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Giantsbridge

Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...

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Giantsbridge | giantsbridge.blogspot.com Reviews
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Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...
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Giantsbridge | giantsbridge.blogspot.com Reviews

https://giantsbridge.blogspot.com

Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...

INTERNAL PAGES

giantsbridge.blogspot.com giantsbridge.blogspot.com
1

Giantsbridge: July 2012

http://giantsbridge.blogspot.com/2012_07_01_archive.html

Tuesday, July 17, 2012. Someone left behind their game notes, and I slipped this into their binder. A billiant day and sithine goves. Sumbled oér sumps and meather. Sithered into surious hoves. Beware the frumious hitersitch. Teeth that clather, jaws that smach. A skit a scather a bumblehitch. Many a warrior's match. He took his allful spear to hand. A fortnight sought his umbred foe. Once rested on the seaside sand. And dreamt of vengeance owed. A huffle heard through hinderbrush. So I wrote this. When ...

2

Giantsbridge: November 2011

http://giantsbridge.blogspot.com/2011_11_01_archive.html

Tuesday, November 08, 2011. An Open Letter to Organized Play Programs. Dear Organized Play Programs,. Stop letting unpaid interns design and program your software. Tournament Organizers and Judges Everywhere. So what the hell is going on? Why don’t these big players in the gaming sphere have better software for running their tournaments? Let’s take a quick look at the things I love and hate about each of the above pieces of software. So what would the perfect tournament software look like? First of all, ...

3

Giantsbridge: Puerto Vallarta, Part One

http://giantsbridge.blogspot.com/2013/01/travel-almost-never-happens-when-and.html

Monday, January 14, 2013. Puerto Vallarta, Part One. I don’t really sleep on planes, or any moving vehicle. I’ve always had to wrestle with sleep to get it to do the things I want, and even then, sometimes it wins the fight. And there are shining moments of incredible beauty in Mexico, sometimes in strange places. There are sudden arches or perfectly groomed gardens that pop out from the broken pieces and remind you that you’re on vacation here for a reason. The first thing we did was take a nap. An Open...

4

Giantsbridge: Puerto Vallarta, Part Six

http://giantsbridge.blogspot.com/2013/01/puerto-vallarta-part-six.html

Sunday, January 20, 2013. Puerto Vallarta, Part Six. We spent an entire day on the beach. It was fucking lovely. Then we came home. The guy in front of N on the second half of the trip was a total douche bag and kept throwing himself into the back of his chair to hit in her in the face with it while she slept. I wanted to give him a stern talking to. N wished him a slow death by stomach cancer. That should give you a pretty decent idea about the difference in our temperaments. Puerto Vallarta, Part Six.

5

Giantsbridge: An Open Letter to D&D Next’s Art Department

http://giantsbridge.blogspot.com/2012/01/open-letter-to-wotc-art-department.html

Wednesday, January 11, 2012. An Open Letter to D&D Next’s Art Department. Everyone is talking about what features they want to see in the next version of Dungeons and Dragons. Personally, though, I understand that I will very likely not see my pet mechanics in the core of the game, or even in expansions, because I’m one of those crazy kids who grew up lurking on The Forge. Dungeons and Dragons is still seen as a sexist game, and you are the only people in the world who can fix that. Ableism is a tough th...

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The Bonus Ghost Hauntarchy: My Sitcom Pitch

http://bonusghost.blogspot.com/2011/09/my-sitcom-pitch.html

The Bonus Ghost Hauntarchy. Friday, September 9, 2011. An espionage/infiltration human-replica android escapes his government handlers and attempts to fit in among the civilian populace by impersonating a young, successful professional in New York City. He experiences life, love, and laughter for the first time. The title: Battery Life. Labels: *I* Think Im Funny. Subscribe to: Post Comments (Atom). For Those Who Think I Write Too Much. Found Plot Seeds: Historical Mad Scientists on Wik. I* Think Im Funny.

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5e World: Commentary on Dungeons & Dragons Next: Follow Your Feats

http://5eworld.blogspot.com/2012/02/follow-your-feats.html

5e World: Commentary on Dungeons and Dragons Next. Tuesday, February 28, 2012. Feats were a genius idea introduced in Dungeons and Dragons. 3rd Edition. Unfortunately they seem to have lost their way. Introduced in 3e, a feat was "a special feature that either give your character a new capability or improves one he or she already has". Within D&D. 4e you find a different tone:. I stopped playing AD&D. Some feats were better for the game than others. Feats like blind-fight. 3e) and skill training. Feats w...

