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邦邦的部落格

很慶幸在 Macromedia/Adobe 的 Flash 發光發熱的這幾年間,我正好搭著順風車成就了我的職涯發展,該是將這兩個老骨董部落格關閉的時候了,畢竟裡面不管是 Flash 或 non-Flash 的文章 都過時已久,已無搜尋與參考價值。 Https:/ blog.xuite.net/ben19770209/ASBeginner. Http:/ blog.ben.idv.tw/. 需要留下聯絡方式嗎?我想或許再看到我以某種技術專家身分出現在網路上的機會看似不太大了,老了,呵呵! 仍留下我個人 FB 以防萬一吧:https:/ www.facebook.com/ben.rb.chang. 訂閱: 文章 (Atom). 浮水印主題 技術提供: Blogger.

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邦邦的部落格 | blog.ben.idv.tw Reviews
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很慶幸在 Macromedia/Adobe 的 Flash 發光發熱的這幾年間,我正好搭著順風車成就了我的職涯發展,該是將這兩個老骨董部落格關閉的時候了,畢竟裡面不管是 Flash 或 non-Flash 的文章 都過時已久,已無搜尋與參考價值。 Https:/ blog.xuite.net/ben19770209/ASBeginner. Http:/ blog.ben.idv.tw/. 需要留下聯絡方式嗎?我想或許再看到我以某種技術專家身分出現在網路上的機會看似不太大了,老了,呵呵! 仍留下我個人 FB 以防萬一吧:https:/ www.facebook.com/ben.rb.chang. 訂閱: 文章 (Atom). 浮水印主題 技術提供: Blogger.
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邦邦的部落格 | blog.ben.idv.tw Reviews

https://blog.ben.idv.tw

很慶幸在 Macromedia/Adobe 的 Flash 發光發熱的這幾年間,我正好搭著順風車成就了我的職涯發展,該是將這兩個老骨董部落格關閉的時候了,畢竟裡面不管是 Flash 或 non-Flash 的文章 都過時已久,已無搜尋與參考價值。 Https:/ blog.xuite.net/ben19770209/ASBeginner. Http:/ blog.ben.idv.tw/. 需要留下聯絡方式嗎?我想或許再看到我以某種技術專家身分出現在網路上的機會看似不太大了,老了,呵呵! 仍留下我個人 FB 以防萬一吧:https:/ www.facebook.com/ben.rb.chang. 訂閱: 文章 (Atom). 浮水印主題 技術提供: Blogger.

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邦邦的部落格: 2013 / 6 / 25 Adobe 部落客聚會

http://blog.ben.idv.tw/2013/07/2013-6-25-adobe.html

2013 / 6 / 25 Adobe 部落客聚會. 6 月 25 日晚上,參加 Adobe 部落客聚會,並請兩位遠道而來的傳教士,向我們大家就當天白天一整天的演講內容,作一次濃縮版的介紹。 一些工具的好用、噱頭,其實看久了也就習慣了,真正能幫得上我的功能,很少!不過這僅是對我而言,畢竟我的背景是程式設計師,所以我關注的議題比較偏向:若請 UI 美術設計使用這些華麗的工具所產出的素材,程式設計師可以如何使用?以及一些彼此間的工作流程等等的問題,譬如若美術設計師使用 "以拉" 的新功能產出網頁與 Copy CSS 後,若是向客戶提案過程中需要添加互動效果而請 RD 在這份 HTML 中撰寫一些 JS 後,當客戶要改視覺而請美術設計重新調整、重新輸出 HTML CSS,是否就表示 RD 也必須再重來一次?是否有可能將先前 RD 開發好的 HTML CSS JS 再匯入到 "以拉" 中處理...一直沒有時間對 Adobe CC 產品進行試用,原因:. 結果,程式碼編輯器竟然連 "語法提示" 都不正常? 以下這是 Adobe Flash CS 5.5 的畫面,. 訂閱: 張貼留言 (Atom).

