acid44.blogspot.com
CemetaryCG: March 2012
http://acid44.blogspot.com/2012_03_01_archive.html
Tuesday, 6 March 2012. Considering it's been almost 6 months since I've posted anything on here, I suppose it's time I do just that. Since my last post there have been a million projects come and go. Only two or three of these have actually mattered though, so I think I'll just show those for now, along with a small update about real life, and then in the near future possibly share some more detailed posts about each of those subjects. View my progress thread on the F-22 Raptor here.
acid44.blogspot.com
CemetaryCG: Been A While
http://acid44.blogspot.com/2012/03/been-while.html
Tuesday, 6 March 2012. Considering it's been almost 6 months since I've posted anything on here, I suppose it's time I do just that. Since my last post there have been a million projects come and go. Only two or three of these have actually mattered though, so I think I'll just show those for now, along with a small update about real life, and then in the near future possibly share some more detailed posts about each of those subjects. View my progress thread on the F-22 Raptor here.
acid44.blogspot.com
CemetaryCG: September 2011
http://acid44.blogspot.com/2011_09_01_archive.html
Tuesday, 27 September 2011. Finished Skyline Toy Renders and An Old Hippie Gets A Last Stand. Ended up redoing that horrid box for the Skyline. Could still use a few tweaks, but I have more important matters to attend to at the moment, so I'll come back to it later. Until further notice though, I'll be referring to it as done. Here are some links some of his work aswell, he was a pretty damn good modeler/renderer/texturer. Http:/ simplymaya.com/forum/showthread.php? Saturday, 10 September 2011. EDIT: Got...
acid44.blogspot.com
CemetaryCG: Finished Skyline Toy Renders & An Old Hippie Gets A Last Stand
http://acid44.blogspot.com/2011/09/finished-skyline-toy-renders-old-hippie.html
Tuesday, 27 September 2011. Finished Skyline Toy Renders and An Old Hippie Gets A Last Stand. Ended up redoing that horrid box for the Skyline. Could still use a few tweaks, but I have more important matters to attend to at the moment, so I'll come back to it later. Until further notice though, I'll be referring to it as done. Here are some links some of his work aswell, he was a pretty damn good modeler/renderer/texturer. Http:/ simplymaya.com/forum/showthread.php? Subscribe to: Post Comments (Atom).
acid44.blogspot.com
CemetaryCG: August 2011
http://acid44.blogspot.com/2011_08_01_archive.html
Friday, 19 August 2011. I put about 2 weeks of work into this, and it is my first fully completed work. I'm pretty damn proud of this, though it still needs to go through final rendering and I may revisit it later on to give it an interior and engine, etc., but for now I can call it done. Click the following thumbnails to see the full sized images. SimplyMaya Competition - Photo Comp. In January, I participated in a competition on SimplyMaya.com. Click the thumbnails to see the full size.
acid44.blogspot.com
CemetaryCG: An update to the Skyline project.
http://acid44.blogspot.com/2011/09/update-to-skyline-project.html
Saturday, 10 September 2011. An update to the Skyline project. The whole idea for the Skyline was never for it to be a full sized car, it was intended to be a die cast model. Didn't go too well though when I set up the renders and that. But now I've gone back to the toy idea and decided to make it into a remote controlled car. I'm going to make a full scene for it, on a table and all, but for now, I have made a quick mock-up of a box for it, along with the Styrofoam packaging it would come with.
acid44.blogspot.com
CemetaryCG: April 2012
http://acid44.blogspot.com/2012_04_01_archive.html
Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Subscribe to: Posts (Atom).
acid44.blogspot.com
CemetaryCG: I've created a Facebook Page. And made a better beer grenade.
http://acid44.blogspot.com/2011/09/ive-created-facebook-page-and-made.html
Tuesday, 6 September 2011. I've created a Facebook Page. And made a better beer grenade. I've created a Facebook page in an attempt to get the attention I crave. You can see it in the link below. I've also spent a few minutes revising the beer grenade. Gave it a proper inside layer of beer and outside of glass. Click to enlarge, again after the jump for full size. Subscribe to: Post Comments (Atom). There was an error in this gadget. Molecular Monday Mornings in Maya - and an Announcement.
acid44.blogspot.com
CemetaryCG: Cobra 427
http://acid44.blogspot.com/2012/04/cobra-427.html
Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. I've Defected to Redshift!
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