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Audiokinetic | Industry Leading Interactive Audio Solutions

Audiokinetic Wwise software has revolutionized audio authoring, sound engine development and audio tools for game developers and interactive media.

http://www.audiokinetic.com/

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Audiokinetic Inc.

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Audiokinetic Inc.

Simon Ashby

409 rue Sa●●●●●●●●●● suite 300

Mon●●●eal , Quebec, H2Y 2P4

Canada

1.51●●●●9100
1.51●●●●9109
do●●●●●@gowwise.com

View this contact

Audiokinetic Inc.

Simon Ashby

409 rue Sa●●●●●●●●●● suite 300

Mon●●●eal , Quebec, H2Y 2P4

Canada

1.51●●●●9100
1.51●●●●9109
do●●●●●@gowwise.com

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Audiokinetic | Industry Leading Interactive Audio Solutions | audiokinetic.com Reviews

https://audiokinetic.com

Audiokinetic Wwise software has revolutionized audio authoring, sound engine development and audio tools for game developers and interactive media.

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blog.audiokinetic.com blog.audiokinetic.com

Audiokinetic Blog

Where 20,000 audio professionals share interactive audio ideas, news and beyond. What best describes you? What best describes you? CEO / Studio Director. Wwise Tips and Tools. Sébastien Gaillard and Yannick Tassin. Subscribe to our blog for the latest in interactive audio! What best describes you? What best describes you? CEO / Studio Director.

INTERNAL PAGES

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Video Tutorials | Audiokinetic

https://www.audiokinetic.com/resources/videos

When deciding which software we'd teach for our game audio course, Wwise was the clear choice because of its interface, industry adoption and most importantly because of the incredible people at Audiokinetic who have been so helpful and supportive in our curriculum development. CRAS is proud to call Audiokinetic a partner in game audio education since 2007. Digital Dept. Director. The application's interface may differ depending on the version. Chuck’s Wwise sample project can also be downloaded here.

2

Wwise Integration | Audiokinetic

https://www.audiokinetic.com/products/wwise-integration

Audiokinetic understands video game development and provides professional and proactive technical support. The experience they built on numerous international projects, made Audiokinetic one of Game On’s most valuable partners. Integrates easily into in-house game engines by passing game states, switches and events to the Wwise engine. Audiokinetic also provides integrations for some of the world's top commercial game engines, to make things even easier! There is a 10% discount on all Wwise license purch...

3

Wwise Sample Projects | Audiokinetic

https://www.audiokinetic.com/resources/project-samples

The range and flexibility of Aux routing and monitoring options such as RMS, Peak, LU and the awesome Voice Monitor feature, render the mix path clear and easy to predict and control. The integration of ITU-R BS.1770-3 loudness monitoring makes meeting industry mix standard models something that is within reach of any game developer.". Rdquo; published on gamesounddesign.com. This sample project was used to illustrate examples in Making Music Interactive: Elaboration of the Feature Set in Wwise. Default ...

4

Wwise Licensing | Audiokinetic

https://www.audiokinetic.com/licensing/pricing

On Assassin’s Creed 4 Black Flag, we incorporated wwise’s new HDR system and I found it to simplify the mixing process immensely. The HDR system makes the soundscape more focused with clarity throughout the player experience and thus increases the overall sound quality. I’m quite proud we are one of the first projects at Ubisoft to use this system and would use it again! Wwise is currently available for the following platforms: Android. Xbox One and Windows Phone 8. Wwise Royalty-based License Option.

5

Wwise Limbo Redux Contest Information | Audiokinetic

https://www.audiokinetic.com/limbo-redux-contest

Audiokinetic's Wwise has helped usher in the dawning of a new-era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools, documentation, and educational resources makes Wwise an easy decision for anyone interested in the pursuing the art of implementation. Wwise Limbo Redux Contest Information.

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xbox360 – Sound Department – Austin

http://sound-dept.com/tag/xbox360

About & Contact Us. Titanfall for Xbox360 Audio. April 18, 2014. Titanfall – Xbox360. The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games. Contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise. Jason, Marc, and Randy. Final Approach for HTC Vive! Sound Dept - Austin.

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Montreal Business & Services - Local Business & Services on Montrealkiosk.com

http://www.montrealkiosk.com/business_services.html

1 877 489 2144. Business and Services in Montreal. Business and Services in Montreal Listings - Standard. Adecco Employment Services Limited. 600 Boul. De Maisonneuve Ouest, Montreal, Quebec, H3A 3J2. Adecco is the world leader in human resource solutions with over 50 years of experience and more than 50 locations in Canada alone.Simply put, Adecco connects more people - with more permanent, temporary and contract employment opportunities - at more organizations than any other company in Canada. 5550, Ru...

