igdatc.org
Rally Cry: Video Games | IGDA Twin Cities
http://www.igdatc.org/2015/08/rally-cry-video-games
MN VR and HCI. Rally Cry: Video Games. Posted by Martin on August 8, 2015. On Thursday, August 6th, I took part in an event. Aimed at promoting and building the twin cities game development community. This was put on by an organization called Pollen. And held at the new office space for Glitch. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). The comments are closed.
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MN VR and HCI | IGDA Twin Cities
http://www.igdatc.org/mn-vr-and-hci
MN VR and HCI. MN VR and HCI. MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games. Attend MN VR and HCI. We typically meet starting at 6:00pm every month on the fourth Wednesday at Vidku. 7:00 – Plug my thing. IGDATC...
igdatc.org
Monthly Meeting | IGDA Twin Cities
http://www.igdatc.org/monthly-meeting
MN VR and HCI. The IGDATC Monthly Meetings are our “main event” and an excellent place to meet local game makers and learn new things. We generally have two presentations at each meeting covering game industry topics such as design, programming, marketing, art, audio, and everything in between. In addition to our main speaker, we have a shorter “member project” presentation that is great for first time speakers! We typically meet starting at 6:00pm every month on the second Wednesday at the Nerdery.
igdatc.org
Podcast | IGDA Twin Cities
http://www.igdatc.org/category/podcast
MN VR and HCI. Ep 29 — Three Times The Charm. Posted by Ryan on December 9, 2013. The IGDATC Podcast Episode 29, Three Times the Charm. After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. Martin discusses his business, a custom game engine he’s made for iOS, and some projects,. Ryan’s Game Progress. Tori discusses his presentation on Game Audio using WISE in Unity.
moaitechnologies.com
Employee Bio’s | Moai Technologies
http://moaitechnologies.com/about-us/company-profile
Smartphone Thermal Navigation for the Blind. Alzheimer’s Reminiscence Brain Game. Automated Grape Vine Imaging. 3D Printed Objects for Alzheimer Therapy. Interactive Tobacco Health Education. Assistive Application for Speech Disorders. Thomas Havey, Founder & President. Thomas holds a Bachelor of Science in Entrepreneurship, as well as a Master of Business Administration. After attending New York Law School, Thomas earned a Juris Doctor from the University of Saint Thomas School of Law in Minnesota.
igdatc.org
MN VR and HCI July 2015: Structure Sensor and SDK | IGDA Twin Cities
http://www.igdatc.org/2015/07/mn-vr-and-hci-july-2015-structure-sensor-and-sdk
MN VR and HCI. MN VR and HCI July 2015: Structure Sensor and SDK. Posted by Martin on July 17, 2015. Structure Sensor and SDK – Jim Selikoff, Developer Evangelist for Occipital. Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT). Vidku – 251 N 1st Ave. Minneapolis, MN 55401. NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku. Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:. Reliable 3D scanning with high-res textures. Come learn how to leverage ...
igdatc.org
IGDATC July 2015 – Fundamentals of Game Accessibility | IGDA Twin Cities
http://www.igdatc.org/2015/07/igdatc-july-2015-fundamentals-of-game-accessibility
MN VR and HCI. IGDATC July 2015 – Fundamentals of Game Accessibility. Posted by IGDA Twin Cities on July 7, 2015. Wednesday, July 8, 2015 from 6:00 PM to 9:00 PM (CDT). Fundamentals of Game Accessibility. Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples. Josh Straub is the founder and Editor-in-Chief at DAGERS. Click to share on Tumb...
igdatc.org
IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem | IGDA Twin Cities
http://www.igdatc.org/2015/07/igdatc-august-2015-paths-a-druids-duel-post-mortem
MN VR and HCI. IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem. Posted by IGDA Twin Cities on July 27, 2015. Wednesday, August 12, 2015 from 6:00 PM to 9:00 PM (CDT). Paths: A Druid’s Duel Post-mortem. Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel. A turn-based strategy game released on Steam in February 2015. Kris Szafranski is the owner of Thoughtshelter Games. Where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel.
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