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*Becoming a 3D Artist*

Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. Montag, 13. September 2010. A Scene we made in our modeling course at Games Academy with Sascha Henrichs. I`m also working on my Portfolio Homepage with brand new assets and scenes :). Mittwoch, 18. August 2010. Dienstag, 15. Juni 2010. The hole scene is 1352 Polys. I`m not yet a 100% ...

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*Becoming a 3D Artist* | danieldargatz.blogspot.com Reviews
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Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. Montag, 13. September 2010. A Scene we made in our modeling course at Games Academy with Sascha Henrichs. I`m also working on my Portfolio Homepage with brand new assets and scenes :). Mittwoch, 18. August 2010. Dienstag, 15. Juni 2010. The hole scene is 1352 Polys. I`m not yet a 100% ...
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2 www3dargatz portfolio com
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5 keine kommentare
6 scene
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8 projects and exams
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10 cylon gunship
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*Becoming a 3D Artist* | danieldargatz.blogspot.com Reviews

https://danieldargatz.blogspot.com

Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. Montag, 13. September 2010. A Scene we made in our modeling course at Games Academy with Sascha Henrichs. I`m also working on my Portfolio Homepage with brand new assets and scenes :). Mittwoch, 18. August 2010. Dienstag, 15. Juni 2010. The hole scene is 1352 Polys. I`m not yet a 100% ...

INTERNAL PAGES

danieldargatz.blogspot.com danieldargatz.blogspot.com
1

*Becoming a 3D Artist*: August 2010

http://danieldargatz.blogspot.com/2010_08_01_archive.html

Becoming a 3D Artist*. Mittwoch, 18. August 2010. Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it. At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map. Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist. Christin Matt, Game Designerin. Kora Alice, Draughtsman. Michael Lückhoff, 3D Artist. Patrick Deza, 3D Artist.

2

*Becoming a 3D Artist*: Projects and Exams

http://danieldargatz.blogspot.com/2010/08/projects-and-exams.html

Becoming a 3D Artist*. Mittwoch, 18. August 2010. Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it. At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist. Christin Matt, Game Designerin. Kora Alice, Draughtsman.

3

*Becoming a 3D Artist*: Cylon Gunship

http://danieldargatz.blogspot.com/2010/05/cylon-gunship.html

Becoming a 3D Artist*. Freitag, 21. Mai 2010. Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn. Its 7800 Polys, 2048 x 2048 Maps. The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model. 8 Juni 2010 um 14:12. Well done daniel, im amazed. you made such a progress in this short time. im proud of you! Mein Profil vollständig anzeigen.

4

*Becoming a 3D Artist*: April 2010

http://danieldargatz.blogspot.com/2010_04_01_archive.html

Becoming a 3D Artist*. Samstag, 24. April 2010. Started the modelling of a spaceship for our UDK Project. You can see the Base Mesh and the first part of the High Poly. I think I can finish the High Poly the next days. Sonntag, 18. April 2010. Made this Wallpanel today. Will make a little scene in the UDK editor tomorrow with the floorpanel I made yesterday. So here it is:. My first video tutorial. It`s about the UDK Material Editor, some basics and I introduce some usefull nodes. It is in german. My nam...

5

*Becoming a 3D Artist*: Juni 2010

http://danieldargatz.blogspot.com/2010_06_01_archive.html

Becoming a 3D Artist*. Dienstag, 15. Juni 2010. This is a game ready asset of a bunker. It was my first Max - Mudbox flow. The hole scene is 1352 Polys. My name is Daniel Dargatz and I`m a student at Games Academy Frankfurt. I started with 3D art in octobre 2009, so I am completely new to 3ds Max, Photoshop and all the other tools. Still, I want to become a game artist and I am trying hard! Mein Profil vollständig anzeigen. Alexander Rotter, 3D Animator. Andreas Menkhoff, 3d Artist. Anna Timm, 3D Artist.

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art-andi.de art-andi.de

Portfolio • Andreas Menkhoff • Game Artist

http://www.art-andi.de/links.html

Andreas Franz •. Sebastian Sonntag •. Elias Aboulkacem •. Eva-Maria Freund •. Paul Kunz •. Daniel Dargatz •. Alexander Rotter •. Patricks Deza •. Eric Desideriu •. Stephan Viranyi •. Peter Böhme •. Oswin Skomroch •. Christoph Krumnow •. Sascha Henrichs •. Http:/ www.levitale.de. Homepage zum GA Projekt Levitale. Http:/ www.udk.com. Unreal DevKit, free version of the Unreal Engine 3. Http:/ www.project-followfred.blogspot.com. Blog zum GA Projekt Follow Fred. Http:/ www.unknownworlds.com/ns.

art-andi.de art-andi.de

Portfolio • Andreas Menkhoff • Game Artist

http://www.art-andi.de/duckbill.html

Highpoly version of the wrench by Daniel Dargatz.

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*Becoming a 3D Artist*

Becoming a 3D Artist*. Dienstag, 12. Oktober 2010. So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always. I made my Portfolio HP during the holidays, hope you will drop by. Montag, 13. September 2010. A Scene we made in our modeling course at Games Academy with Sascha Henrichs. I`m also working on my Portfolio Homepage with brand new assets and scenes :). Mittwoch, 18. August 2010. Dienstag, 15. Juni 2010. The hole scene is 1352 Polys. I`m not yet a 100% ...

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