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Virtual Environments

Thursday, 11 December 2008. I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA. For myself this module has been very beneficial. I have learnt so much. i have gained skills in 3D Studio. Max itself and will definitely. Use it again and again. Tuesday, 9 December 2008. From the YMCA. We didn't. The rest...

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Virtual Environments | amy-virtualenvironments.blogspot.com Reviews
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Thursday, 11 December 2008. I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA. For myself this module has been very beneficial. I have learnt so much. i have gained skills in 3D Studio. Max itself and will definitely. Use it again and again. Tuesday, 9 December 2008. From the YMCA. We didn't. The rest...
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Virtual Environments | amy-virtualenvironments.blogspot.com Reviews

https://amy-virtualenvironments.blogspot.com

Thursday, 11 December 2008. I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA. For myself this module has been very beneficial. I have learnt so much. i have gained skills in 3D Studio. Max itself and will definitely. Use it again and again. Tuesday, 9 December 2008. From the YMCA. We didn't. The rest...

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1

Virtual Environments: Week Eleven

http://www.amy-virtualenvironments.blogspot.com/2008/12/week-eleven_06.html

Saturday, 6 December 2008. Keeley is still off ill so me, Paul and Matt spent the rest of this week animating the rest of the characters in order to have something ready for the presentation on tuesday. There were a few problems encountered when merging characters into our scenes, as animation and materials were lost however we managed to overcome this problem and started putting the animated scenes together. Subscribe to: Post Comments (Atom). Http:/ keeley-virtualenvironments.blogspot.com/.

2

Virtual Environments: September 2008

http://www.amy-virtualenvironments.blogspot.com/2008_09_01_archive.html

Monday, 29 September 2008. Today was the first introduction to the Building of Character faces module and brief. The task is to model our own heads using 3D Studio Max. We started the lesson watching a tutorial showing the beginning stages of modelling in Photoshop. Which was then followed by taking digital photographs of our own faces both front and side view, we could then go on to begin the first stages of modelling on our own faces. The first stages take place using Photoshop. We will continue to off...

3

Virtual Environments: Week Twelve

http://www.amy-virtualenvironments.blogspot.com/2008/12/week-twelve.html

Tuesday, 9 December 2008. Today Keeley was still absent so me, Paul and Matt had to present our work so far to some colleagues. From the YMCA. We didn't. Have a final finished product as rendering was taking a long time as the scenes are quite complex with many characters and animation. We had two of the animated scenes to show and we each took turns in talking about certain aspects of our work and our ideas. Subscribe to: Post Comments (Atom). Http:/ keeley-virtualenvironments.blogspot.com/.

4

Virtual Environments: October 2008

http://www.amy-virtualenvironments.blogspot.com/2008_10_01_archive.html

Wednesday, 29 October 2008. Over this week i have been finalising the shape of my modelled head. I attached the head and ear to the face so that the model was complete and then experimented with tools and smoothing techniques to get a smooth final outcome when rendered. I ensured all the vertex and sides were positioned correctly to create a free flowing model and made sure there were no gaps when the model was rendered. Below are some final rendered images of my final model:. After using the unwrap UVW.

5

Virtual Environments: December 2008

http://www.amy-virtualenvironments.blogspot.com/2008_12_01_archive.html

Thursday, 11 December 2008. I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA. For myself this module has been very beneficial. I have learnt so much. i have gained skills in 3D Studio. Max itself and will definitely. Use it again and again. Tuesday, 9 December 2008. From the YMCA. We didn't. The rest...

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Virtual Environments: wk 10: Did you know that lights have bones?

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-10-did-you-know-that-lights-have.html

Tuesday, 25 November 2008. Wk 10: Did you know that lights have bones? Captains log, Star date 569709: Well yes they do. mine do anyway! 4 The problems started when I linked the cable to the lighting case because when I moved the light case the cable followed the centre of the case and not the point that it enters into the case. As you can see below it messes itself up by turning inside out! Now I have done one light I can copy it for the other lights and start to animate them all over again! PS Just for...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: The last legs...

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html

Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: To conclude.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html

Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: Another short tutorial.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html

Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: An army of ordinary people!

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html

Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.

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Virtual Environments: wk 12:The actual conclusion

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12the-actual-conclusion.html

Friday, 12 December 2008. Wk 12:The actual conclusion. Captains log, Star date 569721: Well it has been an emotional journey, and as usual there were more than our fair share of problems but we won through in the end. Of characters.well nearly billions. Although the workload was huge I am pleased with both mine and the rest of our groups progress and level of competence and even though we were riddled with illnesses and colds we got there in the end. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-...

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Virtual Environments: wk 9: Nay.. not more problems!

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-9-nay-not-more-problems.html

Sunday, 23 November 2008. Wk 9: Nay. not more problems! Captains log, Star date 569708: Oh yes more problems! Problem 6.= For some reason the beams of light seem to have all moved up a bit so they are pointing through the objects instead of the holes and yet I never ungrouped them meaning that I couldn't move them without moving the whole light! Unfortunately ungrouping the lights means no animation! Solution.= Ungroup move the lights and start all over again with the animation process! Problem 8.= I...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: B-to-the-i-ped.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-b-to-i-ped.html

Tuesday, 2 December 2008. Captains log, Star date 569712: I am now going to explain what I did to bone the characters. It was a relatively simple exercise because all of the characters that we made so far are the same shape so I only needed to get the bones right on one then I could copy it for the rest. I did eventually find out how to do it which I will now explain. First I drew a dummy and named it appropriately, for i.e. Jessicahanddummy (found under create helpers dummy). Secondly I selected the han...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: a short tutorial

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-short-tutorial.html

Thursday, 11 December 2008. Wk 12: a short tutorial. Captains log, Star date 569717: Its about time I actually showed what I did to get the cartoon effect rather than just allude to it. So to business. First fully model a head to perfection in 2 hours. Okay done that? Good, it should look something like this:. Step 2. Press 'm' to open the materials window, then click and drag the up arrow next to 'colo. Then click add material to selection. Soooo cool he looks like ice man/silver surfer. Http:/ cc-virtu...

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Virtual Environments

Thursday, 11 December 2008. I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA. For myself this module has been very beneficial. I have learnt so much. i have gained skills in 3D Studio. Max itself and will definitely. Use it again and again. Tuesday, 9 December 2008. From the YMCA. We didn't. The rest...

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