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Colby's FSU Game Design Blog

Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...

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Colby's FSU Game Design Blog | fsugdcolby.blogspot.com Reviews
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Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...
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1 homework #3
2 why not
3 who is it
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5 colby
6 no comments
7 email this
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9 share to twitter
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homework #3,why not,who is it,posted by,colby,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,fun in photoshop,christopher walken dead,ironzoo panda,about me,blog archive
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Colby's FSU Game Design Blog | fsugdcolby.blogspot.com Reviews

https://fsugdcolby.blogspot.com

Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...

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fsugdcolby.blogspot.com fsugdcolby.blogspot.com
1

Colby's FSU Game Design Blog: How-To: Premiere Pro Basics

http://www.fsugdcolby.blogspot.com/2014/09/how-to-premiere-pro-basics.html

Colby's FSU Game Design Blog. Wednesday, September 3, 2014. How-To: Premiere Pro Basics. This video demonstrates the basics of the Adobe Premiere Pro NLE (Non-Linear Editing) Software. In it, I describe the layout of the software, the basic selection and cutting tools, and the use of the timeline window. Subscribe to: Post Comments (Atom). View my complete profile. Two of my Favorite Games. How-To: Premiere Pro Basics. Awesome Inc. template. Powered by Blogger.

2

Colby's FSU Game Design Blog: Homework #3

http://www.fsugdcolby.blogspot.com/2014/09/homework-3.html

Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...

3

Colby's FSU Game Design Blog: September 2014

http://www.fsugdcolby.blogspot.com/2014_09_01_archive.html

Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...

4

Colby's FSU Game Design Blog: Two of my Favorite Games

http://www.fsugdcolby.blogspot.com/2014/09/two-of-my-favorite-games.html

Colby's FSU Game Design Blog. Wednesday, September 3, 2014. Two of my Favorite Games. 1 Mass Effect 3. Combining the tightest 3rd person shooter mechanics with a deep role-playing narrative and amazingly-crafted characters is a recipe for an amazing game in my book. Stretching that narrative across three games and bringing the consequences for every decision you've made along the way with you makes Mass Effect 3 my favorite game of all time. 2 Halo 3: ODST. Subscribe to: Post Comments (Atom).

5

Colby's FSU Game Design Blog: Fun in Photoshop

http://www.fsugdcolby.blogspot.com/2014/09/blog-post.html

Colby's FSU Game Design Blog. Wednesday, September 3, 2014. Kiss With a Fist. Subscribe to: Post Comments (Atom). View my complete profile. Two of my Favorite Games. How-To: Premiere Pro Basics. Awesome Inc. template. Powered by Blogger.

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chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

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Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

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Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

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Game Design: September 2014

http://chettyharish.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. Homework 6/ Near and Disappear! Link to project : https:/ www.dropbox.com/s/fjszz5tctr9mlbq/HW6.blend? This project is a showcase of different sensors and also the animation effect. Here I am opening the door using animation which is activated via the near sensor. The buildings also fall down when the cube is near them. The door and the buildings have sound effects also controlled by the near sensor. How I would use it for the game? Thursday, September 18, 2014. Here I am us...

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Game Design: Homework 13 / Game Document

http://chettyharish.blogspot.com/2014/11/homework-13-game-document.html

Thursday, November 6, 2014. Homework 13 / Game Document. Since it was a team document and not an individual post, Here's the link for the document of the team member:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Post Comments (Atom). View my complete profile. HW 15 / Project Status. Homework 14 / Indirect Control. Homework 13 / Game Document. Picture Window template. Powered by Blogger.

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Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

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Game Design: Homework 12/ team tasks

http://chettyharish.blogspot.com/2014/10/homework-12-team-tasks.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors).

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 11/ Interfaces

http://chettyharish.blogspot.com/2014/10/homework-11-interfaces.html

Tuesday, October 21, 2014. 1) Describe the user interface in your game. It's a First Person RPG with mouse control for rotation and keyboard controls for translation. The player can move forward/backward/left and right using W/S/A and D respectively. He also gains ability to see 2Pi radians in all the 3 axis. There are also special keys binded (not selected yet) which will be used for interactions with the game environment. 2) What role will the interface play in your game. How could this be improved?

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Colby's FSU Game Design Blog. Friday, September 12, 2014. 1) When and where did you meet? We met in Dirac Library this Wednesday. 2) What did you discuss? We agreed on a concept for the game and started writing the characters and started designing the arcade that would serve as the game's primary location. We also brainstormed the challenges that the player would have to undertake in order to bring the arcade back online. 3) Did you take notes? Yes, I digitized my notes afterwards. 8) State on your blog ...

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