giantsbridge.blogspot.com
Giantsbridge: First Impressions: Player’s Handbook, Fifth Edition
http://giantsbridge.blogspot.com/2014/08/first-impressions-players-handbook.html
Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...
giantsbridge.blogspot.com
Giantsbridge: Puerto Vallarta, Part One
http://giantsbridge.blogspot.com/2013/01/travel-almost-never-happens-when-and.html
Monday, January 14, 2013. Puerto Vallarta, Part One. I don’t really sleep on planes, or any moving vehicle. I’ve always had to wrestle with sleep to get it to do the things I want, and even then, sometimes it wins the fight. And there are shining moments of incredible beauty in Mexico, sometimes in strange places. There are sudden arches or perfectly groomed gardens that pop out from the broken pieces and remind you that you’re on vacation here for a reason. The first thing we did was take a nap. An Open...
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Giantsbridge: Puerto Vallarta, Part Six
http://giantsbridge.blogspot.com/2013/01/puerto-vallarta-part-six.html
Sunday, January 20, 2013. Puerto Vallarta, Part Six. We spent an entire day on the beach. It was fucking lovely. Then we came home. The guy in front of N on the second half of the trip was a total douche bag and kept throwing himself into the back of his chair to hit in her in the face with it while she slept. I wanted to give him a stern talking to. N wished him a slow death by stomach cancer. That should give you a pretty decent idea about the difference in our temperaments. Puerto Vallarta, Part Six.
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Giantsbridge: June 2012
http://giantsbridge.blogspot.com/2012_06_01_archive.html
Saturday, June 30, 2012. GenCon 2012: Why “Spouse Activities” is the Worst Thing. This is my first-ever guest column. The young lady who wrote it doesn’t have a blog of her own, but expressed her concern regarding GenCon’s off-putting programming for non-gamers, and I agreed to share her thoughts on my little corner of the web. I hope you find it as interesting and thought-provoking as I do. There are classes like “learn to make chainmail” and “21 days to a novel”. Have kids? Shit that bugs me. I have a ...
giantsbridge.blogspot.com
Giantsbridge: Puerta Vallarta, Part Three
http://giantsbridge.blogspot.com/2013/01/puerta-vallarta-part-three.html
Tuesday, January 15, 2013. Puerta Vallarta, Part Three. Yesterday, we tried to go out snorkeling and couldn’t. The only snorkeling crews around were full, and the earliest one the next day wouldn’t accept pregnant ladies. Given that my wife is really, really pregnant, we went with the company offering “light” snorkeling today, and were not at all disappointed. I’m a sucker for Egyptian mythology. We were apparently very lucky to have seen any breaching at all, but we saw at least a dozen examples by the ...
giantsbridge.blogspot.com
Giantsbridge: August 2014
http://giantsbridge.blogspot.com/2014_08_01_archive.html
Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...
giantsbridge.blogspot.com
Giantsbridge: March 2012
http://giantsbridge.blogspot.com/2012_03_01_archive.html
Saturday, March 17, 2012. Ten Things About Las Vegas. Ten Things About Las Vegas (Since the Last Time I Saw Her). The money isn’t where it used to be. I travel in a very set sort of way, and that way is called “ADVENTURE TIME! 8221; which is not in any way affiliated with the children’s television show of the same name. If you would like to travel in a style similar to ADVENTURE TIME! And maybe that’s the real kicker for me. I used to have a crush on her, but now I think she’s a thieving whore. In Respon...
giantsbridge.blogspot.com
Giantsbridge: January 2013
http://giantsbridge.blogspot.com/2013_01_01_archive.html
Sunday, January 20, 2013. Puerto Vallarta, Part Six. We spent an entire day on the beach. It was fucking lovely. Then we came home. The guy in front of N on the second half of the trip was a total douche bag and kept throwing himself into the back of his chair to hit in her in the face with it while she slept. I wanted to give him a stern talking to. N wished him a slow death by stomach cancer. That should give you a pretty decent idea about the difference in our temperaments. Thursday, January 17, 2013.
giantsbridge.blogspot.com
Giantsbridge: May 2012
http://giantsbridge.blogspot.com/2012_05_01_archive.html
Tuesday, May 29, 2012. Things I asked Mearls and Crawford. How do you plan to deal with the five-minute-workday? Is there a plan to break up combat pacing mechanically, or will that be largely left to the DM? My players have lamented the loss of Awesome Daily Powers. Are there plans to include options that will have a much more pronounced “Wow” factor? Include more “Wow” factor abilities. If so, how many times can you do this? Or do you roll 1dX and you have two uses? Monday, May 28, 2012. I am the RPG 1%.
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Giantsbridge: January 2012
http://giantsbridge.blogspot.com/2012_01_01_archive.html
Tuesday, January 24, 2012. The Busted Game Theory. Is the playtesting they’re doing to fix the niggly wiggly bits? Or do the folks at WotC really have no idea what their players want? Maybe games don’t have to be perfect. Maybe they shouldn’t be. RIFTS is an incredibly popular game, and it is – to be entirely fair – garbage. Really. And very well designed games don’t tend to offer a lot of exploits like that. The best designed games in the industry right now are likely Greg Stolze’s Reign. Neither game r...
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