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biocinematics.blogspot.com

Biocinematics

Tuesday, August 23, 2016. Molecular Monday Mornings in Maya - and an Announcement. I've started a new series of Maya tutorials on YouTube. I'm not sure how long it'll last, but the first two installments are about using Molecular Maya. To work with macromolecular structures. The first deals with the challenge of importing very large molecular weight structures. The second is more visually interesting, because we get to render some beautiful atoms. I may have mentioned them quite a while ago. This also re...

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Biocinematics | biocinematics.blogspot.com Reviews
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Tuesday, August 23, 2016. Molecular Monday Mornings in Maya - and an Announcement. I've started a new series of Maya tutorials on YouTube. I'm not sure how long it'll last, but the first two installments are about using Molecular Maya. To work with macromolecular structures. The first deals with the challenge of importing very large molecular weight structures. The second is more visually interesting, because we get to render some beautiful atoms. I may have mentioned them quite a while ago. This also re...
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Biocinematics | biocinematics.blogspot.com Reviews

https://biocinematics.blogspot.com

Tuesday, August 23, 2016. Molecular Monday Mornings in Maya - and an Announcement. I've started a new series of Maya tutorials on YouTube. I'm not sure how long it'll last, but the first two installments are about using Molecular Maya. To work with macromolecular structures. The first deals with the challenge of importing very large molecular weight structures. The second is more visually interesting, because we get to render some beautiful atoms. I may have mentioned them quite a while ago. This also re...

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biocinematics.blogspot.com biocinematics.blogspot.com
1

Biocinematics: Ant leg

https://biocinematics.blogspot.com/2014/12/ant-leg.html

Monday, December 15, 2014. And some legs. The front, middle, and rear leg pairs are all slightly different structurally, so I will be duplicating the front legs and tweaking the shapes to fit my reference images. Would you believe I'm still working on my book cover? Subscribe to: Post Comments (Atom). Non-repeating noise in maya. Contact me at "mail [at] biocinematics [dot] com". Awesome Inc. template. Powered by Blogger.

2

Biocinematics: Severing a Dendrite - Update

https://biocinematics.blogspot.com/2014/11/severing-dendrite-update.html

Sunday, November 30, 2014. Severing a Dendrite - Update. Well the end of November is here and my book is as finished as it will get. At least the words are. When I uploaded to Kindle Direct Publishing, several formatting issues became apparent and I need to work those out before I release it. I also am working on a cover that will take more time to completion. Subscribe to: Post Comments (Atom). Severing a Dendrite - Update. NaNoWriMo Revisited - First chapter and release da.

3

Biocinematics: Angle Measurement

https://biocinematics.blogspot.com/2015/01/angle-measurement.html

Tuesday, January 20, 2015. Angular data, which will help with animating the ant I am working on, requires that I measure the angles between various components of the model. Maya, strangely, doesn't have a readily usable way to measure angles. There are a number of scripts out there, but I wanted to try my hand at creating a script that might be more functional and robust than some other solutions out there. Subscribe to: Post Comments (Atom). Contact me at "mail [at] biocinematics [dot] com".

4

Biocinematics: Nature Methods Publication

https://biocinematics.blogspot.com/2015/04/nature-methods-publication.html

Thursday, April 2, 2015. The April issue of Nature Methods. Includes a publication (doi:10.1038/nmeth.3334) that I wrote with support from my supervisors regarding the topic of including citations with scientific animations. I'm very pleased that it was accepted at a journal with such high standing and repute. I hope the ideas get some traction in the scientific and biomedical animation communities. Here are a couple of details from the piece. Subscribe to: Post Comments (Atom).

5

Biocinematics: January 2015

https://biocinematics.blogspot.com/2015_01_01_archive.html

Friday, January 23, 2015. I made another simple little utility/template file for rigging purposes. It's pretty common to have to make control curves of various shapes to use in rigs. Download the maya template here (it is a 2015 file, but checking ignore version should be okay): http:/ goo.gl/h3rNmU. All you need to do for your rig file is import the maya file (merge into the default namespace), open up the template group, select the one you want, and then run this script:. Hope that's useful for someone.

