benv2423georgelogothetis.blogspot.com
BENV2423 - Real Time Interactive Env.
BENV2423 - Real Time Interactive Env. Thursday, 1 November 2012. Red Painted Concrete Wall. Yellow Painted Concrete Wall. Omposite construction material made of a. Ggregate , c. Ement , and wa. Concrete is used alot for making architectural structures. Motorways, roads, p. Structures made of concrete can have a long service life. As concrete has a high thermal mass and very low permeability. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
benv2423harrykavetsos.blogspot.com
BENV2423- 2010- Harry Kavetsos
BENV2423- 2010- Harry Kavetsos. Saturday, October 2, 2010. Mastery of Flowgraph Node:. SWAT Analysis of Flowgraph Nodes. Tuesday, September 14, 2010. The three flowgraph nodes I have decided to study have been chosen due to similar priciples which are consistent throughout the three. The main consistency of the three is the larger output. This will produce more possabilities for the final outcome allowing more subjects to be tested. Wednesday, September 1, 2010. Tuesday, August 10, 2010. Awesome Inc....
benv2423nayaso.blogspot.com
BENV2423 - Neil Ayaso
BENV2423 - Neil Ayaso. BENV2423 - Real-time Interactive Environment Student No. 3335021. Monday, November 8, 2010. I believe Porosity to be the idea that no structure is entirely inaccessible or interminable, physically speaking at least. Most of the barriers in our society appear mostly to be a psychological phenomenon. Posted by Neil Ayaso. EXP2: Three Flow Graph Nodes. This node takes a given position within sandbox as a destination point and causes an assigned Entity to move to that location. This no...
benv2423rui.blogspot.com
BENV2423 Rui Wang
Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...
benv2423rui2012.blogspot.com
BENV2423 -2012 - Rui Wang
BENV2423 -2012 - Rui Wang. Monday, 8 October 2012. A few videos on "Life After People". AFTERMATH : Population Zero. Life After People: Statue of Liberty. Life After People: The Great Collapses. Posted by Rui Wang. Monday, 30 July 2012. Example Students Work from Week 2. I found the following students work are quite good (I would give them distinction or high distinction if I have to mark them). Please check them out so you might get a better idea what I am expecting from your submissions:. When you have...
benv2423teresang.blogspot.com
BENV2423
Friday, November 7, 2008. The gameplay demo file. Experise in Action demo file. Inspired by the game "snakes and ladders", players will start the game on the ground level of a building, and may need to jump through slaps which will be moving either up or down to escape from the building. A teleportation device is provided on the top level to teleport away from the fired building. Connecting beginning movie to the game. Moving slabs interior space. Creating "trailer" of the game. Subscribe to: Posts (Atom).
benv2423valeriamaltseva2012.blogspot.com
BENV2423
Пятница, 2 ноября 2012 г. Http:/ www.youtube.com/watch? The quality of the video is pretty low. was my mistake.so sorry about that. And here is the game level game. Отправить по электронной почте. Написать об этом в блоге. Суббота, 6 октября 2012 г. Here is my 3 images of different damaged houses. I like them because each of them is a good example of a specific structural collision. This one is a good example of shifting and crack lines. This is one is an example of fire burn marks. Concrete can stay for...
benv2423wikiuni.blogspot.com
BENV2423 Ricky
Friday, 2 November 2012. EXP 2 - Final submission. My strategy for this task is is focus on the physics side of the of how geometrys collide and such and how it is impacted. I've tested various ways of dismantling ojbects like Pulse to just exploding using Arch type entitys and flow. Well, i would have wanted the destroyable object and SaveLoadState working properly, buts it is very tedious and i don't think its worth that much investment in something. Monday, 15 October 2012. While i may have not posted...