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3D Modelling and Animation

3D Modelling and Animation. Friday, 15 April 2011. I am very pleased with the outcome of my first 3d animation, I have learnt so much in so little time and look forward to experimenting more with the features available to 3DS Max. If I was to do the project again then better time planning is definitely needed. This is my final trailer:. Thursday, 14 April 2011. Scene 4 - Ski off mountain. From here I dragged the gradient ramp map into an empty slot in the material editor and made an 'instance' copy. ...

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3D Modelling and Animation | alex3dmodelling.blogspot.com Reviews
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3D Modelling and Animation. Friday, 15 April 2011. I am very pleased with the outcome of my first 3d animation, I have learnt so much in so little time and look forward to experimenting more with the features available to 3DS Max. If I was to do the project again then better time planning is definitely needed. This is my final trailer:. Thursday, 14 April 2011. Scene 4 - Ski off mountain. From here I dragged the gradient ramp map into an empty slot in the material editor and made an 'instance' copy. ...
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3D Modelling and Animation | alex3dmodelling.blogspot.com Reviews

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3D Modelling and Animation. Friday, 15 April 2011. I am very pleased with the outcome of my first 3d animation, I have learnt so much in so little time and look forward to experimenting more with the features available to 3DS Max. If I was to do the project again then better time planning is definitely needed. This is my final trailer:. Thursday, 14 April 2011. Scene 4 - Ski off mountain. From here I dragged the gradient ramp map into an empty slot in the material editor and made an 'instance' copy. ...

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3D Modelling and Animation: Scene 3 - Submarine Underwater

http://alex3dmodelling.blogspot.com/2011/04/scene-3-submarine-underwater.html

3D Modelling and Animation. Thursday, 14 April 2011. Scene 3 - Submarine Underwater. For this scene I wanted to make the submarine dive underwater like in the film and have it crash to the bottom of the sea (my screen). For the start I made a plane and added the displace modifier and adjusted the strength. I next added a noise map to this modifier and opened the material editor. Here I dragged the noise map into an empty slot and made an 'instance' copy. Here I edited the settings of the noise map.

2

3D Modelling and Animation: March 2011

http://alex3dmodelling.blogspot.com/2011_03_01_archive.html

3D Modelling and Animation. Tuesday, 29 March 2011. Week 10 - Bowling. In this tutorial we created a bowling alley. We used the download file which had the template for our bowling alley and added all the elements to the Rigid Body Collection. From here we selected all the pins and gave them a mass of 10, the alley floor a mass of 0 and the ball a mass of 20. Below is my rendered animation of my bowling scene:. Week 10 - Using Reactor. It was important to make sure that the ground boxes mass was 0 as we ...

3

3D Modelling and Animation: Scene 2 - Q-Boat on Thames

http://alex3dmodelling.blogspot.com/2011/04/scene-2-q-boat-on-thames.html

3D Modelling and Animation. Thursday, 14 April 2011. Scene 2 - Q-Boat on Thames. This part of my animation is where Bond is in the Q-Boat chasing along the Thames. For this scene I first had to create the water for which the boat would drive along. To get my water plane I went to space warps-reactor-water. I changed the wave speed and min/max ripples. Aswell as changing the wave speed and the min/max ripple again, I also changed the maxdepth so that the water would not be flat. Next was to add a daylight...

4

3D Modelling and Animation: April 2011

http://alex3dmodelling.blogspot.com/2011_04_01_archive.html

3D Modelling and Animation. Friday, 15 April 2011. I am very pleased with the outcome of my first 3d animation, I have learnt so much in so little time and look forward to experimenting more with the features available to 3DS Max. If I was to do the project again then better time planning is definitely needed. This is my final trailer:. Thursday, 14 April 2011. Scene 4 - Ski off mountain. From here I dragged the gradient ramp map into an empty slot in the material editor and made an 'instance' copy. ...

5

3D Modelling and Animation: February 2011

http://alex3dmodelling.blogspot.com/2011_02_01_archive.html

3D Modelling and Animation. Tuesday, 15 February 2011. Week 3 - Creating a realistic leaf. For this tutorial we were to create a leaf using a realistic material, with mapping techniques. An already made 2d photo of a leaf was given to us to edit in photoshop and to create a black and white silhouette of the leaf. Week 2 - Creating a chess piece. For this task half a drawing was made of a chess piece in adobe illustrator. Week 2 - Using Reference Planes to make a Tank. Uvw mapping, gizmo. This allowed us ...

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3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modelling and Animation. Friday, 15 April 2011. I am very pleased with the outcome of my first 3d animation, I have learnt so much in so little time and look forward to experimenting more with the features available to 3DS Max. If I was to do the project again then better time planning is definitely needed. This is my final trailer:. Thursday, 14 April 2011. Scene 4 - Ski off mountain. From here I dragged the gradient ramp map into an empty slot in the material editor and made an 'instance' copy. ...

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