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Blake Hamilton BENV2423-2011

Sunday, 11 September 2011. I created an installation to reflect the outputs of a Pachube feed which monitored and recorded the weather in terms of temperature, rain, electricity, wind speed, humidity, pressure, radiation and light. This feed opened a lot of options when deciding how to reflect Paul Virilio’s concept of “Pure War! Model and Mod Links. Http:/ sketchup.google.com/3dwarehouse/details? Http:/ www.gamefront.com/files/20765255/FlowgraphPluginSystem.zip. Saturday, 10 September 2011.

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Blake Hamilton BENV2423-2011 | blakehamilton2423.blogspot.com Reviews
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Sunday, 11 September 2011. I created an installation to reflect the outputs of a Pachube feed which monitored and recorded the weather in terms of temperature, rain, electricity, wind speed, humidity, pressure, radiation and light. This feed opened a lot of options when deciding how to reflect Paul Virilio’s concept of “Pure War! Model and Mod Links. Http:/ sketchup.google.com/3dwarehouse/details? Http:/ www.gamefront.com/files/20765255/FlowgraphPluginSystem.zip. Saturday, 10 September 2011.
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Blake Hamilton BENV2423-2011 | blakehamilton2423.blogspot.com Reviews

https://blakehamilton2423.blogspot.com

Sunday, 11 September 2011. I created an installation to reflect the outputs of a Pachube feed which monitored and recorded the weather in terms of temperature, rain, electricity, wind speed, humidity, pressure, radiation and light. This feed opened a lot of options when deciding how to reflect Paul Virilio’s concept of “Pure War! Model and Mod Links. Http:/ sketchup.google.com/3dwarehouse/details? Http:/ www.gamefront.com/files/20765255/FlowgraphPluginSystem.zip. Saturday, 10 September 2011.

INTERNAL PAGES

blakehamilton2423.blogspot.com blakehamilton2423.blogspot.com
1

Blake Hamilton BENV2423-2011: Final Machinima

http://www.blakehamilton2423.blogspot.com/2011/09/final-machinima_3366.html

Sunday, 11 September 2011. Subscribe to: Post Comments (Atom). Model and Mod Links. Flowgraph Editor: XML Tutorial. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Blake Hamilton BENV2423-2011: Flowgraph Editor: Pickable Objects and Rain Particle Effect

http://www.blakehamilton2423.blogspot.com/2011/08/flowgraph-editor-pickable-objects-and.html

Thursday, 4 August 2011. Flowgraph Editor: Pickable Objects and Rain Particle Effect. Subscribe to: Post Comments (Atom). Flowgraph Editor: Pickable Objects and Rain Partic. Flowgraph Editor: Move Entity. Flowgraph Editor: Entity Scales with Time of Day. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Blake Hamilton BENV2423-2011: Model and Mod Links

http://www.blakehamilton2423.blogspot.com/2011/09/model-and-mod-links_11.html

Sunday, 11 September 2011. Model and Mod Links. Http:/ sketchup.google.com/3dwarehouse/details? Http:/ www.gamefront.com/files/20765255/FlowgraphPluginSystem.zip. Subscribe to: Post Comments (Atom). Model and Mod Links. Flowgraph Editor: XML Tutorial. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Blake Hamilton BENV2423-2011: Peer Review

http://www.blakehamilton2423.blogspot.com/2011/09/peer-review.html

Sunday, 11 September 2011. Subscribe to: Post Comments (Atom). Model and Mod Links. Flowgraph Editor: XML Tutorial. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Blake Hamilton BENV2423-2011: Installation Description

http://www.blakehamilton2423.blogspot.com/2011/09/installation-description_11.html

Sunday, 11 September 2011. I created an installation to reflect the outputs of a Pachube feed which monitored and recorded the weather in terms of temperature, rain, electricity, wind speed, humidity, pressure, radiation and light. This feed opened a lot of options when deciding how to reflect Paul Virilio’s concept of “Pure War! Subscribe to: Post Comments (Atom). Model and Mod Links. Flowgraph Editor: XML Tutorial. View my complete profile. Awesome Inc. template. Powered by Blogger.

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LINKS TO THIS WEBSITE

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity and Dynamically Scale

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-and-dynamically.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity and Dynamically Scale. This Tutorial covers a few useful areas briefly. Spawning Archetype Entities at the position of the player dynamically. Creating your own custom Archetype Entity and moving it to your Mod folder. Scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: July 2011

http://benv2423-2011-jules.blogspot.com/2011_07_01_archive.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? This tutorial demonstrates how to add vegetation to a Crysis level. This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph. Monday, July 18, 2011.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: August 2011

http://benv2423-2011-jules.blogspot.com/2011_08_01_archive.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Flowgraph Plugin System

http://benv2423-2011-jules.blogspot.com/2011/07/flowgraph-plugin-system.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: September 2011

http://benv2423-2011-jules.blogspot.com/2011_09_01_archive.html

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Subscribe to: Posts (Atom). Hurt Player at Night. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: CG effects for HBO's Game of Thrones

http://benv2423-2011-jules.blogspot.com/2011/08/cg-effects-for-hbos-game-of-thrones.html

BENV2423 2011 - Jules. Monday, August 8, 2011. CG effects for HBO's Game of Thrones. Some cool visual effects for the new HBO series. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Changing Player Character Model

http://benv2423-2011-jules.blogspot.com/2011/08/changing-player-character-model.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. September 6, 2011 at 4:57 AM. Subscribe to: Post Comments (Atom).

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Pachube and Augmented Reality

http://benv2423-2011-jules.blogspot.com/2011/07/pachube-and-augmented-reality.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity with Maths Intro

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-with-maths-intro.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro. This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile.

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Tuesday, 14 June 2011. Crysis Objects and Levels Folders. Http:/ www.gamefront.com/files/20438744/z3376325 exp3.zip. Both folders are inside "z3376325 exp3.zip". Sunday, 12 June 2011. Subscribe to: Posts (Atom). Crysis Objects and Levels Folders. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Blake Hamilton ARCH1390-2011

Sunday, 21 August 2011. Final AR Box Example Video. Final Markers and AR Box. This assignment has vastly enhanced my knowledge and awareness of emerging technologies and their uses within everyday life. Apart from being inspiring and interesting, these augmented reality activities have also been highly enjoyable. My design is a large curved building with segments branching off both the upper and lower floors. I had difficulties getting textures to appear in my augmented reality model which became my bigg...

blakehamilton2423.blogspot.com blakehamilton2423.blogspot.com

Blake Hamilton BENV2423-2011

Sunday, 11 September 2011. I created an installation to reflect the outputs of a Pachube feed which monitored and recorded the weather in terms of temperature, rain, electricity, wind speed, humidity, pressure, radiation and light. This feed opened a lot of options when deciding how to reflect Paul Virilio’s concept of “Pure War! Model and Mod Links. Http:/ sketchup.google.com/3dwarehouse/details? Http:/ www.gamefront.com/files/20765255/FlowgraphPluginSystem.zip. Saturday, 10 September 2011.

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