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Nuendo 7 Preview at Game Developers Conference | Audiokinetic
https://www.audiokinetic.com/about/news/nuendo-7-preview-at-game-developers-conference
The range and flexibility of Aux routing and monitoring options such as RMS, Peak, LU and the awesome Voice Monitor feature, render the mix path clear and easy to predict and control. The integration of ITU-R BS.1770-3 loudness monitoring makes meeting industry mix standard models something that is within reach of any game developer.". Nuendo 7 Preview at Game Developers Conference. The electronic press kit for this press release is available at: www.steinberg.net/epknuendo7announcement. Game sound desig...
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Audiokinetic Services | Audiokinetic
https://www.audiokinetic.com/services
Wwise provides a bridge between the coding and sound design worlds, establishing a common ground for those working within their respective fields. This common ground ultimately enhances the outcome of their individual efforts.". Let us help you maximize your resources to meet the rigorous production and design demands of the gaming industry. Our Consulting Services include:. Our sound designers and/or audio programmers can facilitate the creation and implementation of your audio content. They can als...
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Wwise Certifications
https://www.audiokinetic.com/learn/certification
Learn Wwise and get creative. Get certified and enrich your career. Unleash your potential as an audio programmer or sound designer by learning one of the most reputable industry standards in game audio software, Wwise. Getting certified online has never been easier with our free course material designed with your learning needs in mind. You’ll learn how to:. Leverage sound triggering systems. Practice audio integration workflows. Create and mix virtual soundscapes. You’ll learn how to:. You’ll create, t...
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Video Tutorials | Audiokinetic
https://www.audiokinetic.com/resources/videos
When deciding which software we'd teach for our game audio course, Wwise was the clear choice because of its interface, industry adoption and most importantly because of the incredible people at Audiokinetic who have been so helpful and supportive in our curriculum development. CRAS is proud to call Audiokinetic a partner in game audio education since 2007. Digital Dept. Director. The application's interface may differ depending on the version. Chuck’s Wwise sample project can also be downloaded here.
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Wwise Integration | Audiokinetic
https://www.audiokinetic.com/products/wwise-integration
Audiokinetic understands video game development and provides professional and proactive technical support. The experience they built on numerous international projects, made Audiokinetic one of Game On’s most valuable partners. Integrates easily into in-house game engines by passing game states, switches and events to the Wwise engine. Audiokinetic also provides integrations for some of the world's top commercial game engines, to make things even easier! There is a 10% discount on all Wwise license purch...
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Customers | Audiokinetic
https://www.audiokinetic.com/community/customers
Wwise has been an integral part of our audio pipeline for years. We don't leave home without it. Here are some recent games using Wwise! Our customer profiles give you a taste of what users are able to create using our solutions. With Wwise and other tools from Audiokinetic, our customers are able to quickly and easily create truly immersive game audio. Realtime Synthesis for Sound Creation in Peggle Blast. PopCap Games composer Guy Whitmore discusses the advantages of scoring your game, within the game.
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Products | Audiokinetic
https://www.audiokinetic.com/products
Wwise is a very powerful tool that allowed me to create many audio mechanics on my own. When you work on a small-scale project like Child of Light, it is critical to be able to do everything quick and easily. Developed specifically for interactive sound production. Built on years of industry experience, our tools allow you to create truly sophisticated audio for your interactive games. Our flagship product, Wwise. Ndash; WaveWorks Interactive Sound Engine. Expand your Wwise experience. SoundSeed is a fam...
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Audiokinetic
https://www.audiokinetic.com/jp
日本 東京、2016年4月7日 インタラクティブメディアとゲーム業界においてクロスプラットフォーム対応の世界有数オーディオソリューションを提供するAudiokinetic Inc.が、マネジメントチームの主力メンバーとして、新たにステファン エンリック ボーリュー Stephane-Enric Beaulieu を日本のカントリーマネージャーに任命したと発表しました。 Audiokinetic Inc.が新たにCOOを任命 Audiokinetic. Wwise 2015.1 が正式リリース Audiokinetic. 最新のWwise 2015.1では、Steinberg Nuendo 7とのインテグレーションや、更なるパフォーマンス最適化、作業効率を向上するオーサリングツールにおける数多くのワークフローの更新を提供します。 CEDEC 2015 Wwise関連セッションのご案内 Audiokinetic. GTMF 2015 Wwiseセッション記事のご案内 Audiokinetic. WaveWorks Interactive Sound Engine.
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Wwise Product Licensing FAQ | Audiokinetic
https://www.audiokinetic.com/licensing/faq
Before Audiokinetic, our game developing clients could only render McDSP audio effects in Pro Tools to create a static sound effect for their game. Using Wwise, sound designers can integrate realtime McDSP audio effects into the game itself, opening up a huge palette of sonic possibilities to take their game to a higher level of sophistication. A very cool thing, in our completely biased opinion. Wwise Product Licensing FAQ. Why has Audiokinetic decided to use Product Licensing in Wwise? How does the new...
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Free Wwise Limited Commercial License | Audiokinetic
https://www.audiokinetic.com/licensing/free-limited-commercial
Wwise enables us to be creative within the systemic world of game audio.". Free Wwise Limited Commercial License. This license allows Wwise to be used at no cost for small independent studios making commercial projects. The Wwise Limited Commercial License allows the Wwise Project to contain a maximum of 200 media assets. If you need to exceed the 200 asset limit, you will need to purchase the appropriate Wwise commercial license(s). Create a project with a Wwise Limited Commercial license. The license g...
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