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Thoughts on games and gaming from above the 49th parallel. Tuesday, September 9, 2014. Sometimes, I forget I have this blog! The last . nine months were part of that time. But I remembered now, and just in time to share the first video of Campo Santo's first game, Firewatch. All the footage is in-engine, ain't that somethin'? Folks interested in see what we're going to be up to as the game moves forward to follow what we're doing at our dev blog. Posted by Nels Anderson at 1:58 PM. Monday, April 1, 2013.

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Above 49 | above49.ca Reviews
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Thoughts on games and gaming from above the 49th parallel. Tuesday, September 9, 2014. Sometimes, I forget I have this blog! The last . nine months were part of that time. But I remembered now, and just in time to share the first video of Campo Santo's first game, Firewatch. All the footage is in-engine, ain't that somethin'? Folks interested in see what we're going to be up to as the game moves forward to follow what we're doing at our dev blog. Posted by Nels Anderson at 1:58 PM. Monday, April 1, 2013.
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Above 49 | above49.ca Reviews

https://above49.ca

Thoughts on games and gaming from above the 49th parallel. Tuesday, September 9, 2014. Sometimes, I forget I have this blog! The last . nine months were part of that time. But I remembered now, and just in time to share the first video of Campo Santo's first game, Firewatch. All the footage is in-engine, ain't that somethin'? Folks interested in see what we're going to be up to as the game moves forward to follow what we're doing at our dev blog. Posted by Nels Anderson at 1:58 PM. Monday, April 1, 2013.

INTERNAL PAGES

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1

Above 49: Gamercamp '13 Text and Slides

http://www.above49.ca/2013/11/gamercamp-13-text-and-slides.html

Thoughts on games and gaming from above the 49th parallel. Tuesday, November 12, 2013. Gamercamp '13 Text and Slides. I recently gave a talk at Gamercamp in Toronto, which was fantastic. First time at the event or ever in Toronto and both were outstanding, 10/10, would go back again. As promised, here are the slides and text from the talk:. Http:/ bit.ly/nels gc13. Word in the .doc, advance the .ppt. If you have any thoughts/questions/feedback/whatever, I'd love to hear it. It's going to be pretty cool.

2

Above 49: July 2009

http://www.above49.ca/2009_07_01_archive.html

Thoughts on games and gaming from above the 49th parallel. Sunday, July 26, 2009. What Broken Windows and a Fake Prison Can Teach Us About Player Behaviour. One of the most interesting messages of Malcolm Gladwell's The Tipping Point. Is that context plays a greater role in human behaviour that most acknowledge. As one of the central tenets of game design is anticipating and shaping player behaviour, it's important to understand the ramifications of this claim. On their way to give their extemporaneous s...

3

Above 49: Holy hell, do I love Dark Souls

http://www.above49.ca/2012/10/holy-hell-do-i-love-dark-souls.html

Thoughts on games and gaming from above the 49th parallel. Monday, October 8, 2012. Holy hell, do I love Dark Souls. After finishing Mark of the Ninja. I had a pile of games on my mantle that I didn't have time to play. Dark Souls. Was the one at the top of the heap and, well, I haven't gotten any further into the heap yet. I honestly don't even know what to say about Dark Souls. This will probably make very little sense:. Basically, I just an absurdly amazing time in Anor Londo. And that's basically the...

4

Above 49: Mark of the Ninja LAUNCHED!

http://www.above49.ca/2012/09/mark-of-ninja-launched.html

Thoughts on games and gaming from above the 49th parallel. Friday, September 7, 2012. Mark of the Ninja LAUNCHED! I woke up this morning like I always do, walked the dog, fed him, showered and shaved. It felt like any other day, but sometime in the night, the game I'd spent the last year and a half working on. Success. I'm so lucky to be able to work with some amazing people. As you see their names in Ninja's. Credits, know every one of them is seriously phenomenal. What I wanted it to be. And to eve...

5

Above 49: January 2009

http://www.above49.ca/2009_01_01_archive.html

Thoughts on games and gaming from above the 49th parallel. Thursday, January 22, 2009. Within Constraints: Little Sisters and the Perception of Video Games. I was intending to write a post about Democracy 2. This was actually born out of a post by Michael Clarkson at Discount Thoughts. Courtesy of the Art of Bioshock pdf from 2K, available here. He's the one who hurts us.". It's unfortunate that Bioshock has so few encounters with NPCs that aren't utterly deranged, as I think scenes like that can convey ...

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playinginthebinaries.blogspot.com playinginthebinaries.blogspot.com

Playing in the Binaries: January 2013

http://playinginthebinaries.blogspot.com/2013_01_01_archive.html

Playing in the Binaries. Wednesday, January 23, 2013. There Is No Aura: Distinguishing Reinterpretation from Replication. Why do we not dispense with the notion of an aura entirely? In their article "The Migration of the Aura," Bruno Latour and Adam Lowe seem to have some sense that Benjamin's aura feels awkwardly out of place in a world of reddits, Pinterests, and Tumblrs (look I'm hip! To the intensive material reproduction of. Le Nozzi di Cana. Comes from the way it diverges from the expectations we m...

