seanpcarlin.com
About Me — Sean P Carlin
http://www.seanpcarlin.com/bio
Writer of things that go bump in the night. Remember that shadowy monster peeking at you from behind the crack in your closet door at night the one you were certain was laying in wait until the increasing heft of your eyelids could be resisted no longer? The only merciful diversion I had from the horror of that infinitely patient predator was. A mute, blade-wielding masked murderer? Whatever it was that had staked its malignant claim on me, I knew enough to know that monsters, like superheroes, weren’t.
freemangames.com
An Example of Emotioneering - By David Freeman
http://www.freemangames.com/idea/6_3.php
Sign up for free teleseminars and get free articles by David! Your info will never be shared. An Example of Emotioneering™ *. Art by Jason Manley. Emotioneering" is my trademarked term for a vast body of techniques for evoking a breadth and depth of emotion in games, as well as for immersing a player in a role or in a game's world. I came from a background of Hollywood screenwriting, as well as teaching " Beyond Structure. 3D Realms, Midway Games, and others. Why Put Emotion into games? As mentioned earl...
seanpcarlin.com
Considering the Evidence: A Preliminary Ruling on Annalise Keating – Sean P Carlin
http://www.seanpcarlin.com/considering-the-evidence-a-preliminary-ruling-on-annalise-keating
Writer of things that go bump in the night. Considering the Evidence: A Preliminary Ruling on Annalise Keating. September 26, 2014. Were you paying close attention for clues during last night’s anticipated series premiere of. How to Get Away with Murder. Did you manage to catch writer/creator Peter Nowalk’s object lesson in the simple art of murder. Genre (so modified from Whodunit because. Is merely a conventional formality and ephemeral revelation it’s the. How to Get Away with Murder. Once you land on.
freemangames.com
freeman Games core template
http://www.freemangames.com/idea/6_2.php
Sign up for free teleseminars and get free articles by David! Your info will never be shared. Emotioneering is the vast body of techniques created and/or distilled by David Freeman, which can create, for a player or participant, a breadth and depth of emotions in a game or other interactive experience - or which can immerse a game player or interactive participant in a world or a role. There are over 1500 Emotioneering techniques, and they divide into. Design moving and unexpected gaming moments.
freemangames.com
"Creating Emotion in Games" - David Freeman
http://www.freemangames.com/idea/5_1.php
Sign up for free teleseminars and get free articles by David! Your info will never be shared. Creating Emotion in Games. The next revolution in games isn't technological - it's emotional. So how do you create games that will grip players' hearts and guts, and sweep them into a powerful emotional journey? David's Emotioneering techniques teach you exactly how to:. Entice a player to identify with his or her game character. Induce a player to bond with the NPCs (non-player characters) if so desired. Mike M...
dfreeman.com
Event | Be a Center of Influence
http://www.dfreeman.com/event
Be a Center of Influence. Are You Staying at the Hotel? NEW VERSION OF HOME PAGE. THIS IS THE HOME PAGE. You just completed your payment on Paypal’s website. How to intrigue, move, and electrify consumers and potential clients with your or your company’s brand — and with your stage presence and public speaking prowess. By David Freeman and Mark Anthony Bates. Any speaker or business needs to know the secret languages of the mind, heart, and gut. You’re about to become fluent in all three. No theory, just...
awesomeplenty.blogspot.com
Awesomeplenty: December 2010
http://awesomeplenty.blogspot.com/2010_12_01_archive.html
Wednesday, December 15, 2010. Kre8tif 2010 Part 1. This is a summary of the first day of Kre8tif 2010. Jason talked about his experiences starting the most successful online art course ( conceptart.org. David Freeman (The Secret Behind Pixar's Magic). David defines specific techniques used in Pixar movies that enables audience to consciously and subconsciously relate to the characters in Pixar movies. Here's a couple of the techniques:. Sophisticated psychological insight, don't look down on the audience.
awesomeplenty.blogspot.com
Awesomeplenty: Kre8tif 2010 Part 1
http://awesomeplenty.blogspot.com/2010/12/kre8tif-2010-part-1.html
Wednesday, December 15, 2010. Kre8tif 2010 Part 1. This is a summary of the first day of Kre8tif 2010. Jason talked about his experiences starting the most successful online art course ( conceptart.org. David Freeman (The Secret Behind Pixar's Magic). David defines specific techniques used in Pixar movies that enables audience to consciously and subconsciously relate to the characters in Pixar movies. Here's a couple of the techniques:. Sophisticated psychological insight, don't look down on the audience.