2

邦邦的部落格: 使用 SecureSocket 連接 Socket Server - Part 2

http://blog.ben.idv.tw/2011/11/securesocket-socket-server-part-2.html

使用 SecureSocket 連接 Socket Server - Part 2. 繼上一篇 使用 SecureSocket 連接 Socket Server. 後,實際放到網路環境測試時,這才發現到,透過 SecureSocket 向 Socket Server 索取 policy file 時,也會經過編碼,所以 Socket Server 必須做些調整以支援此機制。 首先,先提供 flash 原始碼如下,與先前文章中的差別在於,分別使用了 open source 的 com.hurlant.crypto.tls.TLSSocket 與 SecureSocket 來作測試。 此外,Proc2() 中,是以 SslStream 處理資料,所以若從這裡能正常解碼出的資料就表示送來的資料有編碼加密過,證明 flash 使用 SecureSocket 要求 policy file 時是有 SSL 的。 Xml version= "1.0 "? Cross-domain-policy allow-access-from domain= "* " to-ports= "* " / /cross-domain-...

3

邦邦的部落格: 使用 SecureSocket 連接 Socket Server

http://blog.ben.idv.tw/2011/11/securesocket-socket-server.html

使用 SecureSocket 連接 Socket Server. 繼上一篇 使用 SecureSocket 連接 HTTPS. 後,接下來要測試的是連接 SSL Socket Server。 將上一篇,幫 IIS 安裝的 self-signed certification,匯出 private key 的 *.pfx 檔案 "借" 來使用:. 在要執行 socket server 的環境中,安裝 *.pfx,點兩下進行安裝~. 以下,我會先以精靈決定的預設位置進行安裝 (會被安裝到 "個人憑證"),後續也將會遇到一些問題,說明後,會再改將憑證安裝到 "受信任的根憑證授權單位" 以解決下面幾個問題。 安裝後,可於 主控台 (執行 mmc.exe 可叫出) 中,新增管理單元:"憑證",可進行管理作業:. 剛提到,預設這個自己簽名的憑證會被安裝到 "個人" 中,若你需要將他移到 "受信任的根憑證授權單位",只要將此憑證 "拖曳" 到不同分類下即可。 接下來要開發 socket server,這裡我直接使用 MSDN 提供的範例:. 1) { break; } } while (bytes! 0); retu...

4

邦邦的部落格: 2012/12/2 艋舺馬拉松初馬達陣

http://blog.ben.idv.tw/2012/12/2012122.html

12月2日,我完成了人生中第一場全程馬拉松 (42.195 公里),從早上 6:00:00 開始,花了 5:57:17,終於在 12 點以前,六小時活動截止前三分鐘內抵達終點,拿到完跑獎勵。 今年以前,我將 "全馬" 視為人生的目標,認為遲早會去跑一次,時間點放在更遠的將來可能有比較多時間可以練習的時候,可能當時已經退休、小孩已經長大。沒有想到今年年初,同事 Eddie 傳來一項資訊,年底的艋舺馬拉松是許多人初馬 (第一次跑全馬) 的選擇賽事,因為可以得到一座小獎盃。事實上小獎盃還不是我的真實動機,我的真實動機是記憶中以前是我邀 Eddie 開始跑半馬的,而且他的成績只比我快一點點而已,沒有想到才一年左右的時間已經是他回過頭來邀我跑全馬了,所以我當然要拼一口氣試試看,希望能跟著他進入下一個級數。 鋒面影響,今(2)日北部地區及基隆北海岸有局部大雨 發生的機率,請注意瞬間大雨及強陣風;連日降雨,山區請慎 防坍方及落石。 這場賽事的補給品也與半馬很不相同,水、運動飲料當然也有,後來還出現熱茶、熱豆漿,水果有香蕉與柑橘,零食有...時間大約來到 5 小時左右,我的手機沒電了,所以接...最後不到半個小時的時間...

