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3DS Max Blog

Sunday, 6 December 2009. Saturday, 5 December 2009. This assignment gives me a huge opportunity to gain to expertise in software that is completely new to me. It is also a very important part of computer games design and so any experience gained will massively help me in the future. Thursday, 3 December 2009. Made a few minor adjustments to the position of the head on the body. Then added the detail to the beak and created eye sockets by using the cut and slicing tools then moving the vertices inward...

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3DS Max Blog | 3dssimon.blogspot.com Reviews
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Sunday, 6 December 2009. Saturday, 5 December 2009. This assignment gives me a huge opportunity to gain to expertise in software that is completely new to me. It is also a very important part of computer games design and so any experience gained will massively help me in the future. Thursday, 3 December 2009. Made a few minor adjustments to the position of the head on the body. Then added the detail to the beak and created eye sockets by using the cut and slicing tools then moving the vertices inward...
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3DS Max Blog | 3dssimon.blogspot.com Reviews

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Sunday, 6 December 2009. Saturday, 5 December 2009. This assignment gives me a huge opportunity to gain to expertise in software that is completely new to me. It is also a very important part of computer games design and so any experience gained will massively help me in the future. Thursday, 3 December 2009. Made a few minor adjustments to the position of the head on the body. Then added the detail to the beak and created eye sockets by using the cut and slicing tools then moving the vertices inward...

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1

3DS Max Blog: September 2009

http://www.3dssimon.blogspot.com/2009_09_01_archive.html

Friday, 25 September 2009. My first creation in 3DS max. Not bad? My first impressions of 3ds Max is that it is a very complicated tool to learn how to use, however with some practice I am sure it will become clearer. It is very similar to some mapping tools I have used for computer games before and so I hope the knowledge I have gained in thos tools will transfer to 3ds. Lecture 1 - BIODIVERSITY 25/09/09. Subscribe to: Posts (Atom). Lecture 1 - BIODIVERSITY 25/09/09. View my complete profile.

2

3DS Max Blog: Emperor Penguin Development

http://www.3dssimon.blogspot.com/2009/12/blog-post.html

Thursday, 3 December 2009. Used the material editor to import the UVW map onto the model. The model lacked detail when rendered so I added a bump map to add some detail back onto the model. Changed the specular and gloss levels to give the impression that the penguin had just come out of the water. Created another material for the eyes with a high specular level to reflect the light for a realistic finish. Model was then finished! Added the Turbosmooth modifier on and turned the iterations to two as the ...

3

3DS Max Blog: Great White Shark Development

http://www.3dssimon.blogspot.com/2009/11/shark-development.html

Monday, 16 November 2009. Great White Shark Development. Once the texture file was imported I changed the specular and gloss levels of the shark and added a slight bump map for definition. Finally I gave the shark a new set of teeth by modelling one tooth and then creating duplicate instances of it. I used symmetry to save time and put all of the teeth objects into their own group to make them easier to select and modify. Connected the paths to create a new polygon for the inside on the mouth. Used t...

4

3DS Max Blog: Gecko Development

http://www.3dssimon.blogspot.com/2009/12/gecko-development.html

Thursday, 3 December 2009. Once the texturing was set up I imported the UVW map onto the object in the material editor by linking the image file with the diffuse colour. I then added the same file as the bump map to create the impression of Gecko skin and changed the specular and gloss settings to add some definition. Finally I created a texture for the eyes and applied it to the object to complete the model. Improved the leg's shape as I was not happy it. Changed the feet as firstly the toes looked ...

5

3DS Max Blog: S.W.O.T Analysis

http://www.3dssimon.blogspot.com/2009/12/swot-analysis.html

Saturday, 5 December 2009. This assignment gives me a huge opportunity to gain to expertise in software that is completely new to me. It is also a very important part of computer games design and so any experience gained will massively help me in the future. Subscribe to: Post Comments (Atom). View my complete profile.

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bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: December 2009

http://bmarck-3dsmax09.blogspot.com/2009_12_01_archive.html

3ds Max 2009 blog. Friday, 11 December 2009. In this module I have found one of my most valued strengths to be creativity and patience. This work is very time consuming and requires a great deal of effort to get the desired results. I also like to credit my ability to pick up and learn new skills which have helped me tremendously in terms of Modelling, Texturing and Lighting effects. I fell my biggest threat this is area of work has to be time management. I will in future be planning work with a sche...

