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BENV2423 2011 - Jules

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...

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BENV2423 2011 - Jules | benv2423-2011-jules.blogspot.com Reviews
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BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...
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BENV2423 2011 - Jules | benv2423-2011-jules.blogspot.com Reviews

https://benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...

INTERNAL PAGES

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com
1

BENV2423 2011 - Jules: Spawn Archetype Entity with Maths Intro

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-with-maths-intro.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro. This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile.

2

BENV2423 2011 - Jules: July 2011

http://benv2423-2011-jules.blogspot.com/2011_07_01_archive.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? This tutorial demonstrates how to add vegetation to a Crysis level. This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph. Monday, July 18, 2011.

3

BENV2423 2011 - Jules: August 2011

http://benv2423-2011-jules.blogspot.com/2011_08_01_archive.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro.

4

BENV2423 2011 - Jules: Spawn Archetype Entity and Dynamically Scale

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-and-dynamically.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity and Dynamically Scale. This Tutorial covers a few useful areas briefly. Spawning Archetype Entities at the position of the player dynamically. Creating your own custom Archetype Entity and moving it to your Mod folder. Scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro.

5

BENV2423 2011 - Jules: Flowgraph Plugin System

http://benv2423-2011-jules.blogspot.com/2011/07/flowgraph-plugin-system.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

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benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (4:37)

http://benv2423-2011vn.blogspot.com/2011/07/blog-post.html

Wednesday, July 27, 2011. Tutorial: Changing Material Parameters Dynamically (4:37). This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post. Dynamically changing the glow parameter of a material depending on their distance from the local player. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: August 2011

http://benv2423-2011.blogspot.com/2011_08_01_archive.html

Wednesday, August 17, 2011. AS A PART OF A MAJOR RESEARCH PROJECT WE ARE CONDUCTING A 'VIRTUAL FIELD TRIAL' IN THE LEVEL 2 COMPUTER LABS ON TUESDAY THE 23RD OF AUGUST, 7PM. IF YOU'D LIKE TO PARTICIPATE (AND ARE OVER 18) YOU'LL BE ASKED TO TAKE PART IN A SERIES OF ACTIVITIES WITHIN A 'CRYSIS WARS' LEVEL THAT REPRESENTS A MAJOR URBAN SPACE IN SYDNEY. THE TASKS WILL BE RELATED TO EMERGENCY TYPE SCENARIOS. WE EXPECT IT SHOULD ALL BE DONE IN ABOUT AN HOUR OR SO. CHEERS, HOPE TO SEE SOME OF YOU THERE. ESENTIAL...

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: TOP STUDENT WORK EXPERIMENT 1

http://benv2423-2011.blogspot.com/2011/09/top-student-work-experiment-1.html

Monday, September 26, 2011. TOP STUDENT WORK EXPERIMENT 1. TAKE A LOOK AT THE EXPERIMENT 1 WORK FROM THE STUDENTS BELOW; SOME VERY NICE WORK. Http:/ rachelkekwick2423.blogspot.com/. Http:/ jimmyimperial2423-2011.blogspot.com/. Http:/ matthewkruikbenv2423-2011.blogspot.com/. Http:/ jason2423.blogspot.com/. Http:/ rebekaharaullo-benv2423.blogspot.com/. Http:/ stevenbest-benv2423-2011.blogspot.com/. Http:/ nikkosudirman-benv2423.blogspot.com/. Http:/ charlie-benv-2423.blogspot.com/. LINK TO THE COURSE FORUM.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: THANKS TO GRADUATION PROJECT STUDENTS!

http://benv2423-2011.blogspot.com/2011/10/thanks-to-graduation-project-students.html

Monday, October 17, 2011. THANKS TO GRADUATION PROJECT STUDENTS! I'D LIKE TO THANK MATT HUNTER AND BRANDAN VILLATORA AGAIN FOR DEMONSTRATING AND EXPLAINING THEIR GRADUATION PROJECT WORK IN TODAY'S LECTURE, REALLY INTERESTING AND INSPIRATIONAL STUFF. YOU CAN SEE THEIR WORK AGAIN, AND THE WORK OF ALL OF THE ARCHITECTURAL COMPUTING STUDENTS AT THE TAP GALLERY ( http:/ www.tapgallery.org.au/. ON NOVEMBER THE 17TH . THIS WILL BE A GOOD ONE TO PUT INTO YOUR DIARY'S. Subscribe to: Post Comments (Atom).

