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Paul Stapelberg

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

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Paul Stapelberg | paulstapelberg.blogspot.com Reviews
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3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...
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Paul Stapelberg | paulstapelberg.blogspot.com Reviews

https://paulstapelberg.blogspot.com

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

INTERNAL PAGES

paulstapelberg.blogspot.com paulstapelberg.blogspot.com
1

Paul Stapelberg: September 2010

http://www.paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

2

Paul Stapelberg: Mech #2

http://www.paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

3

Paul Stapelberg: Mech #3

http://www.paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

4

Paul Stapelberg: March 2010

http://www.paulstapelberg.blogspot.com/2010_03_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Wednesday, March 31, 2010. Here are a few screen shots of my work. That's it for now. Feel free to comment if you have any advice or ideas. Wednesday, March 24, 2010. So, I've finished all the textures for the models I showed the other day. Now bare in mind that these are for a prototype, so I haven't gone into too much detail and kept it very simple. Here are the textures. Figure 1. Wall texture. So today ...

5

Paul Stapelberg: Mech #4

http://www.paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

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adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: Game ideas

http://adam-j-smith.blogspot.com/2010/03/game-ideas.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. I have several game ideas which I am toying with at the moment. I will post them here once I've organised them a bit. Subscribe to: Post Comments (Atom). View my complete profile. Zombies build 2 #1. Game Idea #3: Cart dasher. Game idea #2: Pacman physics. Game idea #1: Worldbreaker.

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: April 2010

http://adam-j-smith.blogspot.com/2010_04_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Yesterday marked the end of the second game development phase. Everyone had to present a build of their game and demonstrate where it is at. Everyone's games are turning out amazingly, come end of year we should have a good crop of fun titles for people to play around with. Here's a good one. Build a wall to close to the start point and the soldiers run past it and do their own thing (mainly skate aro...

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: May 2010

http://adam-j-smith.blogspot.com/2010_05_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. With a little under 3 weeks remaining on this project I've finally managed to begin work on the third scene. Doorway Cave. Need to mess around with the lighting a bit more, do up some proper textures, and then the rest can be done in Photoshop. Here are the latest renders of the other 2 scenes:. Zombies build 3 #3. Zombies build 3 #2. A rundown of the original concept can be found here. Zombies build 3 #1.

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: September 2010

http://adam-j-smith.blogspot.com/2010_09_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Now that the project has a little momentum beneath it, it's time to start considering ways of making it a bit more playable. Path 1: Bomb drop. Players click a section of the screen, placing a bomb. They then type a letter for that bomb to use. When the invading symbols enter the bomb's radius it explodes, taking out any symbols of the letter it was programmed with. Path 2: Lasso pool. Today I've had the ...

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: KanaKana in focus

http://adam-j-smith.blogspot.com/2010/11/kanakana-in-focus.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. The long day is over. I have managed to rewire KanaKana several times over. Out of the things I was hoping to do, I have managed to:. Add the option to choose which character sets are in use. Add a colour changing function. Add a letter set function. Add a decent menu (still needs work though). Make the labels handle a lot better than before. Include a Splashscreen (the one up / there). Fix the random col...

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: Alphabet You Bet

http://adam-j-smith.blogspot.com/2010/11/alphabet-you-bet.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Occasionally when I show people my concept for KanaKana, they will ask me if I plan on making the game for other languages further down the line. While this is a possibility, it probably won't happen until I've had a chance to study those languages and seen how they work. That being said, I've had an idea for the first such spin-off. Subscribe to: Post Comments (Atom). View my complete profile.

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: Games in learning

http://adam-j-smith.blogspot.com/2011/11/games-in-learning.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. View my complete profile.

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: November 2011

http://adam-j-smith.blogspot.com/2011_11_01_archive.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. This semester as part of a course I had to do an assignment equivalent of a 10,000 word essay on any subject of my choosing. I chose to do it on the use of video games in learning. Formatted as a PowerPoint presentation to be viewed individually. The end result came to a total of 66 slides and was awarded a Distinction (high marks). The presentation can be downloaded here. Subscribe to: Posts (Atom).

adam-j-smith.blogspot.com adam-j-smith.blogspot.com

Adam J Smith: Game Idea: Nervous

http://adam-j-smith.blogspot.com/2011/04/game-idea-nervous.html

I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. An 'unwinnable' dating sim. A simple flash based adventure game, where the player has to chose from branching dialogue options. Some leading to positive progression, and others taking a very negative turn. Part gag game, part player torture. Subscribe to: Post Comments (Atom). View my complete profile. Game Idea: Office building RPG. Not dead, just sleeping.

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Paul Stapelberg

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

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