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andremarentette.com

Andre Marentette :: Game Designer

Andre Marentette is a game designer, narrative designer, level/mission designer, and musician. He is a graduate of the VFS Game Design program, and has worked on large console projects including Pirates of the Caribbean: Armada of the Damned, and Dead Rising 3.

http://www.andremarentette.com/

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CONTACTS AT ANDREMARENTETTE.COM

Andre Marentette

147 ●●●● Dr.

Lo●●on , Ontario, N5X 3S3

Canada

1.77●●●●1035
en●●●●●●●@hotmail.com

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Andre Marentette

147 ●●●● Dr.

Lo●●on , Ontario, N5X 3S3

Canada

1.77●●●●1035
en●●●●●●●@hotmail.com

View this contact

Andre Marentette

147 ●●●● Dr.

Lo●●on , Ontario, N5X 3S3

Canada

1.77●●●●1035
en●●●●●●●@hotmail.com

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Andre Marentette :: Game Designer | andremarentette.com Reviews
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Andre Marentette is a game designer, narrative designer, level/mission designer, and musician. He is a graduate of the VFS Game Design program, and has worked on large console projects including Pirates of the Caribbean: Armada of the Damned, and Dead Rising 3.
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Andre Marentette :: Game Designer | andremarentette.com Reviews

https://andremarentette.com

Andre Marentette is a game designer, narrative designer, level/mission designer, and musician. He is a graduate of the VFS Game Design program, and has worked on large console projects including Pirates of the Caribbean: Armada of the Damned, and Dead Rising 3.

INTERNAL PAGES

andremarentette.com andremarentette.com
1

Andre Marentette :: Game Designer

http://www.andremarentette.com/index.html

My name is Andre Marentette. Thanks for dropping by! Welcome to my online portfolio - your one stop shop to see what I'm all about. I've worked in the video game industry on several different titles, with a focus on mission or quest design. Here's what you can do while you're here:. Use the images below (or the links to the right) to get more info on where I've worked and what projects I've contributed to. Link to view or download my resume (PDF). Send me an e-mail! Alien Space Lizards Attack!

2

Andre Marentette :: Game Designer

http://www.andremarentette.com/potc.html

GAME TITLE: Pirates of the Caribbean: Armada of the Damned. TIME ON PROJECT: June 2010 - October 2010. Pirates of the Caribbean: Armada of the Damned was a third person action-rpg for the X360 and PS3. It was developed by Propaganda Games and published by Disney Interactive. The game was canceled after several years in development. First contact regarding gameplay, implementation, and management of the game’s third act and ending sequences. Worked extensivly within part two of the game's second act.

3

Andre Marentette :: Game Designer

http://www.andremarentette.com/ascendancy.html

ROLE: Project Manager (plus various other roles). TIME ON PROJECT: January 2009 - June 2009. SCHOOL: Vancouver Film School. Ascendancy is a third person platformer for the PC, made using the Unreal 3 engine. It was created by a group of four students as the culmination of the Game Design program at the Vancouver Film School. Performed project manager duties for the group, including scrums and project tracking. Managed working relationships with collaborators for SFX, 3D art, and voice talent.

4

Andre Marentette :: Game Designer

http://www.andremarentette.com/deadrising3.html

GAME TITLE: Dead Rising 3. ROLE: Technical Mission Designer. TIME ON PROJECT: February 2011 - July 2012. I was also the primary contact among the mission team for support regarding dialog scripting and animation setup, as well as several other side systems throughout the game. In addition to creating dialog trees for all of our side mission cast, I wrote all of the temporary side mission related dialog before it went to our writer for a final pass. Worked with other designers as a group to populate and s...

5

Andre Marentette - Composer

http://www.andremarentette.com/music.html

ANDRE MARENTETTE IS A VIDEO GAME DESIGNER AND COMPOSER/MUSICIAN. GOT A PROJECT THAT NEEDS SOME MUSIC? FEEL FREE TO GET IN CONTACT! Odyssey" is an epic orchestral album with a focus on big sound, engaging moods, and memorable themes. Aridana D'Ivore has been cast out from her kingdom in the sky by an ancient tyrant. Now, she must ascend the mountain of her ancestors to win back her kingdom from her enemies, Rausten Cherid and his acolyte Zeressa Hitaire.

