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Levitation

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Levitation | blog.rayer.idv.tw Reviews
<META>
DESCRIPTION
Muhahaha
<META>
KEYWORDS
1 levitation
2 blog
3 archives
4 about me
5 google
6 twitter
7 github
8 sourceforge綑綁第三方軟體引發嚴重爭議
9 在幾天以前, sourceforge
10 顯然這些付費嵌入的程式,是他們一個很重要的收入 以及詐騙的來源
CONTENT
Page content here
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levitation,blog,archives,about me,google,twitter,github,sourceforge綑綁第三方軟體引發嚴重爭議,在幾天以前, sourceforge,顯然這些付費嵌入的程式,是他們一個很重要的收入 以及詐騙的來源,老實講,如果嵌入者是這些專案的擁有者,我還不會那麼在意,不過看起來這次sourceforge對開發者來講,損失的信心恐怕很難再回來了,延伸閱讀 他連nmap都敢動耶,舊文回收 oauth with android,有興趣的朋友可以看看,跟 這邊
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Levitation | blog.rayer.idv.tw Reviews

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與食人魔獸之間的恩怨情仇: TegraNsight、JNI與android.library的恩怨情仇…

http://makedreamvsogre.blogspot.com/2014/11/tegransightjniandroidlibrary.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. TegraNsight、JNI與android.library的恩怨情仇…. 放在其他Lib相依的時候,會造成無法call到所對應JNI函式的Bug。另一方面,自. 進來一起編譯。編成JAR檔來引用是個好方法,但是如果所參照的Java Library有. 法呢?「要怎麼做哩?要怎麼做哩?」. 1參照http:/ developer.android.com/tools/projects/projects-cmdline.html,理解Command設定. 2project.properties的檔案為下了Command所產生的Project.Property,沒辦法直接更改,改了除. 3建立Android Lib Project(含JAVA,所用到的JNI及相關的static lib到SO裡). A使用GenerateLibProject.bat產生ndk-build base的專案(Library專案). 1建立Tegra Nsight APP(Android Application with Native code)專案,並使用.

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: Tegra NSight與Visiual Sudio的恩怨情仇…

http://makedreamvsogre.blogspot.com/2014/11/tegra-nsightvisiual-sudio.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. Tegra NSight與Visiual Sudio的恩怨情仇…. 最近在使用新版的Tegra NSight並將Visiual Sudio版本從2010升級到2012時,發生了一些問. 題,是Tegra NSight的糾葛還是Visual Studio的糾纏呢? Tadp-3.0r4-windows.exe在非Tegra Base Device無法在非Tegra Base的Device除錯Java(功能好像. 有鎖住)。tadp-3.0r3-windows.exe則沒有這個問題,不過好像沒辦法在Visual studio 2012正編. 1使用Tegra Base Device來進行除錯,但要注意這個Device是否有支援,可能在較新的機器會. 有支援(GL OES depth texture support. Most notably, Tegra-based Android devices do not have. It, so shadows are not supported there.). 訂閱: 張貼留言 (Atom).

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: Android作業系統的screen record功能

http://makedreamvsogre.blogspot.com/2015/03/anroidscreen-record.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. Android screen record一直是比較麻煩的問題,現在anroid4.4版之後,增加了screen record的功能,實測試,效能超棒…. Call this command to start record,. The ANDROID HOME argument example-C: NVPACK android-sdk-windows. