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Alessandro Pepe | FX Developer & 3D Artist

FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : Effects, CG Generalist, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe. Director-screenwriter: David Robert Mitchell.

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Alessandro Pepe | FX Developer & 3D Artist | alessandropepe.com Reviews
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FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : Effects, CG Generalist, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe. Director-screenwriter: David Robert Mitchell.
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2 main menu
3 fx thinking
4 work
5 resume
6 vimeo page
7 random
8 posted on
9 admin
10 music disasterpeace
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Alessandro Pepe | FX Developer & 3D Artist | alessandropepe.com Reviews

https://alessandropepe.com

FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : Effects, CG Generalist, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe. Director-screenwriter: David Robert Mitchell.

INTERNAL PAGES

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1

Resume | Alessandro Pepe

http://www.alessandropepe.com/resume

FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. Culver City, US. Commercials, Music Videos and VR Projects. Houdini, Maya, Nuke. Python, Mel, VEX, Nuke Blink Script. Marina del Rey, US. FX Developer and 3D Generalist. Show (TV): The Last Ship. Show (film): North of Hell. Modeling / texturing / lighting / rigging / comp. Water and fracture simulation in Houdini and Maya. Research and development of custom solution for water simulations. Mantra, Mental Ray. Implem...

2

May | 2013 | Alessandro Pepe

http://www.alessandropepe.com/2013/05

FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – Movie. Game of War HERO. Monthly Archives: May 2013. Python SOP vs VOP SOP – and the winner is …. May 15, 2013. I’ve played a bit with Python Sops , Vex sops, and Vop Sops. Python sops are a really powerful tool cause they allow using Python! Which is a way more complete scripting language than VEX. And yes, I am talking above all about….recursion! Check it out yourself:. Why VEX is it faster? You have much more ...

3

May | 2014 | Alessandro Pepe

http://www.alessandropepe.com/2014/05

FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – Movie. Game of War HERO. Monthly Archives: May 2014. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : FX, Modeling, Rendering, Lighting, Tracking, Compositing, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Director of photography: Michael Gioulakis.

4

It Follows – VFX Work | Alessandro Pepe

http://www.alessandropepe.com/itfollows

FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : FX, Modeling, Rendering, Lighting, Tracking, Compositing, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe.

5

reel 2014 | Alessandro Pepe

http://www.alessandropepe.com/reel2014

FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. 8211; Set Extension – 3D Generalist – “BlackList”. Subway modeling and texturing. Comp (character roto and green screen key not performed by me). Software: PFTrack, Maya, Nuke. 8211; Glass Fracture – 3D Generalist – “BlackList”. Modeling / texturing (subway in the background). Created glass fracture system able to manage bullet holes, constraints, chunks in Houdini based on Bullet Rigid Body Engine. Created fog usi...

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pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: August 2015

http://pepefx.blogspot.com/2015_08_01_archive.html

Notes and thoughts about FX techniques. View my complete profile. Saturday, August 15, 2015. How to create a Magnetic Vector Field in Houdini - Tutorial. I generally use Wrangle nodes pretty much for everything since it's very quick to create, initialize attributes and modify their value with just a few lines of code. Feel free to use VOP nodes if you prefer a node-based approach. Let's start simple. Two points with a "f@pole" attribute that can be either 1 or -1. Your setup should now look more or less ...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: May 2013

http://pepefx.blogspot.com/2013_05_01_archive.html

Notes and thoughts about FX techniques. View my complete profile. Monday, May 20, 2013. Stuff growing and crawling - Hyphae - OTL version. I've been playing with path finding algorithms recently and I came up with an OTL that creates a venation structure given root points, seed points and an optional collision surface. This can be used to create venations on, inside surfaces, and I guess some more cool stuff that at the moment I cannot even think of! A few days ago I was reading this article. Thank you A...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: Houdini - Explicit Cache

http://pepefx.blogspot.com/2014/05/houdini-explicit-cache.html

Notes and thoughts about FX techniques. View my complete profile. Thursday, May 29, 2014. Houdini - Explicit Cache. You deadline is today at 7pm. Which means your deadline really is tomorrow around 9pm! You've time to recalculate your huge flip sim that takes about 13 hours to complete (note, not 12 hours, not 14.13 the evil number). Each bgeo file is about 666mb. You hope you'll have enough HD space, but hey . HD space is never enough! Even Confucius knew this. You don't have to save ALL the .sim fi...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: July 2013

