aboutmakinggames.blogspot.com
about:makingGames - blog: Virtual goods and Magic Number Math
http://aboutmakinggames.blogspot.com/2010/07/virtual-goods-and-magic-number-math.html
Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Virtual goods and Magic Number Math. July 01, 2010. Let's get some things out of the way before we talk about economic problems with virtual goods. There are some bits of information that need to be accepted before you can fully understand the problem. That's why songs in Itunes are 99 cents not 1.00 dollar. We still don't know the exchange rate. But the numbers left help, 5 (a ma...
aboutmakinggames.blogspot.com
about:makingGames - blog: Making a Schedule
http://aboutmakinggames.blogspot.com/2010/06/making-schedule.html
Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. June 15, 2010. Scheduling game production is like herding cats, snakes and artists. I'll leave it up to you to determine who is more insulted in that last sentence. Always identify those features that can be removed for time constraints. Better to know a the start that you can remove features that have to kill something you love farther on in development. Even with SCRUM, reviewing wh...
aboutmakinggames.blogspot.com
about:makingGames - blog: Someone missed something... Disney acquires Tapulous
http://aboutmakinggames.blogspot.com/2010/07/someone-missed-something-disney.html
Dedicated to providing basic information that will push the industry forward and allow us to avoid reinventing the wheel. Someone missed something. Disney acquires Tapulous. July 02, 2010. I find this really strange. Disney acquires Tapulous. I think my favorite quote of the piece is this:. 8220;We will be at the center of Disney’s mobile strategy,”. We really have no process, and we need someone who can teach us how to make games". Posted by Mac Senour. Labels: Video Game Development.