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CemetaryCG: March 2012

http://acid44.blogspot.com/2012_03_01_archive.html

Tuesday, 6 March 2012. Considering it's been almost 6 months since I've posted anything on here, I suppose it's time I do just that. Since my last post there have been a million projects come and go. Only two or three of these have actually mattered though, so I think I'll just show those for now, along with a small update about real life, and then in the near future possibly share some more detailed posts about each of those subjects. View my progress thread on the F-22 Raptor here.

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: Been A While

http://acid44.blogspot.com/2012/03/been-while.html

Tuesday, 6 March 2012. Considering it's been almost 6 months since I've posted anything on here, I suppose it's time I do just that. Since my last post there have been a million projects come and go. Only two or three of these have actually mattered though, so I think I'll just show those for now, along with a small update about real life, and then in the near future possibly share some more detailed posts about each of those subjects. View my progress thread on the F-22 Raptor here.

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: September 2011

http://acid44.blogspot.com/2011_09_01_archive.html

Tuesday, 27 September 2011. Finished Skyline Toy Renders and An Old Hippie Gets A Last Stand. Ended up redoing that horrid box for the Skyline. Could still use a few tweaks, but I have more important matters to attend to at the moment, so I'll come back to it later. Until further notice though, I'll be referring to it as done. Here are some links some of his work aswell, he was a pretty damn good modeler/renderer/texturer. Http:/ simplymaya.com/forum/showthread.php? Saturday, 10 September 2011. EDIT: Got...

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: Finished Skyline Toy Renders & An Old Hippie Gets A Last Stand

http://acid44.blogspot.com/2011/09/finished-skyline-toy-renders-old-hippie.html

Tuesday, 27 September 2011. Finished Skyline Toy Renders and An Old Hippie Gets A Last Stand. Ended up redoing that horrid box for the Skyline. Could still use a few tweaks, but I have more important matters to attend to at the moment, so I'll come back to it later. Until further notice though, I'll be referring to it as done. Here are some links some of his work aswell, he was a pretty damn good modeler/renderer/texturer. Http:/ simplymaya.com/forum/showthread.php? Subscribe to: Post Comments (Atom).

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: August 2011

http://acid44.blogspot.com/2011_08_01_archive.html

Friday, 19 August 2011. I put about 2 weeks of work into this, and it is my first fully completed work. I'm pretty damn proud of this, though it still needs to go through final rendering and I may revisit it later on to give it an interior and engine, etc., but for now I can call it done. Click the following thumbnails to see the full sized images. SimplyMaya Competition - Photo Comp. In January, I participated in a competition on SimplyMaya.com. Click the thumbnails to see the full size.

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: An update to the Skyline project.

http://acid44.blogspot.com/2011/09/update-to-skyline-project.html

Saturday, 10 September 2011. An update to the Skyline project. The whole idea for the Skyline was never for it to be a full sized car, it was intended to be a die cast model. Didn't go too well though when I set up the renders and that. But now I've gone back to the toy idea and decided to make it into a remote controlled car. I'm going to make a full scene for it, on a table and all, but for now, I have made a quick mock-up of a box for it, along with the Styrofoam packaging it would come with.

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: April 2012

http://acid44.blogspot.com/2012_04_01_archive.html

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Subscribe to: Posts (Atom).

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: I've created a Facebook Page. And made a better beer grenade.

http://acid44.blogspot.com/2011/09/ive-created-facebook-page-and-made.html

Tuesday, 6 September 2011. I've created a Facebook Page. And made a better beer grenade. I've created a Facebook page in an attempt to get the attention I crave. You can see it in the link below. I've also spent a few minutes revising the beer grenade. Gave it a proper inside layer of beer and outside of glass. Click to enlarge, again after the jump for full size. Subscribe to: Post Comments (Atom). There was an error in this gadget. Molecular Monday Mornings in Maya - and an Announcement.

acid44.blogspot.com acid44.blogspot.com

CemetaryCG: Cobra 427

http://acid44.blogspot.com/2012/04/cobra-427.html

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. I've Defected to Redshift!

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Tuesday, August 23, 2016. Molecular Monday Mornings in Maya - and an Announcement. I've started a new series of Maya tutorials on YouTube. I'm not sure how long it'll last, but the first two installments are about using Molecular Maya. To work with macromolecular structures. The first deals with the challenge of importing very large molecular weight structures. The second is more visually interesting, because we get to render some beautiful atoms. I may have mentioned them quite a while ago. This also re...

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