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BENV2423

Teresa Ng

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BENV2423 | benv2423teresang.blogspot.com Reviews
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BENV2423 | benv2423teresang.blogspot.com Reviews

https://benv2423teresang.blogspot.com

Teresa Ng

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benv2423teresang.blogspot.com benv2423teresang.blogspot.com
1

BENV2423: Room 1

http://benv2423teresang.blogspot.com/2008/11/room1.html

Wednesday, November 5, 2008. Subscribe to: Post Comments (Atom). Matinee - Experimental video. View my complete profile.

2

BENV2423: November 2008

http://benv2423teresang.blogspot.com/2008_11_01_archive.html

Friday, November 7, 2008. The gameplay demo file. Experise in Action demo file. Inspired by the game "snakes and ladders", players will start the game on the ground level of a building, and may need to jump through slaps which will be moving either up or down to escape from the building. A teleportation device is provided on the top level to teleport away from the fired building. Connecting beginning movie to the game. Moving slabs interior space. Creating "trailer" of the game. Subscribe to: Posts (Atom).

3

BENV2423: Room 2

http://benv2423teresang.blogspot.com/2008/11/room-2.html

Wednesday, November 5, 2008. Subscribe to: Post Comments (Atom). Matinee - Experimental video. View my complete profile.

4

BENV2423: September 2008

http://benv2423teresang.blogspot.com/2008_09_01_archive.html

Tuesday, September 23, 2008. Monday, September 22, 2008. Animations of Model X 3. The videos have shown the section cut of 3 different models with 3 different animation method produced from 3Dmax. ZOOM : Baselined Model. Rendering Model and Proposal. To apply these 2 ideas into experiment 2, I wanted to try and show the way that the explosions behaved in those 2 environmental conditions. Following are rendered image of 3 models). X 28% Model :. I am required to cut out 28% of volume from the baselined mo...

5

BENV2423: August 2008

http://benv2423teresang.blogspot.com/2008_08_01_archive.html

Sunday, August 17, 2008. Exp 1 - Final. Http:/ www.youtube.com/watch? Music source from: http:/ www.sounddogs.com/. Music production by: ASCAP name: Greens Rock. An explosion to me means a sudden outbreak and a release of energy.Porosity, in an explosion is the volumn of that released energy and how things are exploded. In other words, things may exploded into different level of porosity. The 2 explosions has shown that my hypothesis is true that the explosion under the water has a smaller porosity, that...

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benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Submission Review

http://benv2423-2008-gh.blogspot.com/2008/08/submission-review.html

BENV2423 Grahams Tute - FBE s2 2008. Monday, August 25, 2008. While we are busy marking the first Experiment, everyone should take a look around at other peoples work in this and the other groups. There is lots of great work and it is a fun and thought provoking ride through explosions, real-time engines and porosity. On a personal side note, I saw The Dark Knight. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. Fraps, Premiere and Vegas Vids.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: September 2008

http://benv2423-2008-gh.blogspot.com/2008_09_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Posts (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Marks, Exp2, Tidying and Inspiration

http://benv2423-2008-gh.blogspot.com/2008/09/marks-exp2-tidying-and-inspiration.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: October 2008

http://benv2423-2008-gh.blogspot.com/2008_10_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Showcase

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-showcase.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: July 2008

http://benv2423-2008-gh.blogspot.com/2008_07_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Thursday, July 31, 2008. Blogs and Machinima Explosions. Everyone should check their blog links on this page and put a comment to this post with correct URLs for those not working. Those who dont have a Machinima Explosion. Throwing Garry's Mod on at home. To get Garry's Mod installed at home you need to run through a process something like this:. On your home machine (and or laptop) go to the Steam site and download the steam installer and run it. Note that you dont ...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: My Eyes, My Eyes AAAAGH

http://benv2423-2008-gh.blogspot.com/2008/10/my-eyes-my-eyes-aaaagh.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. My Eyes, My Eyes AAAAGH.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Handin

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-handin.html

BENV2423 Grahams Tute - FBE s2 2008. Saturday, August 16, 2008. Everyone should check the extra notes now on the course blog. Regarding your submissions. So everything needs to be uploaded to your blog and it would be wise to re-check the specific assessment criteria for this experiment. If you need the special GMod variant with the frame, you can copy the whole folder which is under c: program files steam steamapps sourcemods. This same location has your save files as well in a SAVE folder.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Fraps, Premiere & Vegas Vids

http://benv2423-2008-gh.blogspot.com/2008/08/fraps-premiere-vegas-vids.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, August 6, 2008. Fraps, Premiere and Vegas Vids. With a significant portion of the course output requiring you to get a handle on capturing and composing video, everyone will have to get friendly with a few tools in this area. It doesnt cost anything, if you dont mind having the watermark. Here are a few vids from Youtube showing you how to get started with Premiere:. Premiere Pro CS3 - Editing Basics Tutorial. Premiere Pro CS3 Tutorial - SlowMotion. Michael...

