bearuwork.blogspot.com
熊阿寶工作MEMO: 【Unity4.4】使用SoundManager與NGUI做簡易播音樂工具
http://bearuwork.blogspot.com/2014/07/unity44soundmanagerngui.html
雜七雜八,程式碼、Unity、還有遊戲. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. UISlider slider; / 就是拿來做音量調整的Bar AudioClip music; / 要播放的音樂 UILabel buttonLabel; bool ReallyPlay = false; void Start(){ slider = GetComponent. EventDelegate.Add(slider.onChange, OnChangeSlider); UIButton btn = GameObject.Find("PlayButton").GetComponent. EventDelegate.Add(btn.onClick, OnPlayMusic); buttonLabel = GameObject.Find("PlayLabel").GetComponent. SoundManager的Play語法要改調用。比如說我使用的是Music SoundConnections Group:. 訂閱: 張貼留言 (Atom).
cjcat.blogspot.com
CJ's Blog: January 2011
http://cjcat.blogspot.com/2011_01_01_archive.html
Sunday, January 23, 2011. Moving to A New Blog. I’ve registered a new domain, and I've moved to a new blog. Future posts will be posted there. Posted by Allen Chou. Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. I've ...
cjcat.blogspot.com
CJ's Blog: May 2010
http://cjcat.blogspot.com/2010_05_01_archive.html
Tuesday, May 25, 2010. Example source can be found on the project homepage). You heard it. Stardust Particle Engine. A brand new 3D engine just released a couple of days ago. Awesome! The Flare3D extension for Stardust mainly consists of three initializers,. And two renderers,. Initializers work pretty much like the original. Initializer, only that they assign. Objects from Flare3D to the. Property, and they have to be used along with the. The first initializer creates new. Objects from a reference to a.
cjcat.blogspot.com
CJ's Blog: January 2010
http://cjcat.blogspot.com/2010_01_01_archive.html
Monday, January 25, 2010. Let's Shoot Some Stars with Stardust! Finally, my Stardust tutorial article has been published on ActiveTuts. They must have been very busy there at ActiveTuts , since I had waited one week after the submission of the article for an acknowledgement and another week before it got published. I'm planning on writing more articles in the future about custom initializers/actions/renderers, 3D particle effects, and XML serialization. Posted by Allen Chou. Friday, January 15, 2010.
cjcat.blogspot.com
CJ's Blog: Stardust 1.3 Released!
http://cjcat.blogspot.com/2011/01/stardust-13-released.html
Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. Posted by Allen Chou. January 7, 2011 at 7:50 PM. Just about when I was going to release my game, I found you. January 8, 2011 at 7:59 PM. January 9, 2011 at 1:15 AM.
cjcat.blogspot.com
CJ's Blog: My Weird Dream - Thriller Game Story Concept
http://cjcat.blogspot.com/2010/11/my-weird-dream-thriller-game-story.html
Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...
cjcat.blogspot.com
CJ's Blog: June 2010
http://cjcat.blogspot.com/2010_06_01_archive.html
Tuesday, June 22, 2010. I've started a new project called Shintaz, also named after one of my character. From the same series as Rusher. Shintaz is a scripting engine, consisted of a compiler and a virtual machine. As you may know, the virtual machine behind Flash Player is called ActionScript Virtual Machine (AVM), and the Shintaz Virtual Machine (SVM) is going to be running on AVM. That's right, a VM running on another VM. Same as Java Virtual Machine (JVM), SVM is a stack machine. There're also some o...
bearuwork.blogspot.com
熊阿寶工作MEMO: 七月 2014
http://bearuwork.blogspot.com/2014_07_01_archive.html
雜七雜八,程式碼、Unity、還有遊戲. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. 訂閱: 文章 (Atom). ViewPager PagerAdapter AsyncTask 讓讀圖更順利. Google 將逐步結束 Mac 與 Windows 版的 Chrome apps 支援. The Will Will Web. 如何修改 Visual Studio Code 內建的 TypeScript 版本. Eyes On Me *. 一本学习cocos2d的新书《Cocos2D权威指南》 - 子龙山人. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. 本部落格的所有著作接採用 創用 CC 姓名標示-非商業性-相同方式分享 3.0 台灣 授權條款. 65292;本人擁有智慧財產權,請勿任意轉載. 由 Blogger.
bearuwork.blogspot.com
熊阿寶工作MEMO: 個人簡介
http://bearuwork.blogspot.com/p/phpcsshtmljavascriptnscripterluavisualb.html
雜七雜八,程式碼、Unity、還有遊戲. 興趣:塗塗寫寫,興趣很廣泛。 專長:Object-C、CSS、HTML、JavaScript、JQuery、ActionScript3.0、ActionScript2.0、PHP、FLASH、XCODE、ANDROID;PhotoShop、SAI. 9679; 私立元智大學 資訊傳播系 互動科技組 已畢業. 9679; 國立台北商業技術學院 五專部 資訊管理科 已畢業. Name : Anna Soung. Country/City : Taiwan Taipei. Interests : Graffiti、Write Something. my interests r so extensive. 9679; Yuan Ze University - Information Communication (graduated). 9679; National Taipei College of Business - Information Management Department (graduated). 訂閱: 文章 (Atom). Eyes On Me *.
bearuwork.blogspot.com
熊阿寶工作MEMO: 關於SendMessage的筆記
http://bearuwork.blogspot.com/2014/11/sendmessage.html
雜七雜八,程式碼、Unity、還有遊戲. SendMessage(函式的字串); SendMessage(函式的字串,任意Object型態的參數); SendMessage(函式的字串,SendMessageOptions); SendMessage(函式的字串,任意Object型態的參數,SendMessageOptions);. 至於SendMessageOptions,最重要的功能就是告訴它「要不要報錯」! Public void OnGetMessage(string mess) { Debug.Log(MyName " : Hi! Void Start() { gameObject.SendMessage("OnGetMessage","send! SendMessageOptions.RequireReceiver); }. Void Start() { gameObject.SendMessageUpwards("OnGetMessage", "send from my child! 訂閱: 張貼留言 (Atom). The Will Will Web. Eyes On Me *.