illucia-gl.blogspot.com
Adventures in OpenGL: May 2005
http://illucia-gl.blogspot.com/2005_05_01_archive.html
Tuesday, May 03, 2005. We will be demo-ing our work for the class in a little under 3 hours. Currently emulated is: the cpu, the graphics, and the controllers. Most of this seems to be, finally, working correctly. However, we will be demoing several "fully" working ROMs: Ice Hockey, Arkanoid, Donkey Kong and Hydlide. Posted by Adam at 11:18 AM. View my complete profile. Unicon, OpenGL and Compilers. Moving Forward - 前に進む事. 21021;めてだ! The State of Things - 今の状況.
illucia-gl.blogspot.com
Adventures in OpenGL: An Update
http://illucia-gl.blogspot.com/2005/02/update.html
Tuesday, February 08, 2005. I actually finished the program that I was working on for school back in late december, I just got distracted and never wrote about it. It does have a few bugs, and it doesn't do bump-mapping, but it does do everything else I set out to do. If anyone actually wants to see pictures, say so, and I'll upload some. I've been hired to work on this for 10 hours a week on this, so I should be able to make some decent progress. Posted by Adam at 11:33 AM. View my complete profile.
illucia-gl.blogspot.com
Adventures in OpenGL: NES BIt Manipulation...
http://illucia-gl.blogspot.com/2005/04/nes-bit-manipulation.html
Monday, April 04, 2005. In order to draw a sprite the nes creates a 4-bit value which it uses to index a color in a pallete. These 4-bits (conveniently) come from disparate locations in memory. The lower two bits come from a "pattern table" however they are 8 bytes apart. The upper two bits come from the "sprite table". Simply, I must access three seperate locations in memory, selectively make them fit together, look up a color, and then plot to draw one pixel. I can't wait until this is done.
illucia-gl.blogspot.com
Adventures in OpenGL: November 2004
http://illucia-gl.blogspot.com/2004_11_01_archive.html
Wednesday, November 24, 2004. Moving Forward - 前に進む事. We had our first milestone today. That makes the project sound a lot bigger than it is, but I can't think of anything else to call the review session that we did. I've decided to call the program that we presented to the teacher version 1, because it actually does what the original specifications where. This is the graph of the first 64 seconds of Bitches Brew. The x axis is time, the y axis is pitch, and the z axis is intensity. Today I received my f...
illucia-gl.blogspot.com
Adventures in OpenGL: Moving Forward - 前に進む事
http://illucia-gl.blogspot.com/2004/11/moving-forward.html
Wednesday, November 24, 2004. Moving Forward - 前に進む事. We had our first milestone today. That makes the project sound a lot bigger than it is, but I can't think of anything else to call the review session that we did. I've decided to call the program that we presented to the teacher version 1, because it actually does what the original specifications where. This is the graph of the first 64 seconds of Bitches Brew. The x axis is time, the y axis is pitch, and the z axis is intensity. 21021;めて...
illucia-gl.blogspot.com
Adventures in OpenGL: Refactoring
http://illucia-gl.blogspot.com/2005/03/refactoring.html
Tuesday, March 15, 2005. As previously alluded to. I am no longer presently working on Unicon. About a week after I received that part-time job, I found out about an opening for a Software Engineer with the Physical Science Laboratory here on campus. Not-so-long-story made short: I got the job. So, now I am programming Decision Making Processes (A.I.) for The Man. Unfortunately, I can't go into detail here. Unfortunately, I won't be doing much work on this until the end of spring break; 2 weeks away.
illucia-gl.blogspot.com
Adventures in OpenGL: March 2005
http://illucia-gl.blogspot.com/2005_03_01_archive.html
Tuesday, March 15, 2005. As previously alluded to. I am no longer presently working on Unicon. About a week after I received that part-time job, I found out about an opening for a Software Engineer with the Physical Science Laboratory here on campus. Not-so-long-story made short: I got the job. So, now I am programming Decision Making Processes (A.I.) for The Man. Unfortunately, I can't go into detail here. Unfortunately, I won't be doing much work on this until the end of spring break; 2 weeks away.
illucia-gl.blogspot.com
Adventures in OpenGL: April 2005
http://illucia-gl.blogspot.com/2005_04_01_archive.html
Monday, April 04, 2005. In order to draw a sprite the nes creates a 4-bit value which it uses to index a color in a pallete. These 4-bits (conveniently) come from disparate locations in memory. The lower two bits come from a "pattern table" however they are 8 bytes apart. The upper two bits come from the "sprite table". Simply, I must access three seperate locations in memory, selectively make them fit together, look up a color, and then plot to draw one pixel. I can't wait until this is done.
illucia-gl.blogspot.com
Adventures in OpenGL: Done?
http://illucia-gl.blogspot.com/2005/05/done.html
Tuesday, May 03, 2005. We will be demo-ing our work for the class in a little under 3 hours. Currently emulated is: the cpu, the graphics, and the controllers. Most of this seems to be, finally, working correctly. However, we will be demoing several "fully" working ROMs: Ice Hockey, Arkanoid, Donkey Kong and Hydlide. Posted by Adam at 11:18 AM. This comment has been removed by a blog administrator. August 11, 2005 at 9:17 AM. I read over your blog, and i found it inquisitive, you may find My Blog. 413) 2...