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Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games". READ MORE - Someone missed something. Disney acquires Tapulous. That's w...

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Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games. READ MORE - Someone missed something. Disney acquires Tapulous. That's w...
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about:makingGames - blog | aboutmakinggames.blogspot.com Reviews

https://aboutmakinggames.blogspot.com

Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games". READ MORE - Someone missed something. Disney acquires Tapulous. That's w...

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about:makingGames - blog: Someone missed something... Disney acquires Tapulous

http://aboutmakinggames.blogspot.com/2010/07/someone-missed-something-disney.html

Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games". Posted by Mac Senour. Labels: Video Game Development.

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about:makingGames - blog: Virtual goods and Magic Number Math

http://aboutmakinggames.blogspot.com/2010/07/virtual-goods-and-magic-number-math.html

Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Virtual goods and Magic Number Math. July 01, 2010. Let's get some things out of the way before we talk about economic problems with virtual goods. There are some bits of information that need to be accepted before you can fully understand the problem. That's why songs in Itunes are 99 cents not 1.00 dollar. We still don't know the exchange rate. But the numbers left help, 5 (a ma...

3

about:makingGames - blog: Making a Schedule

http://aboutmakinggames.blogspot.com/2010/06/making-schedule.html

Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. June 15, 2010. Scheduling game production is like herding cats, snakes and artists. I'll leave it up to you to determine who is more insulted in that last sentence. Always identify those features that can be removed for time constraints. Better to know a the start that you can remove features that have to kill something you love farther on in development. Even with SCRUM, reviewing wh...

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IRISH LORDS™

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Welcome - FAULTLINE STUDIOS

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CROWN OF THE EMPEROR™. Posted on September 19st, 2010 by. The year is 1298 and the Scots need the Irish armies to join them and defeat King Edward I, "Longshanks". Can you lead the clan? Play Time: 30-40 minutes. Visit IRISH LORDS™ page. Posted on September 19st, 2010 by. Family fun game of bluffing, and fantastic dice rolling. No one is ever truly OUT of a game. No matter how far ahead the. Other players are. You can always come back! Play Time: 25-35 minutes. Visit DADOS™ page. The Emperor is dead!

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CROWN OF THE EMPEROR™. Your turn comes down to one simple choice, roll 4 dice or pick up a tile. Dados is a fun family game for 2-4 players, that is suitable for ages 9 and up. Playing time varies based on the number of players and their age range. A typical 2 player game can be played in 25 minutes, 4 player games take a little longer. The winner is the player with the highest point total. When you take a tile, flip it over to see how that tile affects the dice total on top. It's finally in stock!

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CROWN OF THE EMPEROR™

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CROWN OF THE EMPEROR™. CROWN OF THE EMPEROR™. Now you can be part of the game. The start set of cards has a number of subordinate characters. These characters are both male and female. Include your full name, the name you want on the card and your mailing address so we can send you a printed version of your card. Be a part of the game! Play Time: 30-40 minutes. Be a part of game like never before. Add your name for $30.

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One Game Idea A Day: Deep Sea Explorer | The Indiepinion

http://www.indiepinion.com/steffenj/one-game-idea-a-day-deep-sea-explorer

Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. One Game Idea A Day: Energy Saving Angel. What is One Game Idea A Day? One Game Idea A Day: Deep Sea Explorer. On December 31, 2012, in OneGameIdeaADay. Are you looking for the big treasure and making history? Or are you in it for the big cash, helping to exploit the natural resources of our planet? Plot the route that ta...

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The Product Owner Role | The Indiepinion

http://www.indiepinion.com/scrum-resources/product-owner-role

Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: The Scrum Master Role. 8211; Next: The Role of the Team. Creating Product Owner Success. Being an effective Product Owner. Embrace Uncertainty (Jeff Patton, 60 min).

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Fun with Scrum | The Indiepinion

http://www.indiepinion.com/scrum-resources/scrum-fun

Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: Scrum Tools & Websites. 8211; Next: Back to Scrum Resources. High Moon Studios – Scrum. View the whole series in the intended order on Youtube:. Comics from Implementing...

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The Indiepinion - Inspiring And Liberating Game Developers - Part 3

http://www.indiepinion.com/page/3

Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Little Cry-Babies: we don’t need emotions in games! On May 20, 2011, in Opinion Pieces. Reason: we already have. You just have to know where to look! But first: stop crying! I call that bullshit! First of all, would you really want to play a game that makes you cry? Why did you even go see that movie in the first place?

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Agile Estimation Techniques | The Indiepinion

http://www.indiepinion.com/scrum-resources/agile-estimation

Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: The Role of the Team. 8211; Next: Learn from other Teams. Don’t know what you don’t know (Jim McCarthy, 10 min). We can estimate that pretty easily and chances that we&#...

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aboutmakinggames.blogspot.com aboutmakinggames.blogspot.com

about:makingGames - blog

Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games". READ MORE - Someone missed something. Disney acquires Tapulous. That's w...

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