5

邦邦的部落格: 使用 Adobe AIR 2 開發 Socket Server 應用

http://blog.ben.idv.tw/2011/10/adobe-air-2-socket-server.html

使用 Adobe AIR 2 開發 Socket Server 應用. 曾有一個機會,去參觀了某科大的畢展,看到學生使用 Flash 作多人連線遊戲時,使用的技術仍是透過 web server 來廣播訊息,然而 http 是 stateless,並不是真正的即時廣播,而是需要仰賴每個 flash client "定期" 向 web server 撈更新的資料來呈現。 首先,server 使用 Adobe AIR 的專案開發;server 端的使用者介面,通常也不太需要甚麼介面,大多是管理工具或報表,這裡僅提供 "連線" 按鈕與 log 訊息畫面:. Xml version="1.0" encoding="utf-8"? CDATA[ import mx.events.FlexEvent; protected function windowedapplication1 creationCompleteHandler(event:FlexEvent):void { this.nativeWindow.addEventListener(Event.CLOSING, on...Package server { ...

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熊阿寶工作MEMO: 【Unity4.4】使用SoundManager與NGUI做簡易播音樂工具

http://bearuwork.blogspot.com/2014/07/unity44soundmanagerngui.html

雜七雜八,程式碼、Unity、還有遊戲. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. UISlider slider; / 就是拿來做音量調整的Bar AudioClip music; / 要播放的音樂 UILabel buttonLabel; bool ReallyPlay = false; void Start(){ slider = GetComponent. EventDelegate.Add(slider.onChange, OnChangeSlider); UIButton btn = GameObject.Find("PlayButton").GetComponent. EventDelegate.Add(btn.onClick, OnPlayMusic); buttonLabel = GameObject.Find("PlayLabel").GetComponent. SoundManager的Play語法要改調用。比如說我使用的是Music SoundConnections Group:. 訂閱: 張貼留言 (Atom).

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CJ's Blog: January 2011

http://cjcat.blogspot.com/2011_01_01_archive.html

Sunday, January 23, 2011. Moving to A New Blog. I’ve registered a new domain, and I've moved to a new blog. Future posts will be posted there. Posted by Allen Chou. Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. I've ...

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: May 2010

http://cjcat.blogspot.com/2010_05_01_archive.html

Tuesday, May 25, 2010. Example source can be found on the project homepage). You heard it. Stardust Particle Engine. A brand new 3D engine just released a couple of days ago. Awesome! The Flare3D extension for Stardust mainly consists of three initializers,. And two renderers,. Initializers work pretty much like the original. Initializer, only that they assign. Objects from Flare3D to the. Property, and they have to be used along with the. The first initializer creates new. Objects from a reference to a.

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: January 2010

http://cjcat.blogspot.com/2010_01_01_archive.html

Monday, January 25, 2010. Let's Shoot Some Stars with Stardust! Finally, my Stardust tutorial article has been published on ActiveTuts. They must have been very busy there at ActiveTuts , since I had waited one week after the submission of the article for an acknowledgement and another week before it got published. I'm planning on writing more articles in the future about custom initializers/actions/renderers, 3D particle effects, and XML serialization. Posted by Allen Chou. Friday, January 15, 2010.

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: Stardust 1.3 Released!

http://cjcat.blogspot.com/2011/01/stardust-13-released.html

Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. Posted by Allen Chou. January 7, 2011 at 7:50 PM. Just about when I was going to release my game, I found you. January 8, 2011 at 7:59 PM. January 9, 2011 at 1:15 AM.