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5e World: Commentary on Dungeons & Dragons Next: An Open Letter To Monte Cook

http://5eworld.blogspot.com/2012/02/open-letter-to-monte-cook.html

5e World: Commentary on Dungeons and Dragons Next. Sunday, February 26, 2012. An Open Letter To Monte Cook. In The Challenge of High Level Play. As a fan of high-level play across the editions, I've never agreed fully with the idea that the game breaks down. I think, however, there's some validity to it, but only if you look at it a certain way. What people are recognizing is that, at a certain level, play changes. I'd like to clarify. When I. Monte, Legends and Lore reads like you're dismissing other's ...

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5e World: Commentary on Dungeons & Dragons Next: Our Levels Go To Eleven

http://5eworld.blogspot.com/2012/01/our-levels-go-to-eleven.html

5e World: Commentary on Dungeons and Dragons Next. Saturday, January 21, 2012. Our Levels Go To Eleven. I have an admission to make, I fear the dreaded Level Up pronouncement by our Dungeon Master. Oh sure, back when I was thirteen I played monty haul. What could possibly be wrong with leveling? Becomes less fun as you level. The act of leveling is fun. 4e wanted to solve this problem on both the player side and the DM side but all they accomplished was adding another ten unplayable levels. A sense o...

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5e World: Commentary on Dungeons & Dragons Next: A Magical Success Story

http://5eworld.blogspot.com/2012/03/magical-success-story.html

5e World: Commentary on Dungeons and Dragons Next. Wednesday, March 14, 2012. A Magical Success Story. I was living on a cattle ranch during the summer of 1992. From sunup to sundown we irrigated the fields, worked the cows, rode horses, and did manual labor. The truth is, at the time, I spent all my summers on the ranch but that particular year was slightly different. Every evening during that summer, seven nights a week, I played a Warhammer Fantasy Roleplay. Is a system that relies almost entirely on ...

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The Bonus Ghost Hauntarchy: Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion

http://bonusghost.blogspot.com/2011/09/found-plot-seeds-historical-mad.html

The Bonus Ghost Hauntarchy. Friday, September 23, 2011. Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion. Subscribe to: Post Comments (Atom). For Those Who Think I Write Too Much. Found Plot Seeds: Historical Mad Scientists on Wik. Found Plot Seeds - Aagh Aagh Aagh Edition. The Worst Game in the World Award! I* Think Im Funny. Contest of the Century. The Hollow Tooth Diaries. Think Clean Thoughts Chum. EUST Travelblog by Friends and Me. Glitterdust by Friend Kris. Kok'ed Dice by Friend JP.

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The Bonus Ghost Hauntarchy: September 2011

http://bonusghost.blogspot.com/2011_09_01_archive.html

The Bonus Ghost Hauntarchy. Friday, September 23, 2011. Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion. Wednesday, September 14, 2011. This was going to be for Crosstoberfest (remember that? Last year, combining the Hollow Tooth Diaries and Workshop Tomorrow. I was going to wait until next month to publish it in Crosstoberfest Redux. Today, Friend Kris. With that, I present to you, Internville. The Hollow Tooth Diaries. Monday, September 12, 2011. Found Plot Seeds - Aagh Aagh Aagh Edition.

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The Bonus Ghost Hauntarchy: August 2011

http://bonusghost.blogspot.com/2011_08_01_archive.html

The Bonus Ghost Hauntarchy. Monday, August 29, 2011. Spectrum Cosmos: Meet the Factions. Of course, all this work is in service to the Spectrum Cosmos game, so lets begin with something at the heart of an appealing miniatures game – the factions! To fully represent the Spectrum Cosmos setting, there would be no fewer than seven (maybe eight) distinct factions and a robust roster of mercenary forces. In brief, they are:. Monday, August 22, 2011. Spectrum Cosmos - The Basics Concluded. Perform a Simple act...

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The Bonus Ghost Hauntarchy: July 2010

http://bonusghost.blogspot.com/2010_07_01_archive.html

The Bonus Ghost Hauntarchy. Tuesday, July 27, 2010. The Old Witch of Riga, Part II. From the Riga Municipality website. It is prohibited in the territory of public property:. To engage in fortune telling and magic;. This is first on the list, before the interdictions against open alcohol on the streets or driving a vehicle on the ice of the canals. I guess the old girl gave them some trouble in the past. The Hollow Tooth Diaries. Tuesday, July 20, 2010. Bad news, Hauntheads! Labels: Affairs of State.

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Giantsbridge

Tuesday, August 19, 2014. First Impressions: Player’s Handbook, Fifth Edition. I haven't been posting a lot on this blog, mostly because I've haven't been as involved in the tabletop gaming community since my son was born. I've been playing a lot of League of Legends, and failing at it rather spectacularly. You can read about that here. The content background is a skeumorphic parchment deal, the sort of thing you expect from any fantasy role-playing game with any production value. Chapter breaks are ...

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