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Adrian Bedoya Sculpture

Thursday, September 12, 2013. Been working on this maquette on and off for past couple weeks. Still a work in progress. Saturday, August 17, 2013. Phewafter a long struggle this week and last week to create the mold for my creture bust, its finally done! Wednesday, July 10, 2013. In the midst of taking an online sculpting course with the amazing Aris Kolokontes. Here's my work in progress so far. Thursday, May 23, 2013. Tuesday, April 30, 2013. Been tossing around ideas for Paul Richards' Substrata.

http://adrianbedoya.blogspot.com/

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Adrian Bedoya Sculpture | adrianbedoya.blogspot.com Reviews
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Thursday, September 12, 2013. Been working on this maquette on and off for past couple weeks. Still a work in progress. Saturday, August 17, 2013. Phewafter a long struggle this week and last week to create the mold for my creture bust, its finally done! Wednesday, July 10, 2013. In the midst of taking an online sculpting course with the amazing Aris Kolokontes. Here's my work in progress so far. Thursday, May 23, 2013. Tuesday, April 30, 2013. Been tossing around ideas for Paul Richards' Substrata.
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Adrian Bedoya Sculpture | adrianbedoya.blogspot.com Reviews

https://adrianbedoya.blogspot.com

Thursday, September 12, 2013. Been working on this maquette on and off for past couple weeks. Still a work in progress. Saturday, August 17, 2013. Phewafter a long struggle this week and last week to create the mold for my creture bust, its finally done! Wednesday, July 10, 2013. In the midst of taking an online sculpting course with the amazing Aris Kolokontes. Here's my work in progress so far. Thursday, May 23, 2013. Tuesday, April 30, 2013. Been tossing around ideas for Paul Richards' Substrata.

INTERNAL PAGES

adrianbedoya.blogspot.com adrianbedoya.blogspot.com
1

Adrian Bedoya Sculpture: Hard Surface

http://adrianbedoya.blogspot.com/2013/02/hard-surface.html

Friday, February 22, 2013. Did this one last weekend, never posted it up. Just a random quick sketch, practicing some hard surface. Not a very strong design or concept, but was fun to mess around with. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Torso Study Here is a torso study I have been messing arou...

2

Adrian Bedoya Sculpture: Troll

http://adrianbedoya.blogspot.com/2013/02/troll.html

Monday, February 18, 2013. Here's a work in progress doodle, I started the other night, and worked a bit on today. Sorta stuck on the deltoid connection to his body. Based on this concept by Jeff Simpson. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Torso Study Here is a torso study I have been messing a...

3

Adrian Bedoya Sculpture: Rhino Final

http://adrianbedoya.blogspot.com/2013/01/rhino-final.html

Saturday, January 19, 2013. Worked on the rhino dude some more tonight.polypaint and did some photoshops. Pretty happy with where he ended up. Going to post up a full timelapse vid later as well.if zbrush doesnt crash in the process right now. He ripped a mean one, and doesn't like the stench. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Worke...

4

Adrian Bedoya Sculpture: Deinotherium

http://adrianbedoya.blogspot.com/2013/03/deinotherium.html

Sunday, March 3, 2013. Really fun sculpt I worked on this weekend. I love prehistoric giant elephant like creatures. Really happy with where this one is heading, the proportions are really hitting quite well, and my initial details are reading well. I think I like working on too many things, I should focus on finishing one! Awesome Adrian, I love the rhythm in the legs. Nice Action! March 4, 2013 at 8:07 AM. Subscribe to: Post Comments (Atom). View my complete profile. Worked some more on the Troll. ...

5

Adrian Bedoya Sculpture: Creature Sculpting Course

http://adrianbedoya.blogspot.com/2013/07/creature-sculpting-course.html

Wednesday, July 10, 2013. In the midst of taking an online sculpting course with the amazing Aris Kolokontes. Here's my work in progress so far. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Been working on this maquette on and off for past couple weeks. Still a work in progress. Torso Study Here is a tor...