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: My Weird Dream - Thriller Game Story Concept

http://cjcat.blogspot.com/2010/11/my-weird-dream-thriller-game-story.html

Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: June 2010

http://cjcat.blogspot.com/2010_06_01_archive.html

Tuesday, June 22, 2010. I've started a new project called Shintaz, also named after one of my character. From the same series as Rusher. Shintaz is a scripting engine, consisted of a compiler and a virtual machine. As you may know, the virtual machine behind Flash Player is called ActionScript Virtual Machine (AVM), and the Shintaz Virtual Machine (SVM) is going to be running on AVM. That's right, a VM running on another VM. Same as Java Virtual Machine (JVM), SVM is a stack machine. There're also some o...

bearuwork.blogspot.com bearuwork.blogspot.com

熊阿寶工作MEMO: 七月 2014

http://bearuwork.blogspot.com/2014_07_01_archive.html

雜七雜八,程式碼、Unity、還有遊戲. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. 訂閱: 文章 (Atom). ViewPager PagerAdapter AsyncTask 讓讀圖更順利. Google 將逐步結束 Mac 與 Windows 版的 Chrome apps 支援. The Will Will Web. 如何修改 Visual Studio Code 內建的 TypeScript 版本. Eyes On Me *. 一本学习cocos2d的新书《Cocos2D权威指南》 - 子龙山人. 12304;Unity4.4】使用SoundManager與NGUI做簡易播音樂工具. 本部落格的所有著作接採用 創用 CC 姓名標示-非商業性-相同方式分享 3.0 台灣 授權條款. 65292;本人擁有智慧財產權,請勿任意轉載. 由 Blogger.

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熊阿寶工作MEMO: 個人簡介

http://bearuwork.blogspot.com/p/phpcsshtmljavascriptnscripterluavisualb.html

雜七雜八,程式碼、Unity、還有遊戲. 興趣:塗塗寫寫,興趣很廣泛。 專長:Object-C、CSS、HTML、JavaScript、JQuery、ActionScript3.0、ActionScript2.0、PHP、FLASH、XCODE、ANDROID;PhotoShop、SAI. 9679; 私立元智大學 資訊傳播系 互動科技組 已畢業. 9679; 國立台北商業技術學院 五專部 資訊管理科 已畢業. Name : Anna Soung. Country/City : Taiwan Taipei. Interests : Graffiti、Write Something. my interests r so extensive. 9679; Yuan Ze University - Information Communication (graduated). 9679; National Taipei College of Business - Information Management Department (graduated). 訂閱: 文章 (Atom). Eyes On Me *.

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熊阿寶工作MEMO: 關於SendMessage的筆記

http://bearuwork.blogspot.com/2014/11/sendmessage.html

雜七雜八,程式碼、Unity、還有遊戲. SendMessage(函式的字串); SendMessage(函式的字串,任意Object型態的參數); SendMessage(函式的字串,SendMessageOptions); SendMessage(函式的字串,任意Object型態的參數,SendMessageOptions);. 至於SendMessageOptions,最重要的功能就是告訴它「要不要報錯」! Public void OnGetMessage(string mess) { Debug.Log(MyName " : Hi! Void Start() { gameObject.SendMessage("OnGetMessage","send! SendMessageOptions.RequireReceiver); }. Void Start() { gameObject.SendMessageUpwards("OnGetMessage", "send from my child! 訂閱: 張貼留言 (Atom). The Will Will Web. Eyes On Me *.

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邦邦的部落格

很慶幸在 Macromedia/Adobe 的 Flash 發光發熱的這幾年間,我正好搭著順風車成就了我的職涯發展,該是將這兩個老骨董部落格關閉的時候了,畢竟裡面不管是 Flash 或 non-Flash 的文章 都過時已久,已無搜尋與參考價值。 Https:/ blog.xuite.net/ben19770209/ASBeginner. Http:/ blog.ben.idv.tw/. 需要留下聯絡方式嗎?我想或許再看到我以某種技術專家身分出現在網路上的機會看似不太大了,老了,呵呵! 仍留下我個人 FB 以防萬一吧:https:/ www.facebook.com/ben.rb.chang. 訂閱: 文章 (Atom). 浮水印主題 技術提供: Blogger.

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