http://pepefx.blogspot.com/2013_07_01_archive.html

Notes and thoughts about FX techniques. View my complete profile. Friday, July 19, 2013. Just another) Houdini FLIP water sim. Houdini fountain water sim - FLIP solver test. A few days ago I realized the world couldn't survive without my contribution to the countless water simulation tests out there. Honestly this is not better or worse than many others but I had so much fun working on it. I spent about 5 days overall between setup and render. Initially I created 2 different wet maps:. Eventually I ended...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: (just another) Houdini FLIP water sim

http://pepefx.blogspot.com/2013/07/houdini-fountain-flip-water.html

Notes and thoughts about FX techniques. View my complete profile. Friday, July 19, 2013. Just another) Houdini FLIP water sim. Houdini fountain water sim - FLIP solver test. A few days ago I realized the world couldn't survive without my contribution to the countless water simulation tests out there. Honestly this is not better or worse than many others but I had so much fun working on it. I spent about 5 days overall between setup and render. Initially I created 2 different wet maps:. Eventually I ended...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: stuff growing and crawling - Venations - HDK version

http://pepefx.blogspot.com/2013/06/venation-hdk-v1.html

Notes and thoughts about FX techniques. View my complete profile. Monday, June 24, 2013. Stuff growing and crawling - Venations - HDK version. I know, it's time to move on, enough with this growing and crawling stuff, but . I just can't! So I decided it was about time to learn a bit of HDK and implement a prototype in C . This version is about 30 times faster and allows a real time feedback for way more complex structures than the OTL version. Venation System - HDK version - demo. Paper by Adam Runions.

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: June 2015

http://pepefx.blogspot.com/2015_06_01_archive.html

Notes and thoughts about FX techniques. View my complete profile. Monday, June 15, 2015. H14 - Point Wrangle vs Creep SOP. The following Vex code used in a Point Wrangle reproduces the behavior of the Creep SOP. And it's about 5 times faster. I've used it to stick and move points on a NURBs surface. Points To Stick - Point Wrangle Input 1. Nurbs Surface - Point Wrangle Input 2. Vector newP=primuv(@OpInput2, "P", 0, set(v@P.x,v@P.y,0) ;. Vector newN=primuv(@OpInput2, "N", 0, set(v@P.x,v@P.y,0) ;.

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: H14 - Point Wrangle vs Creep SOP

http://pepefx.blogspot.com/2015/06/h14-point-wrangle-vs-creep-sop.html

Notes and thoughts about FX techniques. View my complete profile. Monday, June 15, 2015. H14 - Point Wrangle vs Creep SOP. The following Vex code used in a Point Wrangle reproduces the behavior of the Creep SOP. And it's about 5 times faster. I've used it to stick and move points on a NURBs surface. Points To Stick - Point Wrangle Input 1. Nurbs Surface - Point Wrangle Input 2. Vector newP=primuv(@OpInput2, "P", 0, set(v@P.x,v@P.y,0) ;. Vector newN=primuv(@OpInput2, "N", 0, set(v@P.x,v@P.y,0) ;.

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: Ink in Water

http://pepefx.blogspot.com/2014/07/ink-in-water.html

Notes and thoughts about FX techniques. View my complete profile. Thursday, July 17, 2014. One way to achieve this effect is using a looot of particles advected by a velocity field generated by some gas simulation. Why not use the gas sim itself? Cause in order to achieve the same detail offered by particles, the resolution of the gas grid should be so high that even Hal 9000 wouldn't be able to handle it or Sky-net would suddenly become self-unaware. Now, two ways to advect points in Houdini are:. PRO o...

pepefx.blogspot.com pepefx.blogspot.com

FX Thinking: How to create a Magnetic Vector Field in Houdini - Tutorial

http://pepefx.blogspot.com/2015/08/how-to-create-magnetic-vector-field-in.html

Notes and thoughts about FX techniques. View my complete profile. Saturday, August 15, 2015. How to create a Magnetic Vector Field in Houdini - Tutorial. I generally use Wrangle nodes pretty much for everything since it's very quick to create, initialize attributes and modify their value with just a few lines of code. Feel free to use VOP nodes if you prefer a node-based approach. Let's start simple. Two points with a "f@pole" attribute that can be either 1 or -1. Your setup should now look more or less ...

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Alessandro Pepe | FX Developer & 3D Artist

FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : Effects, CG Generalist, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe. Director-screenwriter: David Robert Mitchell.

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