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Allan Hughes's Blog for ARCH1392-Studio

Allan Hughes's Blog for ARCH1392-Studio. Thursday, June 18, 2009. Contributions to Collaboration 18/07/09. Of this semester when we learnt of our new team groups, I sort of became the project manager of the group and felt that it was my responsibility to make sure that the team would progress and achieve. Most of the texturing. That I was responsible. Are some of the best videos that my team have created and really capture the essence of the Hydropolis. To conclude I just wanna say that learning to desig...

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Allan Hughes's Blog for ARCH1392-Studio | allanhughesarch1392.blogspot.com Reviews
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Allan Hughes's Blog for ARCH1392-Studio. Thursday, June 18, 2009. Contributions to Collaboration 18/07/09. Of this semester when we learnt of our new team groups, I sort of became the project manager of the group and felt that it was my responsibility to make sure that the team would progress and achieve. Most of the texturing. That I was responsible. Are some of the best videos that my team have created and really capture the essence of the Hydropolis. To conclude I just wanna say that learning to desig...
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Allan Hughes's Blog for ARCH1392-Studio | allanhughesarch1392.blogspot.com Reviews

https://allanhughesarch1392.blogspot.com

Allan Hughes's Blog for ARCH1392-Studio. Thursday, June 18, 2009. Contributions to Collaboration 18/07/09. Of this semester when we learnt of our new team groups, I sort of became the project manager of the group and felt that it was my responsibility to make sure that the team would progress and achieve. Most of the texturing. That I was responsible. Are some of the best videos that my team have created and really capture the essence of the Hydropolis. To conclude I just wanna say that learning to desig...

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allanhughesarch1392.blogspot.com allanhughesarch1392.blogspot.com
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Allan Hughes's Blog for ARCH1392-Studio: Beginner level specialisation tutorial

http://allanhughesarch1392.blogspot.com/2009/05/beginner-level-specialisation-tutorial.html

Allan Hughes's Blog for ARCH1392-Studio. Tuesday, May 26, 2009. Beginner level specialisation tutorial. Here is a link to the pdf of the tutorial: http:/ www.mediafire.com/download.php? Below is an image capture of the fish tank. Subscribe to: Post Comments (Atom). Beginner level specialisation tutorial. Projected outcomes for specialization 20/05/09. Feedback on Team Fabrications 13/05/09. Collaboration Definitions: Round 2 and 3, 13/05/09. New logo for team ATLAR. View my complete profile.

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Allan Hughes's Blog for ARCH1392-Studio: 12/06/09 - Hydropolis Update

http://allanhughesarch1392.blogspot.com/2009/06/120609-hydropolis-update.html

Allan Hughes's Blog for ARCH1392-Studio. Friday, June 12, 2009. 12/06/09 - Hydropolis Update. 12/06/09 - Created clouds for Hydropolis map which really made the map lagg; so will have to reduce the number of cloud entities in the sky. Also textured some solids that were left as default since assignment 2. Added the cafe that Philip exported through 3dsmax, and created an area for it inside the shell. Subscribe to: Post Comments (Atom). Contributions to Collaboration 18/07/09. 12/06/09 - Hydropolis Update.

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Allan Hughes's Blog for ARCH1392-Studio: Hydropolis Update 16/06/09

http://allanhughesarch1392.blogspot.com/2009/06/hydropolis-update-160609.html

Allan Hughes's Blog for ARCH1392-Studio. Tuesday, June 16, 2009. Subscribe to: Post Comments (Atom). Contributions to Collaboration 18/07/09. 12/06/09 - Hydropolis Update. 11/06/09 Hydropolis Map Update. Medium-Advanced Level Specialisation Tutorial 03/0. View my complete profile.

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Allan Hughes's Blog for ARCH1392-Studio: Projected outcomes for specialization 20/05/09

http://allanhughesarch1392.blogspot.com/2009/05/projected-outcomes-for-specialization.html

Allan Hughes's Blog for ARCH1392-Studio. Wednesday, May 20, 2009. Projected outcomes for specialization 20/05/09. My specialisation will pretty much be advanced water within Crysis. As I have spent allot of time experimenting with underwater structures and getting them to work, this category seems to fit me nicely.To further my knowledge with water elements within Crysis I will look at experimenting in these areas. More advanced elements within Crysis that I will be experimenting with are:. Collaboration...

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Allan Hughes's Blog for ARCH1392-Studio: Studio - 21/05/09

http://allanhughesarch1392.blogspot.com/2009/05/studio-210509.html

Allan Hughes's Blog for ARCH1392-Studio. Thursday, May 21, 2009. 1:00pm - Today in studio we had a guest presenter Andrew Wallace talk to us about the firm he works for and what kind of projects he has been involved in. Andrew managed to involve real-time environments with his projects and it was interesting to hear how his clients seemed to be quite happy to walk around in there models which opened up there mind visually so that they could see a finished representation of the design.

