adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Hard Surface
http://adrianbedoya.blogspot.com/2013/02/hard-surface.html
Friday, February 22, 2013. Did this one last weekend, never posted it up. Just a random quick sketch, practicing some hard surface. Not a very strong design or concept, but was fun to mess around with. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Torso Study Here is a torso study I have been messing arou...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Troll Wip 2
http://adrianbedoya.blogspot.com/2013/02/troll-wip-2.html
Sunday, February 24, 2013. Worked some more on the Troll. Starting to get in some of the details. Still a couple places where the anatomy is buggin me, and needs work. More to come, looking to finalize some details and then get some paint on him. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Torso Study H...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Molding and Casting
http://adrianbedoya.blogspot.com/2013/08/molding-and-casting.html
Saturday, August 17, 2013. Phewafter a long struggle this week and last week to create the mold for my creture bust, its finally done! Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Been working on this maquette on and off for past couple weeks. Still a work in progress. Torso Study Here is a torso study I...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: 2012-2013 Work
http://adrianbedoya.blogspot.com/p/2013-work.html
Subscribe to: Posts (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! So Ive been so overwhelmed with many things happening in life that I havent had the chance to post about my experience at the work. Been working on this maquette on and off for past couple weeks. Still a work in progress. Phewafter a long struggle this week and last w...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: rhino
http://adrianbedoya.blogspot.com/2013/01/rhino.html
Friday, January 18, 2013. Another quick sculpt after work tonight. I was watching a show on feeding zoo animals on netflix, and got inspired by the black rhinos. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! Been working on this maquette on and off for past couple weeks. Still a work in progress. Torso St...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Dragon Polypaint
http://adrianbedoya.blogspot.com/2012/12/dragon-polypaint.html
Saturday, December 22, 2012. Messed about with some polypaint on my dragon sculpt today. Didn't spend too long, definitely shows as its pretty messy, but just wanted to have some fun. Hey man I love this one. Would you share your rendering workflow? Keep things like this up. March 7, 2013 at 2:11 PM. This comment has been removed by the author. March 7, 2013 at 2:11 PM. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile.
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Squid WIP
http://adrianbedoya.blogspot.com/2013/09/squid-wip.html
Thursday, September 12, 2013. Been working on this maquette on and off for past couple weeks. Still a work in progress. Subscribe to: Post Comments (Atom). Halo 4 Multiplayer level designer. Passionate for all things design and 3D. View my complete profile. A place for my zbrush and traditional sculpts, wips and all things 3d. Carlos Huante / Anatomy Tools Workshop! So Ive been so overwhelmed with many things happening in life that I havent had the chance to post about my experience at the work. Phewafte...
adrianbedoya.blogspot.com
Adrian Bedoya Sculpture: Carlos Huante / Anatomy Tools Workshop!
http://adrianbedoya.blogspot.com/2013/04/carlos-huante-anatomy-tools-workshop.html
Wednesday, April 3, 2013. Carlos Huante / Anatomy Tools Workshop! I was able to draw and sculpt for 5 days with a designer and sculptor that I've looked up too since I started school many years ago. We spent 2 days drawing and refining our character, and then three days sculpting. Here are some shots I took from the workshop, process of the creature I worked on as well as others. With Carlos, at the end of the workshop. The anatomy legend, Andrew Cawrse. Final Sculpt (although unfinished sculpt). Messed ...
shonmitchell.blogspot.com
3d art of Shon Mitchell: August 2013
http://shonmitchell.blogspot.com/2013_08_01_archive.html
3d art of Shon Mitchell. Friday, August 30, 2013. The Future is made of pie.Dark Metal Pie. Here was the first draft of the Aperture for the level. We scraped i for technical issues but repurposed it later. Total turn around for this and the other Aperture was about 2 days. Thursday, August 29, 2013. Wednesday, August 28, 2013. Yeah, I suck at updating. This is a switch that appeared in the Spartan Ops map we called Temple. Subscribe to: Posts (Atom). Jackson Carr Level Designer. Yeah, I suck at updating.
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