pepefx.blogspot.com
FX ThinkingA blog about fx techniques and algorithms developed using Maya and Houdini.
http://pepefx.blogspot.com/
A blog about fx techniques and algorithms developed using Maya and Houdini.
http://pepefx.blogspot.com/
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FX Thinking | pepefx.blogspot.com Reviews
https://pepefx.blogspot.com
A blog about fx techniques and algorithms developed using Maya and Houdini.
FX Thinking: May 2013
http://pepefx.blogspot.com/2013_05_01_archive.html
Notes and thoughts about FX techniques. View my complete profile. Monday, May 20, 2013. Stuff growing and crawling - Hyphae - OTL version. I've been playing with path finding algorithms recently and I came up with an OTL that creates a venation structure given root points, seed points and an optional collision surface. This can be used to create venations on, inside surfaces, and I guess some more cool stuff that at the moment I cannot even think of! A few days ago I was reading this article. Thank you A...
FX Thinking: July 2013
http://pepefx.blogspot.com/2013_07_01_archive.html
Notes and thoughts about FX techniques. View my complete profile. Friday, July 19, 2013. Just another) Houdini FLIP water sim. Houdini fountain water sim - FLIP solver test. A few days ago I realized the world couldn't survive without my contribution to the countless water simulation tests out there. Honestly this is not better or worse than many others but I had so much fun working on it. I spent about 5 days overall between setup and render. Initially I created 2 different wet maps:. Eventually I ended...
FX Thinking: Houdini - Explicit Cache
http://pepefx.blogspot.com/2014/05/houdini-explicit-cache.html
Notes and thoughts about FX techniques. View my complete profile. Thursday, May 29, 2014. Houdini - Explicit Cache. You deadline is today at 7pm. Which means your deadline really is tomorrow around 9pm! You've time to recalculate your huge flip sim that takes about 13 hours to complete (note, not 12 hours, not 14.13 the evil number). Each bgeo file is about 666mb. You hope you'll have enough HD space, but hey . HD space is never enough! Even Confucius knew this. You don't have to save ALL the .sim fi...
FX Thinking: May 2014
http://pepefx.blogspot.com/2014_05_01_archive.html
Notes and thoughts about FX techniques. View my complete profile. Thursday, May 29, 2014. Houdini - Explicit Cache. You deadline is today at 7pm. Which means your deadline really is tomorrow around 9pm! You've time to recalculate your huge flip sim that takes about 13 hours to complete (note, not 12 hours, not 14.13 the evil number). Each bgeo file is about 666mb. You hope you'll have enough HD space, but hey . HD space is never enough! Even Confucius knew this. You don't have to save ALL the .sim fi...
FX Thinking: HDK Learning Notes - quick start on Linux
http://pepefx.blogspot.com/2013/06/hdk-learning-notes-quick-start-on-linux.html
Notes and thoughts about FX techniques. View my complete profile. Wednesday, June 12, 2013. HDK Learning Notes - quick start on Linux. Tested on Linux - CentOS 6.4 and Ubuntu 13.04). Install compiler and libraries. Sudo yum install tcsh gcc-c mesa-libGL-devel mesa-libGLU-devel Xi-devel. If yum cannot find Xi-devel, try libXi-devel). Sud o a pt-g et libgl-dev libglu-dev libxi-dev. To initialize houdini environment variables and commands:. Cd /opt/hfs12.5.371/. Hcustom SOP mynode.C. Include /opt/hfs12....
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Work | Alessandro Pepe
http://www.alessandropepe.com/work
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. Things like, my CV, my show reel, shot breakdown… you know, all those good old things a good CG artist has to do to self-advertise. Cause, we can’t live in a desert island, can we? 8230; can we? Proudly powered by WordPress.
lsystem wrapper | Alessandro Pepe
http://www.alessandropepe.com/248
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. May 14, 2013. In this nth experiment I wanted to create a way to wrap a growing geometry on the surface of another geometry without relying upon UVs on the target geometry. The OTL I created takes 3 inputs:. Lsystem (this will be wrapped on top of 2). L-System (points and edges). Wrapped Geometry (any geometry). Start Point (one point). This is the interface to the OTL. The root (the first point calculated) of the ...
Resume | Alessandro Pepe
http://www.alessandropepe.com/resume
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. Culver City, US. Commercials, Music Videos and VR Projects. Houdini, Maya, Nuke. Python, Mel, VEX, Nuke Blink Script. Marina del Rey, US. FX Developer and 3D Generalist. Show (TV): The Last Ship. Show (film): North of Hell. Modeling / texturing / lighting / rigging / comp. Water and fracture simulation in Houdini and Maya. Research and development of custom solution for water simulations. Mantra, Mental Ray. Implem...
May | 2013 | Alessandro Pepe
http://www.alessandropepe.com/2013/05
FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – Movie. Game of War HERO. Monthly Archives: May 2013. Python SOP vs VOP SOP – and the winner is …. May 15, 2013. I’ve played a bit with Python Sops , Vex sops, and Vop Sops. Python sops are a really powerful tool cause they allow using Python! Which is a way more complete scripting language than VEX. And yes, I am talking above all about….recursion! Check it out yourself:. Why VEX is it faster? You have much more ...
Random() | Alessandro Pepe
http://www.alessandropepe.com/rand
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. Shot during an afternoon skating (literally) in Venice Beach with my Sanyo HD1010. Unfortunately when shooting at 300fps the resolution has to go down to 640×480. I felt the mood was good for the good old slightly cheesy but beautiful “Ágætis Byrjun” by Sigur Rós. Canon EOS 7D with a Canon E-FS 10-22mm lens. Proudly powered by WordPress.
fx | Alessandro Pepe
http://www.alessandropepe.com/category/fx
FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – Movie. Game of War HERO. This is a test category. Skrillex – Red Lips. May 24, 2016. Studio : Framestore LA. My role: FX Lead. FX: Locust swarm and liquid in the bowl. Details of the Project. Gatorade – Sports Fuel. May 24, 2016. Studio : Framestore LA. My role: FX Lead. Setup for the generation of the “Gatorade Fuel” FX in Houdini and shot work. Details of the Project. Tornado – FX. January 26, 2016. Crowd rende...