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arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: Final Post

http://arch1392-philliplee.blogspot.com/2009/06/final-post.html

ARCH 1392 Digital Collaboration Studio. Thursday, June 18, 2009. Subscribe to: Post Comments (Atom). Http:/ arch1392-2009.blogspot.com/. View my complete profile.

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Atlar's Blog | Just another WordPress.com weblog | Page 2

https://arch1392atlar.wordpress.com/page/2

Just another WordPress.com weblog. Link to Crysis Map file hosted by Mediafire. On April 1, 2009 by atlar. Link To Team Atlar’s Crysis Map. Environment and Technology Evaluation. Posted in Personal Taks. On April 1, 2009 by atlar. Top View of Hydropolis. Exterior View of Underwater Rooms. Exterior View of Underwater Environment without water. Interior View of Underwater Room. View of Hydropolis with water. View of all three underwater rooms. Underwater View of Sealife and Hydropolis structure. To summari...

arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: April 2009

http://arch1392-philliplee.blogspot.com/2009_04_01_archive.html

ARCH 1392 Digital Collaboration Studio. Wednesday, April 29, 2009. Progress Report Week 6. I have finally finished off the shell of the Hydropolis. The biggest issue for me was playing around with the list variable for the arcs in GC to match the exact shape of the island. But after many attempts a perfect shaped was forme. Watch Elevator Tutorial - Sandbox 2. View More Free Videos Online at Veoh.com. Wednesday, April 1, 2009. 8226; Culture refers to the cumulative deposit of knowledge, experience, belie...

arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: May 2009

http://arch1392-philliplee.blogspot.com/2009_05_01_archive.html

ARCH 1392 Digital Collaboration Studio. Wednesday, May 20, 2009. Projected outcomes for specialization. I will create a tutorial that explains how to capture still images within the crytek sandbox editor. Using the console commands a step by step explanation will be provided. The medium result will be to capture video and sounds while in sandbox. Like the image capture, I will show this tutorial by using the console command in sandbox 2. Tuesday, May 5, 2009. Strengths - Landscape, Nice AI and interior.

arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: Team Feedback

http://arch1392-philliplee.blogspot.com/2009/05/blog-post.html

ARCH 1392 Digital Collaboration Studio. Tuesday, May 5, 2009. Strengths - Surrounding building where very well presented and the textures were applied well. Weaknesses - More interavtive elements, Could have use AI to show scale and maybe more rendered images. Strengths - Landscape, Nice AI and interior. Weaknesses - Maybe the building is too tall for the surrounding area. Strengths - Nice interior features, great textures on furniture. Weaknesses - Could not get the picture of the overall design.

arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: March 2009

http://arch1392-philliplee.blogspot.com/2009_03_01_archive.html

ARCH 1392 Digital Collaboration Studio. Tuesday, March 31, 2009. First tech test: If design of form and complex structures can be created within Crysis. Finding a way to export from 3ds to sandbox was easy. I found a YouTube site that showed me how to do it step by step after installing a file called SDK mod. Step by Step tutorial for 3Ds to Sandbox. Shell in Generative Components. Shell as a DWG import into 3DS. Test the scale size of creating islands in Crysis and the structure. Thursday, March 19, 2009.

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ARCH 1392 Digital Collaboration Studio: June 2009

http://arch1392-philliplee.blogspot.com/2009_06_01_archive.html

ARCH 1392 Digital Collaboration Studio. Thursday, June 18, 2009. The Two minute extended trailer was made by dividing up the Hydropolis into sections. The coastline, the island, the shell etc. 1 Open model and select the same textured objects in that model. 2 Export (selected objects only) as a DWG. 3 Open new, import the DWG (change weld to 0.01). 4 Save into objects directory in crysis. 5 Select the layer and export node. Wednesday, June 3, 2009. Here is a link to my tutorials. Http:/ arch1392-2009&#46...

arch1392-philliplee.blogspot.com arch1392-philliplee.blogspot.com

ARCH 1392 Digital Collaboration Studio: Specialization tutorials

http://arch1392-philliplee.blogspot.com/2009/06/high-quality-video-and-image-export.html

ARCH 1392 Digital Collaboration Studio. Wednesday, June 3, 2009. I found the Crymod manual website which had instructions on how to capture images, sound and demo record in sandbox using the console commands. Using those instructions I created these tutorial. Here is a link to my tutorials. Http:/ attachments.wetpaintserv.us/HSIcFnRkSVxw%2B4o6CxItnw%3D%3D1363009. Http:/ attachments.wetpaintserv.us/di9UIV%24oZZZZDHGevxcimg%3D%3D83698. Subscribe to: Post Comments (Atom). View my complete profile.

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Allan Hughes's Blog for ARCH1392-Studio

Allan Hughes's Blog for ARCH1392-Studio. Thursday, June 18, 2009. Contributions to Collaboration 18/07/09. Of this semester when we learnt of our new team groups, I sort of became the project manager of the group and felt that it was my responsibility to make sure that the team would progress and achieve. Most of the texturing. That I was responsible. Are some of the best videos that my team have created and really capture the essence of the Hydropolis. To conclude I just wanna say that learning to desig...

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