jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: March 2011
http://jilltakemiya.blogspot.com/2011_03_01_archive.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Tuesday, March 29, 2011. New Resume and Stuff on my website! I've just recently started working as an Environment artist at Sony Santa Monica Studios (known for the awesome God of War. Subscribe to: Posts (Atom). New Resume and Stuff on my website! Awesome Inc. template. Powered by Blogger.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: January 2014
http://jilltakemiya.blogspot.com/2014_01_01_archive.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Monday, January 27, 2014. I added some foreground elements. As I go I'm also fine tuning areas like the stone hearth, window, etc. Friday, January 10, 2014. I've begun work on a couple of tavern ideas showcasing different themes and styles. Keep in mind all these are in the beginning stages. Some idea sketches and doodlings I did to figure stuff out:. Thursday, January 9, 2014. Sword and the Stein Layouts.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: SatS: added texture and details
http://jilltakemiya.blogspot.com/2014/01/sits-added-texture-and-details.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Thursday, January 9, 2014. SatS: added texture and details. Started adding clutter, textures (some are still just stand-in) and tweaked lighting. Think of the below images as rough 3D concepts. This helps me establish composition, scale, textures, colors and overall lighting. So some models are just stand-ins. Subscribe to: Post Comments (Atom). SatS: added texture and details. Sword and the Stein Layouts.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: June 2010
http://jilltakemiya.blogspot.com/2010_06_01_archive.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Sunday, June 6, 2010. Site Update - 2D Work! My website now has some of my sketches and digital paintings that I do in preparation for my 3D stuff. Take a gander! Subscribe to: Posts (Atom). Site Update - 2D Work! Awesome Inc. template. Powered by Blogger.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: New Tavern Project
http://jilltakemiya.blogspot.com/2014/01/the-sword-and-stein.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Friday, January 10, 2014. I've begun work on a couple of tavern ideas showcasing different themes and styles. Keep in mind all these are in the beginning stages. Some idea sketches and doodlings I did to figure stuff out:. Subscribe to: Post Comments (Atom). SatS: added texture and details. Sword and the Stein Layouts. Awesome Inc. template. Powered by Blogger.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: December 2009
http://jilltakemiya.blogspot.com/2009_12_01_archive.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Monday, December 7, 2009. Ao and Color image. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: About Me
http://jilltakemiya.blogspot.com/p/about-me.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. I'm an avid gamer; adventure games especially capture my fancy, I draw tons of inspiration from my favorite environments from video games. I absolutely love the Monkey Island series, Syberia, The Elder Scrolls, Day of the Tentacle, Tomb Raider and Bioshock. Please take a look around! Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
jilltakemiya.blogspot.com
Jill Takemiya's 3D Blog: October 2013
http://jilltakemiya.blogspot.com/2013_10_01_archive.html
Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Friday, October 4, 2013. Stills from some of my cinematic work on God of War Ascension. God of War Ascension pre-rendered cinematic reel. This is a reel I put together from some excerpts from mpeg cinematics in the game. These were rendered from the game engine into frames. CLICK HERE TO VIEW MY REEL. God of War Ascension cinematics! At long last, a blog update! Subscribe to: Posts (Atom).