Python SOP vs VOP SOP – and the winner is … | Alessandro Pepe
http://www.alessandropepe.com/closest-point-on-surface-python-sop-vs-vop-sop
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. Python SOP vs VOP SOP – and the winner is …. May 15, 2013. I’ve played a bit with Python Sops , Vex sops, and Vop Sops. Python sops are a really powerful tool cause they allow using Python! Which is a way more complete scripting language than VEX. And yes, I am talking above all about….recursion! Now, the power of Python comes to a big price compared to VEX: performance. Check it out yourself:. Why VEX is it faster?
May | 2014 | Alessandro Pepe
http://www.alessandropepe.com/2014/05
FX Developer and 3D Artist. Skip to primary content. Skip to secondary content. It Follows – Movie. Game of War HERO. Monthly Archives: May 2014. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : FX, Modeling, Rendering, Lighting, Tracking, Compositing, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Director of photography: Michael Gioulakis.
It Follows – VFX Work | Alessandro Pepe
http://www.alessandropepe.com/itfollows
FX Developer and 3D Artist. Skip to primary content. It Follows – Movie. Game of War HERO. It Follows – VFX Work. May 27, 2014. Here’s my last work on “It Follows”, a Horror Movie presented at Cannes 2014 in the Critics Week section. Project : It Follows (2014). Role : FX, Modeling, Rendering, Lighting, Tracking, Compositing, Compositor. Production companies: Northern Lights Films, Animal Kingdom, Two Flints. Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe.
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El Blog de Pepe Fuertes
BEATRIZ GALIANO CÁCERES: FIRMA INVITADA. 19 octubre, 2016. Cabría una biografía en los escuetos centímetros de un dibujo? La de Raphael nada menos, podría abarcarse en dos retratos juntos? Con mi montaje pictórico -porque he trabajado este montaje con dos obras mías- pretendo configurar un logo, un logo sobre Raphael, donde lo reflejo en dos [.]. RAPHAEL TRIUNFA EN LA MAESTRANZA. 9 octubre, 2016. 18 septiembre, 2016. ERIKA LEIVA: UN CONCIERTO EN EL MÁS ALLÁ. 7 septiembre, 2016. Si fuese alguien, sería el...
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FX Thinking
Notes and thoughts about FX techniques. Saturday, August 15, 2015. How to create a Magnetic Vector Field in Houdini - Tutorial. I generally use Wrangle nodes pretty much for everything since it's very quick to create, initialize attributes and modify their value with just a few lines of code. Feel free to use VOP nodes if you prefer a node-based approach. Let's start simple. Two points with a "f@pole" attribute that can be either 1 or -1. Your setup should now look more or less like this. T his will crea...
(( PepeFZ monte y bici ))
09 de Marzo de 2018. Cami d'es Marroigs- Monnaber-Bini-Moncaire-Balitx. Datos GPS EDGE 510. AscAcum.CompeGPS : 1.201 m. Distancia: 33'01 km. 08 de Marzo de 2018. Bec de Ferrutx desde la Rota d'en Ros. Datos GPS OREGON 600. AscAcum.CompeGPS : 697 m. Distancia: 10'27 km. 05 de Marzo de 2018. Moleta de Son Cabaspre. Datos GPS OREGON 600. AscAcum.CompeGPS : 332 m. Distancia: 4'02 km. 26 de Febrero de 2018. Puig Tomir por otros pasos. Datos GPS OREGON 600. AscAcum.CompeGPS : 659 m. Distancia: 8'6 km. Agua, ni...
PepeG Blog | Otro sitio realizado con WordPress
Otro sitio realizado con WordPress. Blog surtidor de súper. Y por su puesto repararlo con conocimientos en mecánica de motores de térmicos, no en electrónica ni informática, donde para saber lo que le ocurre a un coche, hay que enchufarlo a un ordenador para sacar un diagnostico, con el fin de quitar y poner cualquier sensor con clemas de conexión, con reseteo incluido. Esta entrada fue publicada en Sin categoría. 6 diciembre, 2014. Blog surtidor de súper.
Pepe Galán | Escultor coruñés
Benvido á páxina oficial do escultor Pepe Galán. De onte para mañá 2010 (retrospectiva). Horizontes dun tempo 2005. Para-brisa Galeria Atlantica 2001. Proxectos e repricas 1998. Para-brisa Casa de Galicia 2001. Fendas e Ancoras no vento 1997. PEPE GALÁN Esculturas 1991. Pepe Galán, esculturas 1987-1990. Galan pintura e escultura 1986. Grande mayday 03 2009. Mortos do Portino 2008. Remando cara o vento 2006. Vieiros de seu 1999. Copa do Sol 1994. Ferroetecido en Liña Curva 1990. Movemento, Traxectoria 2005.
Pepegalego's Weblog | Just another WordPress.com weblog
Just another WordPress.com weblog. DCC conversion of the Tomic E231. January 23, 2011. I have finally got round to converting my emu tomix e231. I am rather fond of this locomotive as it runs so smoothly. The sheer quality of the Japanese stuff is outstanding, as all of you who buy Japanese already know. The same price for Euriopean models in this quality ould probably be double. Anyway, enough drooling, on with the convert. All change, … again, again. December 5, 2010. The revised plan is something li.