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FSU Game DesignCourse blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher
http://fsugd.blogspot.com/
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher
http://fsugd.blogspot.com/
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FSU Game Design | fsugd.blogspot.com Reviews
https://fsugd.blogspot.com
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher
FSU Game Design: Homework 9
http://fsugd.blogspot.com/2014/09/homework-9.html
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).
FSU Game Design: Homework 11. Chapter 13: Interfaces
http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?
FSU Game Design: Homework 14: Indirect Control
http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.
FSU Game Design: Homework 10
http://fsugd.blogspot.com/2014/10/homework-8.html
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 3, 2014. Assigned: Fri. Oct. 3, 2014. Due: Thur. Oct. 9, 2014. In this homework, you will use Blender to create one or more menus or score tracking relevant to your game. Combine this menu/score with animations for enhanced visual effect. Each team should provide at least one menu or score (the same person need not do both.). Blender file: (35 pts: menu/score 15 pts for animation.). Torres, Jorge A.
FSU Game Design: Fall 2010 Projects
http://fsugd.blogspot.com/p/fall-2010-projects.html
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.
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FSU Game Design
Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Thursday, October 27, 2016. Assigned: Thur. October 27. Due: Thur. November 15 (new date). Late homeworks will not be accepted. Read Chapter 15 of Book of Lenses 2nd Edition, or the appropriate chapter in the 1st edition. Answer the following questions in your blog:. 1) list ten examples of interfaces between people and the real world. Thursday, October 20, 2016. Assigned: Oct. 20, 2016. Due: Oct. 27, 2016. 6) On...
Colby's FSU Game Design Blog
Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...
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