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: Swordfish Texturing

http://bmarck-3dsmax09.blogspot.com/2009/12/swordfish-texturing.html

3ds Max 2009 blog. Friday, 4 December 2009. Now my swordfish model is complete - i can start to apply a texture to my render. I started off by 'Unwrapping' my model using the Unwrap modifier, however due to the shape of this particular animal the fins and tail made the unwrap result very difficult to work with. To work around this the fins and tail were removed and just the fish body was unwrapped. This allowed me to start texturing more easily by doing the fins seperately. 4 December 2009 at 09:29.

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: September 2009

http://bmarck-3dsmax09.blogspot.com/2009_09_01_archive.html

3ds Max 2009 blog. Friday, 25 September 2009. Excersie 1 - White House Render. This was the first render i've done in the course so far and im fairly happy with the results! Most of the work was aligning and setting the shape sizes to make sure they were correct in the Perspective view. I have limited knowledge of 3ds Max so i'm really keen to get started! I think the idea of 3D Stamps will be interesting as a first assignment and allow me to build on my design skills for future work.

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: Eagle texturing

http://bmarck-3dsmax09.blogspot.com/2009/12/eagle-texturing.html

3ds Max 2009 blog. Friday, 11 December 2009. I've finally finished what i've found to be the most time-consuming piece of this module so far! My Eagle render currently has over 4000. Individual feathers so you can imagine how much time this took to create not to mention render by 2800 x 1900! I started off trying to unwrap the different parts of the eagle and texturing that way, however after attempting only the body of the eagle, I found this was not the effect I was hoping for and scrapped this idea:.

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: Cobra Snake part 1.

http://bmarck-3dsmax09.blogspot.com/2009/12/cobra-snake-part-1.html

3ds Max 2009 blog. Monday, 7 December 2009. Cobra Snake part 1. Due to the complexity of the spider model, i have decided to drop this and model a simplier animal as my 3rd render. Following my theme ("predators, speed and ambush"), I have chosen to model a Cobra snake. I feel this animal will prove to be somewhat easier to create and texture compared to the complex spider model I have been attempting. So far so good. I am very pleased with the result at the present time. 31 July 2012 at 11:26. Series of...

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: Cobra Snake part 2.

http://bmarck-3dsmax09.blogspot.com/2009/12/cobra-snake-part-2.html

3ds Max 2009 blog. Wednesday, 9 December 2009. Cobra Snake part 2. With the modelling finished I could now focus on texturing my Snake. I searched online for a suitable snake scale texture and was able to find this:. I felt this was a really nice pattern with a high level of detail that would be perfect for my snake. Cobras however, are usuallly a shade darker than the tone in the texture image so I needed to modify the brightness and contrast slightly in photoshop to get the desired effect. Last but not...

bmarck-3dsmax09.blogspot.com bmarck-3dsmax09.blogspot.com

3ds Max 2009 blog: Swordfish Stamp - Complete

http://bmarck-3dsmax09.blogspot.com/2009/12/swordfish-stamp-complete.html

3ds Max 2009 blog. Wednesday, 9 December 2009. Swordfish Stamp - Complete. Here is the Final design for my first stamp. This stamp was creating using a pre-made template for the layout (border), however the background was created myself by following a tutorial I found online which can be found here: http:/ www.rnel.net/tutorial/Photoshop/12484. Subscribe to: Post Comments (Atom). Useful 3DS MAX Tutorial Websites. Tutorials on Revver.com. Series of Excellent Tutorials on youTube.com. Cobra Snake part 2.

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3DS Max Blog

Sunday, 6 December 2009. Saturday, 5 December 2009. This assignment gives me a huge opportunity to gain to expertise in software that is completely new to me. It is also a very important part of computer games design and so any experience gained will massively help me in the future. Thursday, 3 December 2009. Made a few minor adjustments to the position of the head on the body. Then added the detail to the beak and created eye sockets by using the cut and slicing tools then moving the vertices inward...

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Character Animation

Thursday, 14 April 2011. Wednesday, 13 April 2011. This final scene in the animation is that where the character emerges victorious from the cave showing off his new tiger skin attire and shades. The material on the cloth object was changed from the standard beige cloth to a tiger fur material. A pair on shades was then created from a box model with symmetry and turbo smooth modifier. These shades were linked to the head of the character using the link constraint tool. Scene 4 and 5 Creation. Direct eye ...

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