bonusghost.blogspot.com
The Bonus Ghost Hauntarchy: My Sitcom Pitch
http://bonusghost.blogspot.com/2011/09/my-sitcom-pitch.html
The Bonus Ghost Hauntarchy. Friday, September 9, 2011. An espionage/infiltration human-replica android escapes his government handlers and attempts to fit in among the civilian populace by impersonating a young, successful professional in New York City. He experiences life, love, and laughter for the first time. The title: Battery Life. Labels: *I* Think Im Funny. Subscribe to: Post Comments (Atom). For Those Who Think I Write Too Much. Found Plot Seeds: Historical Mad Scientists on Wik. I* Think Im Funny.
5eworld.blogspot.com
5e World: Commentary on Dungeons & Dragons Next: Follow Your Feats
http://5eworld.blogspot.com/2012/02/follow-your-feats.html
5e World: Commentary on Dungeons and Dragons Next. Tuesday, February 28, 2012. Feats were a genius idea introduced in Dungeons and Dragons. 3rd Edition. Unfortunately they seem to have lost their way. Introduced in 3e, a feat was "a special feature that either give your character a new capability or improves one he or she already has". Within D&D. 4e you find a different tone:. I stopped playing AD&D. Some feats were better for the game than others. Feats like blind-fight. 3e) and skill training. Feats w...
5eworld.blogspot.com
5e World: Commentary on Dungeons & Dragons Next: An Open Letter To Monte Cook
http://5eworld.blogspot.com/2012/02/open-letter-to-monte-cook.html
5e World: Commentary on Dungeons and Dragons Next. Sunday, February 26, 2012. An Open Letter To Monte Cook. In The Challenge of High Level Play. As a fan of high-level play across the editions, I've never agreed fully with the idea that the game breaks down. I think, however, there's some validity to it, but only if you look at it a certain way. What people are recognizing is that, at a certain level, play changes. I'd like to clarify. When I. Monte, Legends and Lore reads like you're dismissing other's ...
5eworld.blogspot.com
5e World: Commentary on Dungeons & Dragons Next: Our Levels Go To Eleven
http://5eworld.blogspot.com/2012/01/our-levels-go-to-eleven.html
5e World: Commentary on Dungeons and Dragons Next. Saturday, January 21, 2012. Our Levels Go To Eleven. I have an admission to make, I fear the dreaded Level Up pronouncement by our Dungeon Master. Oh sure, back when I was thirteen I played monty haul. What could possibly be wrong with leveling? Becomes less fun as you level. The act of leveling is fun. 4e wanted to solve this problem on both the player side and the DM side but all they accomplished was adding another ten unplayable levels. A sense o...
5eworld.blogspot.com
5e World: Commentary on Dungeons & Dragons Next: A Magical Success Story
http://5eworld.blogspot.com/2012/03/magical-success-story.html
5e World: Commentary on Dungeons and Dragons Next. Wednesday, March 14, 2012. A Magical Success Story. I was living on a cattle ranch during the summer of 1992. From sunup to sundown we irrigated the fields, worked the cows, rode horses, and did manual labor. The truth is, at the time, I spent all my summers on the ranch but that particular year was slightly different. Every evening during that summer, seven nights a week, I played a Warhammer Fantasy Roleplay. Is a system that relies almost entirely on ...
bonusghost.blogspot.com
The Bonus Ghost Hauntarchy: Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion
http://bonusghost.blogspot.com/2011/09/found-plot-seeds-historical-mad.html
The Bonus Ghost Hauntarchy. Friday, September 23, 2011. Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion. Subscribe to: Post Comments (Atom). For Those Who Think I Write Too Much. Found Plot Seeds: Historical Mad Scientists on Wik. Found Plot Seeds - Aagh Aagh Aagh Edition. The Worst Game in the World Award! I* Think Im Funny. Contest of the Century. The Hollow Tooth Diaries. Think Clean Thoughts Chum. EUST Travelblog by Friends and Me. Glitterdust by Friend Kris. Kok'ed Dice by Friend JP.
bonusghost.blogspot.com
The Bonus Ghost Hauntarchy: September 2011
http://bonusghost.blogspot.com/2011_09_01_archive.html
The Bonus Ghost Hauntarchy. Friday, September 23, 2011. Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion. Wednesday, September 14, 2011. This was going to be for Crosstoberfest (remember that? Last year, combining the Hollow Tooth Diaries and Workshop Tomorrow. I was going to wait until next month to publish it in Crosstoberfest Redux. Today, Friend Kris. With that, I present to you, Internville. The Hollow Tooth Diaries. Monday, September 12, 2011. Found Plot Seeds - Aagh Aagh Aagh Edition.
bonusghost.blogspot.com
The Bonus Ghost Hauntarchy: August 2011
http://bonusghost.blogspot.com/2011_08_01_archive.html
The Bonus Ghost Hauntarchy. Monday, August 29, 2011. Spectrum Cosmos: Meet the Factions. Of course, all this work is in service to the Spectrum Cosmos game, so lets begin with something at the heart of an appealing miniatures game – the factions! To fully represent the Spectrum Cosmos setting, there would be no fewer than seven (maybe eight) distinct factions and a robust roster of mercenary forces. In brief, they are:. Monday, August 22, 2011. Spectrum Cosmos - The Basics Concluded. Perform a Simple act...
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The Bonus Ghost Hauntarchy: July 2010
http://bonusghost.blogspot.com/2010_07_01_archive.html
The Bonus Ghost Hauntarchy. Tuesday, July 27, 2010. The Old Witch of Riga, Part II. From the Riga Municipality website. It is prohibited in the territory of public property:. To engage in fortune telling and magic;. This is first on the list, before the interdictions against open alcohol on the streets or driving a vehicle on the ice of the canals. I guess the old girl gave them some trouble in the past. The Hollow Tooth Diaries. Tuesday, July 20, 2010. Bad news, Hauntheads! Labels: Affairs of State.