benv2423-2008-gh.blogspot.com
BENV2423 Grahams Tute - FBE s2 2008
BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].
benv2423-2008-jh.blogspot.com
BENV2423 Jeremy's Real Time Lab 2008
BENV2423 Jeremy's Real Time Lab 2008. Monday, September 1, 2008. Here are four of the best videos from my group, for Experiment 1. Essmael has taken his concept on porosity through to a high level of resolution, creating a narrative piece of work that ties his earlier experimentation together nicely. Sam Yao Ling Li. Sam has shown some excellent experimentation, using video editing techniques to give the viewer a sense of the scale of his displayed explosions. Thursday, July 31, 2008. Sam Yao Ling Li.
benv2423-2008-sp.blogspot.com
benv2423 Stephen Peter's group
Benv2423 Stephen Peter's group. Steve's tutorial group for. Benv2423 realtime interactive environments". Semester 2, 2008 @ FBE @ UNSW. Thursday, October 23, 2008. Week 12 - crunch time! Welcome to the end of the session/year folks! As usual, please check Russell's instructions for today. In particular, read through the "Independent Study" section for comments and suggestions on the final submission. In case you haven't noticed, Russell has altered the submission requirements. Posted by Stephen Peter.
benv2423-2008.blogspot.com
BENV2423-2008
REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Friday, October 24, 2008. A COUPLE OF KISMET TIPS.
benv2423-2009mikexia.blogspot.com
Benv2423 2009
Friday, November 6, 2009. Sketchup vs Solidworks vs 3Ds max. Models created in sketchup. Solidworks model of a engine. Models created and rendered in 3ds max. Crysis week 3 tutorial work. Youtube link to workflow video. Http:/ www.youtube.com/watch? Sketchup vs Solidworks vs 3Ds max which is the best modeling program. Youtube link to final video. Http:/ www.youtube.com/watch? Thursday, November 5, 2009. Final models and crysis map. Subscribe to: Posts (Atom). Sketchup vs Solidworks vs 3Ds max.
benv2423-2010.blogspot.com
BENV2423-2010
Tuesday, October 19, 2010. LECTURE 12, THE VIDEO TUTORIAL, ISSUU. HI ALL, THE LECTURE 12 ISSUU . PLEASE FIND A LINK TO THE PDF OF THE LECTURE ON THE BRIEF PAGE FOR EXPERIMENT 2. Sunday, October 10, 2010. STUART BULL FROM ARUP ENGINEERS. HI ALL, FOR TOMORROWS LECTURE WE HAVE A PRESENTATION BY STUART BULL FROM ARUP ENGINEERS. THIS QUOTE IS FROM THE SCOPE PROJECT WITH THE CSIRO:. Http:/ www.csiro.au/scope/profiles/PhysicsEngineer.htm. After completing a degree in Civil Engineering, Stuart joined Arup (.
benv2423-2010aw.blogspot.com
BENV2423_2010_AW
Wednesday, September 29, 2010. Monday, August 2, 2010. LINKS TO STUDENT BLOGS. IF YOU'RE IN MY TUTORIAL LIST ( LINK. Yue,Kevin Ken Hang. EMAIL ME THE LINK TO YOUR BLOG TO GET MARKED. Monday, July 26, 2010. Subscribe to: Posts (Atom). View my complete profile. Felipe assadi frames views of the coastal landscape with concrete casa bahia azul. Sheffield’s Park Hill: the tangled reality of an extraordinary brutalist dream. Matt B-Sides: Toy Machine in ABQ. CATIA / Digital Project Short Course. Processing Use...
benv2423-2010jc.blogspot.com
Jules' Tute Group BENV2423-2010
Jules' Tute Group BENV2423-2010. Tuesday, November 2, 2010. Change Material Glow with Proximity Trigger. An example flowgraph for Pat from his discussion post http:/ groups.google.com.au/group/benv2423-2010/browse thread/thread/5935986e4437fc7e# and blog post http:/ patrickmarsdenbenv2423.blogspot.com/2010/11/problems-driving-me-insane.html. I am assuming what you are after is to change to glow of an object when you are inside a proximity trigger. Tuesday, October 19, 2010. Monday, August 2, 2010. POROSI...
benv2423-2010vn.blogspot.com
BENV2423 Vinh's Tutorial Group
BENV2423 Vinh's Tutorial Group. Monday, October 4, 2010. Adding Custom Sounds to Crysis Wars. UPDATED 6 Oct 2010:. Added: Folders and Naming. Added: 1b and 10b to "FMod". Added: 3b and 3c to "Setting Up Flow Graph in Crysis". FMod v4.15.03. Audacity v1.2.6. Https:/ docs.google.com/Doc? Learn Audacity in 1 hr). Http:/ wiki.crymod.com/index.php/Using FMOD to Create Custom Weapon Sounds. Folders and Naming :. 1 Create a new folder on your local hard drive, and give it a unique name. 2 Rename your Event Group.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules
BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...