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Abstract Puzzle - Games and iOS Development by Martin Grider

Abstract Puzzle is dedicated to making new and innovative games that stimulate your brain. Mostly for iOS. A 2-player abstract strategy board game with asynchronous multiplayer via Game Center. Game design by Nick Bentley. Is a challenging puzzle and strategy game, commissioned and published in physical form by Tasty Minstrel Games. Game design by Michael Eskue. A unique take on the opposite of classic action-puzzle game Tetris, with cute pixelart fruit and graphics courtesy of August Brown.

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Abstract Puzzle - Games and iOS Development by Martin Grider | abstractpuzzle.com Reviews
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Abstract Puzzle is dedicated to making new and innovative games that stimulate your brain. Mostly for iOS. A 2-player abstract strategy board game with asynchronous multiplayer via Game Center. Game design by Nick Bentley. Is a challenging puzzle and strategy game, commissioned and published in physical form by Tasty Minstrel Games. Game design by Michael Eskue. A unique take on the opposite of classic action-puzzle game Tetris, with cute pixelart fruit and graphics courtesy of August Brown.
<META>
KEYWORDS
1 board games
2 catchup
3 for the win
4 puzzle games
5 oppo citrus
6 actionchess
7 go tetris
8 and bibliography
9 twitter
10 and google
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board games,catchup,for the win,puzzle games,oppo citrus,actionchess,go tetris,and bibliography,twitter,and google
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Abstract Puzzle - Games and iOS Development by Martin Grider | abstractpuzzle.com Reviews

https://abstractpuzzle.com

Abstract Puzzle is dedicated to making new and innovative games that stimulate your brain. Mostly for iOS. A 2-player abstract strategy board game with asynchronous multiplayer via Game Center. Game design by Nick Bentley. Is a challenging puzzle and strategy game, commissioned and published in physical form by Tasty Minstrel Games. Game design by Michael Eskue. A unique take on the opposite of classic action-puzzle game Tetris, with cute pixelart fruit and graphics courtesy of August Brown.

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Rally Cry: Video Games | IGDA Twin Cities

http://www.igdatc.org/2015/08/rally-cry-video-games

MN VR and HCI. Rally Cry: Video Games. Posted by Martin on August 8, 2015. On Thursday, August 6th, I took part in an event. Aimed at promoting and building the twin cities game development community. This was put on by an organization called Pollen. And held at the new office space for Glitch. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). The comments are closed.

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MN VR and HCI | IGDA Twin Cities

http://www.igdatc.org/mn-vr-and-hci

MN VR and HCI. MN VR and HCI. MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games. Attend MN VR and HCI. We typically meet starting at 6:00pm every month on the fourth Wednesday at Vidku. 7:00 – Plug my thing. IGDATC...

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Monthly Meeting | IGDA Twin Cities

http://www.igdatc.org/monthly-meeting

MN VR and HCI. The IGDATC Monthly Meetings are our “main event” and an excellent place to meet local game makers and learn new things. We generally have two presentations at each meeting covering game industry topics such as design, programming, marketing, art, audio, and everything in between. In addition to our main speaker, we have a shorter “member project” presentation that is great for first time speakers! We typically meet starting at 6:00pm every month on the second Wednesday at the Nerdery.

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Podcast | IGDA Twin Cities

http://www.igdatc.org/category/podcast

MN VR and HCI. Ep 29 — Three Times The Charm. Posted by Ryan on December 9, 2013. The IGDATC Podcast Episode 29, Three Times the Charm. After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. Martin discusses his business, a custom game engine he’s made for iOS, and some projects,. Ryan’s Game Progress. Tori discusses his presentation on Game Audio using WISE in Unity.

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Employee Bio’s | Moai Technologies

http://moaitechnologies.com/about-us/company-profile

Smartphone Thermal Navigation for the Blind. Alzheimer’s Reminiscence Brain Game. Automated Grape Vine Imaging. 3D Printed Objects for Alzheimer Therapy. Interactive Tobacco Health Education. Assistive Application for Speech Disorders. Thomas Havey, Founder & President. Thomas holds a Bachelor of Science in Entrepreneurship, as well as a Master of Business Administration. After attending New York Law School, Thomas earned a Juris Doctor from the University of Saint Thomas School of Law in Minnesota.

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MN VR and HCI July 2015: Structure Sensor and SDK | IGDA Twin Cities

http://www.igdatc.org/2015/07/mn-vr-and-hci-july-2015-structure-sensor-and-sdk

MN VR and HCI. MN VR and HCI July 2015: Structure Sensor and SDK. Posted by Martin on July 17, 2015. Structure Sensor and SDK – Jim Selikoff, Developer Evangelist for Occipital. Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT). Vidku – 251 N 1st Ave. Minneapolis, MN 55401. NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku. Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:. Reliable 3D scanning with high-res textures. Come learn how to leverage ...

igdatc.org igdatc.org

IGDATC July 2015 – Fundamentals of Game Accessibility | IGDA Twin Cities

http://www.igdatc.org/2015/07/igdatc-july-2015-fundamentals-of-game-accessibility

MN VR and HCI. IGDATC July 2015 – Fundamentals of Game Accessibility. Posted by IGDA Twin Cities on July 7, 2015. Wednesday, July 8, 2015 from 6:00 PM to 9:00 PM (CDT). Fundamentals of Game Accessibility. Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples. Josh Straub is the founder and Editor-in-Chief at DAGERS. Click to share on Tumb...

igdatc.org igdatc.org

IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem | IGDA Twin Cities

http://www.igdatc.org/2015/07/igdatc-august-2015-paths-a-druids-duel-post-mortem

MN VR and HCI. IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem. Posted by IGDA Twin Cities on July 27, 2015. Wednesday, August 12, 2015 from 6:00 PM to 9:00 PM (CDT). Paths: A Druid’s Duel Post-mortem. Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel. A turn-based strategy game released on Steam in February 2015. Kris Szafranski is the owner of Thoughtshelter Games. Where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel.

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Abstract Puzzle - Games and iOS Development by Martin Grider

Abstract Puzzle is dedicated to making new and innovative games that stimulate your brain. Mostly for iOS. A 2-player abstract strategy board game with asynchronous multiplayer via Game Center. Game design by Nick Bentley. Is a challenging puzzle and strategy game, commissioned and published in physical form by Tasty Minstrel Games. Game design by Michael Eskue. A unique take on the opposite of classic action-puzzle game Tetris, with cute pixelart fruit and graphics courtesy of August Brown.

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Abstract Puzzle - Games and iOS Development by Martin Grider

Abstract Puzzle is dedicated to making new and innovative games that stimulate your brain. Mostly for iOS. A 2-player abstract strategy board game with asynchronous multiplayer via Game Center. Game design by Nick Bentley. Is a challenging puzzle and strategy game, commissioned and published in physical form by Tasty Minstrel Games. Game design by Michael Eskue. A unique take on the opposite of classic action-puzzle game Tetris, with cute pixelart fruit and graphics courtesy of August Brown.

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