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Playing in the Binaries: There Is No Aura: Distinguishing Reinterpretation from Replication

http://playinginthebinaries.blogspot.com/2013/01/there-is-no-aura-distinguishing.html

Playing in the Binaries. Wednesday, January 23, 2013. There Is No Aura: Distinguishing Reinterpretation from Replication. Why do we not dispense with the notion of an aura entirely? In their article "The Migration of the Aura," Bruno Latour and Adam Lowe seem to have some sense that Benjamin's aura feels awkwardly out of place in a world of reddits, Pinterests, and Tumblrs (look I'm hip! To the intensive material reproduction of. Le Nozzi di Cana. Comes from the way it diverges from the expectations we m...

playinginthebinaries.blogspot.com playinginthebinaries.blogspot.com

Playing in the Binaries: April 2011

http://playinginthebinaries.blogspot.com/2011_04_01_archive.html

Playing in the Binaries. Friday, April 1, 2011. Space for Empathy: Gender in Video Games. Indeed, in this early stage, language seems to function in gaming as a semi-necessary accessory to the premise of whichever game it has been attached to. Best friend since childhood. In that moment, I realized I was playing a game unlike any I had played before. Is it unfortunate that Dragon Age perhaps too easily relied on the sexual violence trope for its narrative propulsion? Probably so. Is Dragon Age as a w...

tishtoshtesh.wordpress.com tishtoshtesh.wordpress.com

Three if by Air | Tish Tosh Tesh

https://tishtoshtesh.wordpress.com/2015/05/26/three-if-by-air

Rambling, rumbling, rumination. Laquo; On Wings of Ravens. Pantheon Wars: The Fall of Ra. Three if by Air. May 26, 2015 by Tesh. A few more points on flight in World of Warcraft that have come up that I wanted to note in a bit more detail since last time. A “smaller world”. I’ve written it before, but I consider this to be an inaccurate statement. Flying doesn’t make the world any smaller, it changes how quickly you travel through it. That will probably make your world. I’m sure they have crunched ...

mikedarga.blogspot.com mikedarga.blogspot.com

Mike Darga's Game Design Blog: One Year And Thank You

http://mikedarga.blogspot.com/2009/11/one-year-and-thank-you.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. November 28, 2009. One Year And Thank You. Yesterday was first anniversary of the day I started this blog. This year passed surprisingly (disturbingly? Quickly, and has been an exciting time replete with career changes, interesting discussions, and new friends with which to have them. This blog has helped provide me with all of those things. I also use this blog as a place to make public declara...

wikzo.com wikzo.com

maj 2015 ~ Game design, spiludvikling & gaming - blog om computerspil

http://www.wikzo.com/2015_05_01_archive.html

Onsdag den 27. maj 2015. Mit seneste uni-projekt om game feel. Mandag den 4. maj 2015. Universitetsprojekt om game feel - prøv min 2D-platformer. Jeg ved ikke, om der stadig eksisterer folk, som følger med i denne blog, men i tilfældet af at der sidder nogen derude, så poster jeg lige dette. Hvis du har tid og lyst, må du meget gerne klikke dig forbi dette link. Og give det et forsøg. Spillet virker i browser (med Unity web plugin) eller på Windows-maskiner. Abonner på: Indlæg (Atom). So busy … :(. Det n...

wikzo.com wikzo.com

Kontakt ~ Game design, spiludvikling & gaming - blog om computerspil

http://www.wikzo.com/p/kontakt.html

Google : Gustav Dahl. Læs mere om Gustav Dahl og Wikzo-bloggen. Abonner på: Indlæg (Atom). Hej, og velkommen til Wikzo.com. Jeg er 23 år og interesserer mig for alt, der har med spiludvikling og spilbranchen at gøre. I øjeblikket læser jeg Medialogi på Aalborg Universitet. Gamasutra.com - Expert Blogs. What I Teach Game Dev Managers (3/3) - by Keith Fuller. EXP Podcast #395: Patch Patrol. My Reading List: Read. Publishers for indies – are they useful anymore? The Psychology of Video Games.

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Above 49

Thoughts on games and gaming from above the 49th parallel. Tuesday, September 9, 2014. Sometimes, I forget I have this blog! The last . nine months were part of that time. But I remembered now, and just in time to share the first video of Campo Santo's first game, Firewatch. All the footage is in-engine, ain't that somethin'? Folks interested in see what we're going to be up to as the game moves forward to follow what we're doing at our dev blog. Posted by Nels Anderson at 1:58 PM. Monday, April 1, 2013.

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above Five

Sunday, April 12, 2009. Dewan Undangan Negeri Sarawak. Gleaming beautifully in sunset=. I hope this building is will be completed as fast as it can cause it already ran out of schedule for months. So guys come to Sarawak, Malaysia to see the building for your self ya. Sunday, March 29, 2009. Im using this blog to give my views about buildings that have flour above five. You know what i mean. So I will start posting after i got some bloody nice cool building that have more than five floor. Chit ChAT at 5.

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Everything Angels and Energy. Become an Above 540 VIP. Receive weekly Angel Guidance and meditations. Join our Soul Tribe. Your One Sacred Temple with Clara. Mediumship & Soul Coaching with Lisa. Card Decks, Crystals, Books & More. Join our Soul Tribe! If you’re ready to join this like-minded community, simply click below and “Request to Join” the private page. Start your free trial, with no commitment required! What to know how current members feel about the Soul tribe? By, Pretty Darn Cute Design.

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