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Reading multiple XML files

http://benv2423-2011vn.blogspot.com/2011/11/reading-multiple-xml-files.html

Thursday, November 3, 2011. Reading multiple XML files. November 6, 2011 at 4:24 PM. Just trying to get this XML working properly. I am fairly certain that i am naming the file wrong within the flowgraph. Just wondering if you could elaborate on what goes into the file/Name of the xml nodes. in particular the String: Combine. Subscribe to: Post Comments (Atom). Re: Multiple AI stop/start question. Reading multiple XML files. Awesome Inc. template. Powered by Blogger.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: August 2011

http://benv2423-2011vn.blogspot.com/2011_08_01_archive.html

Tuesday, August 9, 2011. Tutorial: Playing SoundEvents in Crysis (8:35). IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE.OR.ftp:/ emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)! In the previous tutorial:. We made a FMOD library of piano sounds. Making a flowgraph for playing. Making a scalable flowgraph. Creating a piano staircase in Crysis. Crysis Wars Sandbox Editor 2. Monday, August 8, 2011. Creating a sound library for Crysis. FMOD v4.15.03.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: October 2011

http://benv2423-2011.blogspot.com/2011_10_01_archive.html

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (15:17)

http://benv2423-2011vn.blogspot.com/2011/07/tutorial-changing-material-parameters.html

Tuesday, July 26, 2011. Tutorial: Changing Material Parameters Dynamically (15:17). This is the long version (no audio) showing how to dynamically change the glow of a material depending on the distance to local player. It will demonstrate using both:. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys. Interesting Pachube Feed: Parsons Urban Dyeing Roo.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: July 2011

http://benv2423-2011.blogspot.com/2011_07_01_archive.html

Tuesday, July 26, 2011. CHANGING MATERIAL PARAMETERS TUTORIAL. VINH NGUYEN HAS POSED A TUTORIAL ON HIS BLOG ON HOW TO CHANGE MATERIAL PARAMETERS DYNAMICALLY. CHECK IT OUT HERE:. Http:/ benv2423-2011vn.blogspot.com/2011/07/tutorial-changing-material-parameters.html. THIS IS DIRECTLY RELATED TO WEEKS TWO'S TASK AND INDEPENDENT STUDY. Sunday, July 17, 2011. PLEASE INCLUDE A LINK TO YOUR BENV2423 BLOG IN THE COMMENTS TO THIS POST (SEE BELOW). WELCOME TO BENV2423 FOR 2011. Subscribe to: Posts (Atom).

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: GAMING VOLUNTEERS REQUIRED!

http://benv2423-2011.blogspot.com/2011/08/gaming-volunteers-required.html

Wednesday, August 17, 2011. AS A PART OF A MAJOR RESEARCH PROJECT WE ARE CONDUCTING A 'VIRTUAL FIELD TRIAL' IN THE LEVEL 2 COMPUTER LABS ON TUESDAY THE 23RD OF AUGUST, 7PM. IF YOU'D LIKE TO PARTICIPATE (AND ARE OVER 18) YOU'LL BE ASKED TO TAKE PART IN A SERIES OF ACTIVITIES WITHIN A 'CRYSIS WARS' LEVEL THAT REPRESENTS A MAJOR URBAN SPACE IN SYDNEY. THE TASKS WILL BE RELATED TO EMERGENCY TYPE SCENARIOS. WE EXPECT IT SHOULD ALL BE DONE IN ABOUT AN HOUR OR SO. CHEERS, HOPE TO SEE SOME OF YOU THERE.

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OTHER SITES

benv2423-2009mikexia.blogspot.com benv2423-2009mikexia.blogspot.com

Benv2423 2009

Friday, November 6, 2009. Sketchup vs Solidworks vs 3Ds max. Models created in sketchup. Solidworks model of a engine. Models created and rendered in 3ds max. Crysis week 3 tutorial work. Youtube link to workflow video. Http:/ www.youtube.com/watch? Sketchup vs Solidworks vs 3Ds max which is the best modeling program. Youtube link to final video. Http:/ www.youtube.com/watch? Thursday, November 5, 2009. Final models and crysis map. Subscribe to: Posts (Atom). Sketchup vs Solidworks vs 3Ds max.

benv2423-2010.blogspot.com benv2423-2010.blogspot.com

BENV2423-2010

Tuesday, October 19, 2010. LECTURE 12, THE VIDEO TUTORIAL, ISSUU. HI ALL, THE LECTURE 12 ISSUU . PLEASE FIND A LINK TO THE PDF OF THE LECTURE ON THE BRIEF PAGE FOR EXPERIMENT 2. Sunday, October 10, 2010. STUART BULL FROM ARUP ENGINEERS. HI ALL, FOR TOMORROWS LECTURE WE HAVE A PRESENTATION BY STUART BULL FROM ARUP ENGINEERS. THIS QUOTE IS FROM THE SCOPE PROJECT WITH THE CSIRO:. Http:/ www.csiro.au/scope/profiles/PhysicsEngineer.htm. After completing a degree in Civil Engineering, Stuart joined Arup (.