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benv2423harrykavetsos.blogspot.com benv2423harrykavetsos.blogspot.com

BENV2423- 2010- Harry Kavetsos

BENV2423- 2010- Harry Kavetsos. Saturday, October 2, 2010. Mastery of Flowgraph Node:. SWAT Analysis of Flowgraph Nodes. Tuesday, September 14, 2010. The three flowgraph nodes I have decided to study have been chosen due to similar priciples which are consistent throughout the three. The main consistency of the three is the larger output. This will produce more possabilities for the final outcome allowing more subjects to be tested. Wednesday, September 1, 2010. Tuesday, August 10, 2010. Awesome Inc....

benv2423nayaso.blogspot.com benv2423nayaso.blogspot.com

BENV2423 - Neil Ayaso

BENV2423 - Neil Ayaso. BENV2423 - Real-time Interactive Environment Student No. 3335021. Monday, November 8, 2010. I believe Porosity to be the idea that no structure is entirely inaccessible or interminable, physically speaking at least. Most of the barriers in our society appear mostly to be a psychological phenomenon. Posted by Neil Ayaso. EXP2: Three Flow Graph Nodes. This node takes a given position within sandbox as a destination point and causes an assigned Entity to move to that location. This no...

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang

Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...

benv2423rui2012.blogspot.com benv2423rui2012.blogspot.com

BENV2423 -2012 - Rui Wang

BENV2423 -2012 - Rui Wang. Monday, 8 October 2012. A few videos on "Life After People". AFTERMATH : Population Zero. Life After People: Statue of Liberty. Life After People: The Great Collapses. Posted by Rui Wang. Monday, 30 July 2012. Example Students Work from Week 2. I found the following students work are quite good (I would give them distinction or high distinction if I have to mark them). Please check them out so you might get a better idea what I am expecting from your submissions:. When you have...

benv2423teresang.blogspot.com benv2423teresang.blogspot.com

BENV2423

Friday, November 7, 2008. The gameplay demo file. Experise in Action demo file. Inspired by the game "snakes and ladders", players will start the game on the ground level of a building, and may need to jump through slaps which will be moving either up or down to escape from the building. A teleportation device is provided on the top level to teleport away from the fired building. Connecting beginning movie to the game. Moving slabs interior space. Creating "trailer" of the game. Subscribe to: Posts (Atom).

benv2423valeriamaltseva2012.blogspot.com benv2423valeriamaltseva2012.blogspot.com

BENV2423

Пятница, 2 ноября 2012 г. Http:/ www.youtube.com/watch? The quality of the video is pretty low. was my mistake.so sorry about that. And here is the game level game. Отправить по электронной почте. Написать об этом в блоге. Суббота, 6 октября 2012 г. Here is my 3 images of different damaged houses. I like them because each of them is a good example of a specific structural collision. This one is a good example of shifting and crack lines. This is one is an example of fire burn marks. Concrete can stay for...

benv2423wikiuni.blogspot.com benv2423wikiuni.blogspot.com

BENV2423 Ricky

Friday, 2 November 2012. EXP 2 - Final submission. My strategy for this task is is focus on the physics side of the of how geometrys collide and such and how it is impacted. I've tested various ways of dismantling ojbects like Pulse to just exploding using Arch type entitys and flow. Well, i would have wanted the destroyable object and SaveLoadState working properly, buts it is very tedious and i don't think its worth that much investment in something. Monday, 15 October 2012. While i may have not posted...

benv2423yen.blogspot.com benv2423yen.blogspot.com

BENV2423 - Yen Nhien Nguyen

BENV2423 - Yen Nhien Nguyen. Stephen Davey - BENV2423. Friday, 2 November 2012. Exp 3 - Trailer. Exp 3 - Link. Http:/ www.mediafire.com/? Http:/ www.mediafire.com/file/e9brpe1h8cobeku/Ass3 Yen Nhien Nguyen.zip. I've also put a zip folder in the course folder. Its called z3420406 NGUYEN Yen Nhien EXP3.zip. Decaymax - this is max file of the decayed Rubin House. Originalhouse.max - this is the max file of the original Rudin house that i had to remodel. FINALcry - crysis file. Exp 2 - Model in crysis. Multi...