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Subtractive Design: July 2013

http://subtractivedesign.blogspot.com/2013_07_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Making Platforming Games

http://subtractivedesign.blogspot.com/2013/02/making-platforming-games.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: January 2013

http://subtractivedesign.blogspot.com/2013_01_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Saturday, January 26, 2013. From the end of a night spent sketching with friends. Good Times! Sunday, January 20, 2013. Wednesday, January 16, 2013. Core Interaction Loop Walkthrough. The sca...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Random Game Ideas!

http://subtractivedesign.blogspot.com/2013/03/random-game-ideas.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, March 10, 2013. Robots on a Date:. There are no movement options. All you can do is interact by talking! QWOP and CLOP Remix Edition) GULP:. Try to swallow without gag/choke/puke!

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Random Game Ideas Volume 2

http://subtractivedesign.blogspot.com/2013/07/random-game-ideas-volume-2.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: In Flight Sketches

http://subtractivedesign.blogspot.com/2013/05/in-flight-sketches.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, May 26, 2013. April 27, 2015 at 2:23 PM. I do that too.all the time! Its a great way to pass the time. Awesome sketches by the way. September 14, 2015 at 11:30 AM. Success for you .

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: December 2012

http://subtractivedesign.blogspot.com/2012_12_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, December 30, 2012. I've been kinda interested in aquatic themes and characters recently. Saturday, December 22, 2012. I won’t be discussing Halo 4 stuff or anything relating to ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: February 2013

http://subtractivedesign.blogspot.com/2013_02_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: May 2013

http://subtractivedesign.blogspot.com/2013_05_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, May 26, 2013. Subscribe to: Posts (Atom). Video Game Designer and Artist. View my complete profile. Awesome Inc. template. Powered by Blogger.

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An highly-organised Project Manager, Adrian has almost 20 years of active work experience. Brighton-based experienced digital project manager. I deliver outstanding results by combining sound technical skills with the ability to listen, influence and mentor those with whom I work. I pride myself on excellent interpersonal skills and being the sort of organised person who drops into a role with minimal fuss. 44 7881 925 376. Project and Programme Management - PRINCE2 Practitioner/Certified Scrum Master.

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Adrian Bedoya Sculpture

Thursday, September 12, 2013. Been working on this maquette on and off for past couple weeks. Still a work in progress. Saturday, August 17, 2013. Phewafter a long struggle this week and last week to create the mold for my creture bust, its finally done! Wednesday, July 10, 2013. In the midst of taking an online sculpting course with the amazing Aris Kolokontes. Here's my work in progress so far. Thursday, May 23, 2013. Tuesday, April 30, 2013. Been tossing around ideas for Paul Richards' Substrata.

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Adrian Bedoya // Level Designer

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訂閱: 文章 (Atom). Melbourne, VIC, Australia. Awesome Inc.範本. 範本圖片製作者: Ollustrator.

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Me versus the world behind the screen

Me versus the world behind the screen. You realize that most of your moments are spent facing the "machine" and that you cannot do anything about it because it is already too late, "you" have already became the "slave" of the "machine". Thursday, June 17, 2010. How to efficiently work with Multiple Monitors. What about the pleasure and convenience of working. In this post I have decided to present some tools that I currently use in parallel with the multi-monitors. I had to find a way to split the big sc...

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Adrian Bega's blog on .NET | Me versus .NET behind the UI

Adrian Bega's blog on .NET. Me versus .NET behind the UI. June 3, 2010. A simple method of injecting a custom header in a WPF call. We are often required to pass critical data to some or all of the calls to our service operations. Data such as user or security tokens, special parameters, time signatures, etc. It is not recommended to pass these kind of values as parameters of the calls, the best is to separate the business logic from the context data of our services. Execute operation and return result.

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Adrian's Blog

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