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Arthur Karapateas' FSU Game Design Blog for Fall 2015

COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER

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Arthur Karapateas' FSU Game Design Blog for Fall 2015 | axkfsugd2015.blogspot.com Reviews
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COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER
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1 homework midterm update
2 tetrad
3 story
4 technology
5 aesthetics
6 mechanics
7 member contributions
8 itiel agramonte
9 daniel hoekman
10 arthur karapateas
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homework midterm update,tetrad,story,technology,aesthetics,mechanics,member contributions,itiel agramonte,daniel hoekman,arthur karapateas,enemy ai,michael uria,week 1,week 2,week 3,michael finish music,posted by,arthurofhyrule,no comments,email this
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Arthur Karapateas' FSU Game Design Blog for Fall 2015 | axkfsugd2015.blogspot.com Reviews

https://axkfsugd2015.blogspot.com

COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER

INTERNAL PAGES

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1

Arthur Karapateas' FSU Game Design Blog for Fall 2015: Class Participation 3: Draw a Landscape for Class Game

http://axkfsugd2015.blogspot.com/2015/09/class-participation-3-draw-landscape.html

Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Tuesday, September 29, 2015. Class Participation 3: Draw a Landscape for Class Game. Subscribe to: Post Comments (Atom). View my complete profile. Class Participation 3: Draw a Landscape for Class . Class Participation 2: Asset Generation. Team 2 - Game Document - Homework 3: The Tetrad - . Team 2 - Game Document - Homework 2 - 09/08/15.

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Arthur Karapateas' FSU Game Design Blog for Fall 2015: Homework 8: game analysis

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Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Friday, November 6, 2015. Homework 8: game analysis. Team 2 Game and it's Element's of the Tetrad. Featured above is a possible working title of our game that was designed by our team members. This image, although simple helps clarify the important elements of our game and how they work together. 5) My opinions on the game so far. Game Contributions this week:.

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Arthur Karapateas' FSU Game Design Blog for Fall 2015: August 2015

http://axkfsugd2015.blogspot.com/2015_08_01_archive.html

Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Monday, August 31, 2015. FSU Game Design Homework 1: First blog entry and software installation. Here is a link to the video in case you're having trouble viewing it below:. Https:/ www.youtube.com/watch? And here is a link to the resources I will be using to learn programming within Unreal Engine 4:. Subscribe to: Posts (Atom). View my complete profile.

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Arthur Karapateas' FSU Game Design Blog for Fall 2015: Homework 6: Analyze two games

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Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Friday, October 23, 2015. Homework 6: Analyze two games. 1 Halo: Combat Evolved. Official Website URL's of the Game:. Https:/ www.halowaypoint.com/en-us/games/halo-combat-evolved. Original Release Date: November 15th, 2001. Original Cover Art for Halo: Combat Evolved. The setting of Halo, a Ring shaped structure floating in space. An environment on Halo.

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Arthur Karapateas' FSU Game Design Blog for Fall 2015: Team Homework 1

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Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Sunday, October 4, 2015. Contributions of Team Members this week:. Arthur: AI-controlled characters, one that follows a set path, one that chases the player. Itiel: a basic terrain asset accompanied by a Material Blueprint. Michael: several WIP pieces of music. Daniel: basic combo system using Anim Notifies. Problems encountered by myself:. Homework 5 Bluepri...

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FSU Game Design: Homework 14: Indirect Control

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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Arthur Karapateas' FSU Game Design Blog for Fall 2015

Arthur Karapateas' FSU Game Design Blog for Fall 2015. COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. TAUGHT BY GORDON ERLEBACHER. Thursday, November 12, 2015. Team 2 - Game Document Update for Midterm. We are using a fairly standard video game setup: our game runs on a computer, the graphics are displayed on a monitor, sound plays through whatever speakers are available, and the player interacts with the game by using a gamepad or a keyboard. Character models, simple map. Featured above...

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