benv2423-2010aw.blogspot.com benv2423-2010aw.blogspot.com

BENV2423_2010_AW

Wednesday, September 29, 2010. Monday, August 2, 2010. LINKS TO STUDENT BLOGS. IF YOU'RE IN MY TUTORIAL LIST ( LINK. Yue,Kevin Ken Hang. EMAIL ME THE LINK TO YOUR BLOG TO GET MARKED. Monday, July 26, 2010. Subscribe to: Posts (Atom). View my complete profile. Felipe assadi frames views of the coastal landscape with concrete casa bahia azul. Sheffield’s Park Hill: the tangled reality of an extraordinary brutalist dream. Matt B-Sides: Toy Machine in ABQ. CATIA / Digital Project Short Course. Processing Use...

benv2423-2010jc.blogspot.com benv2423-2010jc.blogspot.com

Jules' Tute Group BENV2423-2010

Jules' Tute Group BENV2423-2010. Tuesday, November 2, 2010. Change Material Glow with Proximity Trigger. An example flowgraph for Pat from his discussion post http:/ groups.google.com.au/group/benv2423-2010/browse thread/thread/5935986e4437fc7e# and blog post http:/ patrickmarsdenbenv2423.blogspot.com/2010/11/problems-driving-me-insane.html. I am assuming what you are after is to change to glow of an object when you are inside a proximity trigger. Tuesday, October 19, 2010. Monday, August 2, 2010. POROSI...

benv2423-2010vn.blogspot.com benv2423-2010vn.blogspot.com

BENV2423 Vinh's Tutorial Group

BENV2423 Vinh's Tutorial Group. Monday, October 4, 2010. Adding Custom Sounds to Crysis Wars. UPDATED 6 Oct 2010:. Added: Folders and Naming. Added: 1b and 10b to "FMod". Added: 3b and 3c to "Setting Up Flow Graph in Crysis". FMod v4.15.03. Audacity v1.2.6. Https:/ docs.google.com/Doc? Learn Audacity in 1 hr). Http:/ wiki.crymod.com/index.php/Using FMOD to Create Custom Weapon Sounds. Folders and Naming :. 1 Create a new folder on your local hard drive, and give it a unique name. 2 Rename your Event Group.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS. Http:/ charli...

benv2423-2011rk.blogspot.com benv2423-2011rk.blogspot.com

ROSAMOND KEMBER :: BENV 2423 :: 2011

ROSAMOND KEMBER : BENV 2423 : 2011. INSTALLING WGET TO READ A PACHUBE FEED. This video goes through the Wget installation process, as well as modifying the bat file in order to pull data in xml format from your Pachube feed. Make sure you keep your bat file in the root directory of your mods folder ( C: Program Files (x86) Electronic Arts Crytek Crysis Wars Mods "yourmod". In order for your xml file to be saved there, and for your flowgraph to be able to access it. FOR CONRAD - AI ACTIONS AND NAVIGATION.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen

Thursday, November 10, 2011. Re: Multiple AI stop/start question. Http:/ groups.google.com/group/benv2423-2011/browse thread/thread/3ec369f4de0f1ba1#. Thursday, November 3, 2011. Reading multiple XML files. Monday, September 26, 2011. Re: Average Velocity from Local Player. Try out this flowgraph to get the average velocity of a local player. The entity Pos node was used earlier to demonstrate getting Local Player pos, it doesn't need to be there fore ave velocity. Tuesday, August 9, 2011. Tutorial: Chan...

benv2423-2012-ecorre.blogspot.com benv2423-2012-ecorre.blogspot.com

BENV2423-2012-EUGELYNCORRE

Friday, November 2, 2012. WEEK 6 - FINAL SUBMISSION. FILE DOWNLOAD - http:/ www.mediafire.com/? WEEK 6 - REVIEW. WEEK 6 - FINAL MOVIE. WEEK 6 - DRAFT MOVIE. WEEK 6 - Strategy statement. WEEK 6 - IMAGES high resolution. Thursday, November 1, 2012. Week 5 - Sounds. Background sounds contains a wind howling and soft forest music. As you go closer to the water feature it also has its own sound effect of calm water. Subscribe to: Posts (Atom). WEEK 6 - FINAL SUBMISSION. WEEK 6 - REVIEW. WEEK 6 - FINAL MOVIE.