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adam-j-smith.blogspot.com

Adam J Smith

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Game Idea: Office building RPG.

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I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Game Idea: Office building RPG.
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Adam J Smith | adam-j-smith.blogspot.com Reviews

https://adam-j-smith.blogspot.com

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Game Idea: Office building RPG.

INTERNAL PAGES

adam-j-smith.blogspot.com adam-j-smith.blogspot.com
1

Adam J Smith: June 2010

http://www.adam-j-smith.blogspot.com/2010_06_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. End of Phase 3. Today marks the end of Phase 3, and short of miraculous resurrection the end of Project Zombie. Next semester will begin with a vote on which games need to be continued followed by another round of pitching. I think overall Zombie has reached its peak. Did up the Help screen for the game. This is the last of my Environments course (barring I fail obviously). What I've managed to get done o...

2

Adam J Smith: August 2010

http://www.adam-j-smith.blogspot.com/2010_08_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. A simple card flip game using kanji and images representing their meaning. Played by clicking a card and then finding the matching meaning. Played like DDR with symbols scrolling down the screen. The player then types in the appropriate 2 letter combo for each symbol. Gets faster the longer it's played. A flight/racing game where players take control of a sparrow. In case you can't read it, the options ar...

3

Adam J Smith: Final week

http://www.adam-j-smith.blogspot.com/2010/11/final-week.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Time sure has shot by. Not that long ago,. I started this blog to document my work in my university course, and now that course has reached the end. I've done so much and kept so busy, but still it feels like I've only just begun. It's hard to believe that it is over. Nothing left to do but wait and hope that I've done everything right. Subscribe to: Post Comments (Atom). View my complete profile.

4

Adam J Smith: November 2011

http://www.adam-j-smith.blogspot.com/2011_11_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Subscribe to: Posts (Atom).

5

Adam J Smith: Games in learning

http://www.adam-j-smith.blogspot.com/2011/11/games-in-learning.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. View my complete profile.

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TOTAL PAGES IN THIS WEBSITE

19

LINKS TO THIS WEBSITE

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #1

http://paulstapelberg.blogspot.com/2010/08/assets.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: August 2010

http://paulstapelberg.blogspot.com/2010_08_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #2

http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: September 2010

http://paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #2

http://paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #4

http://paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: April 2010

http://paulstapelberg.blogspot.com/2010_04_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, April 19, 2010. I did up a couple more buildings a few weeks ago and just didn't get around to putting them up on the blog. I decided I would put screenshots up for them today. So here they are. Wednesday, April 14, 2010. Various Assets for Zombies RTS. Here are a couple screen grabs of what I have done so far. And lastly here is a first attempt at Mo-cap. Its just a walk cycle.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #3

http://paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #1

http://paulstapelberg.blogspot.com/2010/09/mech-1.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Sunday, September 12, 2010. I have been given the tasks of modeling, rigging and animating the mechs. I have been modeling the mechs according to Kai Hulme's. Concept art which has been great and makes life a lot easier. I had to tweak a couple things from the concepts to get the model to look right and functional in 3D. Fig 11) Front and Side View. Fig 12) Perspective View. Fig 21) Front View. Run n Gun #2.

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Adam J Smith

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Game Idea: Office building RPG.

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I am a student of the liberal arts and philosophy and some-time writer, bookseller and editor living in Southampton, England. My particular interests are in writing and researching twentieth century art, design and architecture, philosophy and the English landscape. Where is England's fourth city? Building of the Month - Fawley. Concrete Dreams: the Bristol that Never Was. See also Adam J Smith Writes. Liberal Education Student Conference. May 2016, Lüneburg, DE).

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Social Media Marketer, Blogger, Speaker. Hi, I'm Adam Jackson. I'm a resident of New Hampshire, but my hometown is St. Augustine, Florida. I began blogging at the age of 12 on my Mom's eMachine and saved up to buy my first iBook in 2000. I first came to San Francisco on business at the age of 16 and today, this 28 year old helps companies do cool things with technology. Want to know more? My email is adam@adam-jackson.net. And on my About page, there are a few places you'll find me online.