christinmatt.blogspot.com
Christin Matt: Magazine Article
http://christinmatt.blogspot.com/2009/11/magazine-article.html
Tuesday, November 17, 2009. I wrote an article about the development process of Follow Fred. There will be a lot of pictures and reports about our experiences. It can be read in the next issue of the making games magazine! Subscribe to: Post Comments (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. View my complete profile.
christinmatt.blogspot.com
Christin Matt: July 2009
http://christinmatt.blogspot.com/2009_07_01_archive.html
Thursday, July 30, 2009. The labyrinth hidden in the closet. Our project Mindbreaker was renamed to "Follow Fred! Here are some screenshots of the actual version of the rooms. They are still untextured though. Currently I am working on placing all the assets, sounds and lights in the level. Tuesday, July 21, 2009. It is hard to capture a movement but a good practice is to observe situations live. 1 A magic Trick. Monday, July 20, 2009. Together with Karsten Härle we animated a character today with 3Ds Max.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: August 2010
http://danieldargatz.blogspot.com/2010_08_01_archive.html
Becoming a 3D Artist*. Mittwoch, 18. August 2010. Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it. At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map. Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist. Christin Matt, Game Designerin. Kora Alice, Draughtsman. Michael Lückhoff, 3D Artist. Patrick Deza, 3D Artist.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Juni 2010
http://danieldargatz.blogspot.com/2010_06_01_archive.html
Becoming a 3D Artist*. Dienstag, 15. Juni 2010. This is a game ready asset of a bunker. It was my first Max - Mudbox flow. The hole scene is 1352 Polys. My name is Daniel Dargatz and I`m a student at Games Academy Frankfurt. I started with 3D art in octobre 2009, so I am completely new to 3ds Max, Photoshop and all the other tools. Still, I want to become a game artist and I am trying hard! Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Bunker Asset
http://danieldargatz.blogspot.com/2010/06/bunker-asset.html
Becoming a 3D Artist*. Dienstag, 15. Juni 2010. This is a game ready asset of a bunker. It was my first Max - Mudbox flow. The hole scene is 1352 Polys. 1 August 2010 um 16:04. Jaja der coole bunker und man sieht sogar, dass es Beton ist . Ich bin jetzt hoch offiziell an der Games Academy angenommen- hab gestern den Brief bekommen - Ich versuch mich jetzt schon mal ein bisschen mit maya auseinander zu setzten. Ich freu mich schon auf oktober! Viele, liebe grüße. Abonnieren Kommentare zum Post (Atom).
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Projects and Exams
http://danieldargatz.blogspot.com/2010/08/projects-and-exams.html
Becoming a 3D Artist*. Mittwoch, 18. August 2010. Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it. At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist. Christin Matt, Game Designerin. Kora Alice, Draughtsman.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Oktober 2010
http://danieldargatz.blogspot.com/2010_10_01_archive.html
Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. My name is Daniel Dargatz and I`m a student at Games Academy Frankfurt. I started with 3D art in octobre 2009, so I am completely new to 3ds Max, Photoshop and all the other tools. Still, I want to become a game artist and I am trying hard! Mein Profil vollständig anzeigen.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Gun
http://danieldargatz.blogspot.com/2010/05/gun.html
Becoming a 3D Artist*. Freitag, 21. Mai 2010. This is one of our Weapon Models. The player will be able to choose one out of 6 for the gunship. This is the Revolver Gun. I baked the normal out of a High Poly to this 450 Poly Mesh. 22 Mai 2010 um 11:39. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. Project 200 Low Poly W.I.P. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist. Christin Matt, Game Designerin. Kora Alice, Draughtsman.
danieldargatz.blogspot.com
*Becoming a 3D Artist*: New GA Term
http://danieldargatz.blogspot.com/2010/10/new-ga-term.html
Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. Abonnieren Kommentare zum Post (Atom). My name is Daniel Dargatz and I`m a student at Games Academy Frankfurt. I started with 3D art in octobre 2009, so I am completely new to 3ds Max, Photoshop and all the other tools. Still, I want to become a game artist and I am trying hard!
danieldargatz.blogspot.com
*Becoming a 3D Artist*: Mai 2010
http://danieldargatz.blogspot.com/2010_05_01_archive.html
Becoming a 3D Artist*. Freitag, 21. Mai 2010. This is one of our Weapon Models. The player will be able to choose one out of 6 for the gunship. This is the Revolver Gun. I baked the normal out of a High Poly to this 450 Poly Mesh. Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn. Its 7800 Polys, 2048 x 2048 Maps. Mittwoch, 5. Mai 2010. Project 200 Low Poly W.I.P. Ok now after a week of normalmap baking I think I finally got a result that is ok.