supremeruler.com
BattleGoat Studios – Video Game Company
http://www.supremeruler.com/index.php
Play as any nation! Play as any nation as you wish and do as you want! Conduct trade and diplomacy! Trade research and money, or negotiate peace with our robust trading and diplomacy mechanic! Attack other countries and expand your territory. Partake in historical events! Participate in the space race, among other historic moments. All those features and more in our newest title Supreme Ruler Ultimate! Out now on Steam and other Digital Distributors. Protect your Allies around the globe!
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: The World is MORE than Enough!
http://battlegoat.blogspot.com/2005/03/world-is-more-than-enough.html
Supreme Ruler 2010 Development Log. Monday, March 07, 2005. The World is MORE than Enough! All the cities in the final scenario (The World) have now been placed. But now is the challenge of adding all the population to each region that is not in the big cities but in the surrounding areas. This would be easy if we didn't have to keep the population distribution accurate. Don't worry though, we are keeping the world map as accurate as all the sub-maps! Posted by BattleGoat Studios @ 6:26 PM.
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: July 2005
http://battlegoat.blogspot.com/2005_07_01_archive.html
Supreme Ruler 2010 Development Log. Monday, July 25, 2005. Wrapping up the 'Development Log'. It’s now time for us to wrap up our Development Log , at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that serious strategy was a niche market that held little interest for them. One has to wonder if legendary titles like Panzer General. Ratings average 7...
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: Time flies (like a missile?)
http://battlegoat.blogspot.com/2005/04/time-flies-like-missile.html
Supreme Ruler 2010 Development Log. Friday, April 01, 2005. Time flies (like a missile? I was just reminded today that the clocks get set forward this weekend in this time zone - a real pity, since I'm going to miss that extra hour of programming time. The release date is now "official" at May 10th, 2005. (Give or take a few days, of course.) Which means that our 'Gold Master' date for wrapping up development is. Close The manual goes to press early next week (over 150 pages! But what about features?
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: Time for the last "Performance Tests"
http://battlegoat.blogspot.com/2005/03/time-for-last-performance-tests.html
Supreme Ruler 2010 Development Log. Friday, March 11, 2005. Time for the last "Performance Tests". In a game engine like. Where we have so many "no limits" elements, performance bottlenecks can become a major issue. A lot of other games solve this problem with the simple "you can't do that" solution, such as a unit maximum, a map size maximum, a buildings limit, and so on. We like to think more like that credit card commercial, "No pre-set spending limit". Posted by BattleGoat Studios @ 9:00 PM.
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: April 2005
http://battlegoat.blogspot.com/2005_04_01_archive.html
Supreme Ruler 2010 Development Log. Tuesday, April 26, 2005. It's just the beginning! Well folks, the day (and hour) have finally come - the "Gold Master" for Supreme Ruler 2010 is being sent off to our publisher as I type this. And the last few weeks have seemed longer than all the combined time since the project was first started (on February 15th, 2000! And the biggest challenge may be getting the word out on this product - a lot of resellers and distributors consider serious strategy as a very small ...
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: May 2005
http://battlegoat.blogspot.com/2005_05_01_archive.html
Supreme Ruler 2010 Development Log. Monday, May 02, 2005. Europe Map Post Mortem. Since these existed in submaps, we where able to take the data form those and reuse it to create each of the countries in the Europe map. Each of the countries was given it’s starting units and balanced the same as the region in the submap. Posted by BattleGoat Studios @ 4:09 PM. Wrapping up the Development Log. Europe Map Post Mortem. Its just the beginning! So close that we can smell it. 40,000 tasks done, 100 left to do.
battlegoat.blogspot.com
Supreme Ruler 2010 Development Log: February 2005
http://battlegoat.blogspot.com/2005_02_01_archive.html
Supreme Ruler 2010 Development Log. Saturday, February 26, 2005. The Europe Saga Continues. Posted by BattleGoat Studios @ 11:41 PM. Will anyone notice if. Will anyone notice if the border between Argentina and Chile at the bottom of South American isn't quite right? Will anyone notice if some cities along the Indian Ocean are moved slightly to accomodate river terrain? Will anyone notice if the Trans-Canada highway isn't quite in the right place? Those players that play. Wednesday, February 23, 2005.
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