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LINKS TO THIS WEBSITE

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: Introductions

http://andremarentette.blogspot.com/2013/10/introductions.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Wednesday, October 2, 2013. I appear to have journeyed into the realm of a blogger. I have no idea whether anyone will read this, but in case you are, feel free to look around, leave comments, and come along for the ride. Subscribe to: Post Comments (Atom). View my complete profile.

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: Video Editing - Past, Present, and Future

http://andremarentette.blogspot.com/2013/11/video-editing-past-present-and-future.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Tuesday, November 19, 2013. Video Editing - Past, Present, and Future. So, I thought perhaps I'd take a blog post to talk about one of my other side activities: Video Editing. Specifically, I use clips from video games and set them to music, with a few effects thrown in for flair. Well, I...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: The Making of the Arcana Soundtrack

http://andremarentette.blogspot.com/2013/11/the-making-of-arcana-soundtrack.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Sunday, November 3, 2013. The Making of the Arcana Soundtrack. You can also find the first album in the set, Arcana: The Music of the Omakh here. My primary tool for creating music is FLStudio (if you're interested, you can download a demo of the software here. Mostly because I've never o...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: GSI Simulation Part 2.5 - More Blocking

http://andremarentette.blogspot.com/2013/10/gsi-simulation-part-25-more-blocking.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Friday, October 25, 2013. GSI Simulation Part 2.5 - More Blocking. Short update this week! But so far, everything is working as planned. Still a long way to go, but it's a start. Well, you're probably asking yourself "where's the gameplay in all of this? Because even though the focus of t...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace

http://andremarentette.blogspot.com/2014/06/so-its-been-quite-while-since-last.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Monday, June 2, 2014. So, it's been quite a while since the last update. Lots of smaller projects going on, but I managed to carve out some time to make some substantial progress with the GSI Sim. Here's a run down of how things are going! The real bonus from this process was my texture p...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: GSI Simulation: Part 2 - Blocking

http://andremarentette.blogspot.com/2013/10/gsi-simulation-part-2-blocking.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Saturday, October 12, 2013. GSI Simulation: Part 2 - Blocking. Well, here we are about a week later, and progress is coming along. Thought I'd post up some images to show you how my previous 2D maps are progressing in 3D space. The Research Lab features another quarantine space near the e...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: November 2013

http://andremarentette.blogspot.com/2013_11_01_archive.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Tuesday, November 19, 2013. Video Editing - Past, Present, and Future. So, I thought perhaps I'd take a blog post to talk about one of my other side activities: Video Editing. Specifically, I use clips from video games and set them to music, with a few effects thrown in for flair. Well, I...

andremarentette.blogspot.com andremarentette.blogspot.com

The Workspace: June 2014

http://andremarentette.blogspot.com/2014_06_01_archive.html

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Monday, June 2, 2014. So, it's been quite a while since the last update. Lots of smaller projects going on, but I managed to carve out some time to make some substantial progress with the GSI Sim. Here's a run down of how things are going! The real bonus from this process was my texture p...

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The Workspace

The Workspace" is the blog of Andre Marentette, a game designer, writer, and musician. In this space, he talks shop about what goes into his personal game projects, his music creation process, and shows samples of WIPs. Monday, June 2, 2014. So, it's been quite a while since the last update. Lots of smaller projects going on, but I managed to carve out some time to make some substantial progress with the GSI Sim. Here's a run down of how things are going! The real bonus from this process was my texture p...

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Andre Marentette :: Game Designer

My name is Andre Marentette. Thanks for dropping by! Welcome to my online portfolio - your one stop shop to see what I'm all about. I've worked in the video game industry on several different titles, with a focus on mission or quest design. Here's what you can do while you're here:. Use the images below (or the links to the right) to get more info on where I've worked and what projects I've contributed to. Link to view or download my resume (PDF). Send me an e-mail! Alien Space Lizards Attack!

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