faultline-studios.com
IRISH LORDS™
http://www.faultline-studios.com/irishlords.html
CROWN OF THE EMPEROR™. The year is 1298 and William Wallace leads a revolt against King Edward I of England. Sir William's leadership skills are legendary, he leads the Scottish in a rout of the English army at the Battle of Stirling Bridge. William Wallace is the Guardian of Scotland. The answer is the person with true battlefield leadership skills. Can you lead the clan? Play Time: 30-40 minutes.
faultline-studios.com
Welcome - FAULTLINE STUDIOS
http://www.faultline-studios.com/index.html
CROWN OF THE EMPEROR™. Posted on September 19st, 2010 by. The year is 1298 and the Scots need the Irish armies to join them and defeat King Edward I, "Longshanks". Can you lead the clan? Play Time: 30-40 minutes. Visit IRISH LORDS™ page. Posted on September 19st, 2010 by. Family fun game of bluffing, and fantastic dice rolling. No one is ever truly OUT of a game. No matter how far ahead the. Other players are. You can always come back! Play Time: 25-35 minutes. Visit DADOS™ page. The Emperor is dead!
faultline-studios.com
Faultline Studios
http://www.faultline-studios.com/dados.html
CROWN OF THE EMPEROR™. Your turn comes down to one simple choice, roll 4 dice or pick up a tile. Dados is a fun family game for 2-4 players, that is suitable for ages 9 and up. Playing time varies based on the number of players and their age range. A typical 2 player game can be played in 25 minutes, 4 player games take a little longer. The winner is the player with the highest point total. When you take a tile, flip it over to see how that tile affects the dice total on top. It's finally in stock!
faultline-studios.com
CROWN OF THE EMPEROR™
http://www.faultline-studios.com/crown.html
CROWN OF THE EMPEROR™. CROWN OF THE EMPEROR™. Now you can be part of the game. The start set of cards has a number of subordinate characters. These characters are both male and female. Include your full name, the name you want on the card and your mailing address so we can send you a printed version of your card. Be a part of the game! Play Time: 30-40 minutes. Be a part of game like never before. Add your name for $30.
indiepinion.com
One Game Idea A Day: Deep Sea Explorer | The Indiepinion
http://www.indiepinion.com/steffenj/one-game-idea-a-day-deep-sea-explorer
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. One Game Idea A Day: Energy Saving Angel. What is One Game Idea A Day? One Game Idea A Day: Deep Sea Explorer. On December 31, 2012, in OneGameIdeaADay. Are you looking for the big treasure and making history? Or are you in it for the big cash, helping to exploit the natural resources of our planet? Plot the route that ta...
indiepinion.com
The Product Owner Role | The Indiepinion
http://www.indiepinion.com/scrum-resources/product-owner-role
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: The Scrum Master Role. 8211; Next: The Role of the Team. Creating Product Owner Success. Being an effective Product Owner. Embrace Uncertainty (Jeff Patton, 60 min).
indiepinion.com
Fun with Scrum | The Indiepinion
http://www.indiepinion.com/scrum-resources/scrum-fun
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: Scrum Tools & Websites. 8211; Next: Back to Scrum Resources. High Moon Studios – Scrum. View the whole series in the intended order on Youtube:. Comics from Implementing...
indiepinion.com
The Indiepinion - Inspiring And Liberating Game Developers - Part 3
http://www.indiepinion.com/page/3
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Little Cry-Babies: we don’t need emotions in games! On May 20, 2011, in Opinion Pieces. Reason: we already have. You just have to know where to look! But first: stop crying! I call that bullshit! First of all, would you really want to play a game that makes you cry? Why did you even go see that movie in the first place?
indiepinion.com
Agile Estimation Techniques | The Indiepinion
http://www.indiepinion.com/scrum-resources/agile-estimation
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: The Role of the Team. 8211; Next: Learn from other Teams. Don’t know what you don’t know (Jim McCarthy, 10 min). We can estimate that pretty easily and chances that we&#...