstone.com
Links | 3D Game Dev
http://gamedev.dlivingstone.com/links
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. University of the West of Scotland. Graphics Programming Links and Resources. Cross platform windowing and input library for OpenGL. Home of the OpenGL ‘Orange Book’. The ‘Simple Fast Media Library’ a GLUT alternative with additional support for media files. MD2 – MD2 is the file format used in Quake II. There are many pages and tutorials on the web which explain how MD2 works and which include sample code. Real Time Rendering: Portal.
cgeducation.org
Graphics Shaders Book Second Edition Home Page
http://cgeducation.org/ShadersBookSecond
Graphics Shaders: Theory and Practice, Second Edition. Http:/ www.cgeducation.org/ShadersBookSecond. This page was last updated: August 17, 2012. Mike Bailey and Steve Cunningham, Graphics Shaders: Theory and Practice. CRC Press, 2012. Want to see what this book is all about? Check out this wordle. Click here to get to the glman download page. None, so far. Have you found more? Please send them to Mike Bailey, mjb@cs.oregonstate.edu. Randi Rost et al, The OpenGL Shading Language. Hubert Nguyen, GPU Gems 3.