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News - Produktnews - Nuendo 7 Preview auf der Game Developers Conference - RECORDING.de

http://recording.de/Magazin/News/Produktnews/3881/Nuendo_7_Preview_auf_der_Game_Developers_Conference.html

Nuendo 7 Preview auf der Game Developers Conference. Nuendo 7 Preview auf der Game Developers Conference. Immer mehr Game-Sound-Designer entscheiden sich laut Pressemitteilung für Nuendo, um mit der flexiblen Programmstruktur und den unzähligen Möglichkeiten beeindruckende Soundeffekte zu erstellen. Mit Nuendo 7 stellt Steinberg nun „Game Audio Connect“ vor, das eine nahtlose Anbindung der Wwise Audio Middleware von Audiokinetic gewährleisten soll. Setzt neue Maßstäbe in der Audio-Production f...Ist die ...

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Titanfall for Xbox360 Audio – Sound Department – Austin

http://sound-dept.com/titanfall-for-xbox360-audio

About & Contact Us. Titanfall for Xbox360 Audio. April 18, 2014. Titanfall – Xbox360. The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games. Contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise. Jason, Marc, and Randy. View all posts by marc →. Titanfall for Xbox360 Audio.

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IASIG - Member List

https://www.iasig.org/members.shtml

Interactive Audio Special Interest Group. Supporting the audio community since 1994. Members of IASIG (As of May 2016). City College San Francisco. National Assoc of Schools of Music. Ohio University / Lightborne Lore. University of Waterloo (Canada). Bold text indicates Steering Committee Members. Please register to login and view/download our publications (it's free).

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La Guilde des développeurs de jeux vidéo indépendants du Québec

http://www.laguilde.quebec/fr

La Guilde des développeurs de jeux vidéo indépendants du Québec. La Guilde des développeurs de. Jeux vidéo indépendants du Québec. En savoir plus sur la Guilde. Adhérez à La Guilde! Les avantages de se regrouper sont innombrables. Devenir membre de La Guilde est facile et ça rapporte! Nous sommes un organisme à but non lucratif, donc tous nos fonds sont réinvestis directement dans les services offerts aux membres. Inscrivez-vous à notre infolettre! LES PARTENAIRES DE LA GUILDE.

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Member Services - La Guilde

http://www.laguilde.quebec/en/member-services

Member Services - La Guilde. La Guilde organizes several activities to promote the success of Quebec’s video game developers. Born out a movement by and for its members , our cooperative is well positioned to address the most critical needs for entrepreneurs in the industry. Our members often lead the same battles separately; this observation is one of the reasons that led us to form this group. We approach our members’ needs from the four following angles:. Group participation to festivals (already avai...

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Audiokinetic | Industry Leading Interactive Audio Solutions

Where Sounds Awaken New Worlds. An interactive sound engine empowering audio creators. Join us at GDC 2018. Get the Audiokinetic GDC schedule, check out what we will be demoing, book a meeting with us! Join the Creators Directory. Where the interactive audio industry is united and empowered. I put together a very simple little project this morning; it took me about as long to do the project as it took to think of what I wanted to accomplish. Thank you! We use Wwise on a daily basis with a team of sound d...

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Audiokinetic.. | because words should move you…

At least they got Cheetara right…. What took you so long? We’ve been waiting for you…. No Hope for Celebrity Apprentice. September 15, 2011. The memories of softly spoken, cold tomb stones in a cemetery broken and now the door smashed open and in pours the snow, crystals of ice too delicate to know… but I kno… Why can’t I forget? Rate your MP – apparently in more ways than one…. June 1, 2011. Check it out, its www.sexymp.co.uk. Where you rate MPs in terms of how attractive you think they are. May 30, 2011.

audiokinetica.com audiokinetica.com

AudioKinetica – Audio-visual performance

Vana Pagan (2019) Tartu. EV100 Sajandi Lugu Tulevik (2018) Veneteater. Mechanical Piano (2015) KultuuriKatel. Audiokinetica is a union of creatively active and energetic people. We make different kinds of projects in the field of kinetics, music, theatre and visual art. Thanks to our unlimited creative potential we generate ideas that seem unreal at first but after a while they come to life thanks to inquisitive minds, skills and talents of our musicians, artists, engineers and producers.

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Audio Kinetic Branding - Home

Complete Post Production Audio for Viral Content. Maximizes viewer focus of viral branding content. Specific to your content. The AKB algorithm. Calculates lulls in sensory input. In other words, we find the exact spots your loses interest. We use the data to craft and deliver a comprehensive post-audio package that keeps your viewer watching. Your production values multiply exponentially as your content becomes experiential. An all-in-one audio solution. For viral branding content. Watch AKB in Action!

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Audio Kinetic Sculptures

Physics of the Structure. Friday, June 4, 2010. What's an Audio Kinetic Sculpture? Subscribe to: Posts (Atom). A physics project on audio kinetic sculptures. What's an Audio Kinetic Sculpture? Audio kinetic sculptures are sculptures that are comprised of an audio/sound component, and kinetic/movable components. The project was inspired by George Rhoads’ large scale projects. Whats an Audio Kinetic Sculpture? View my complete profile.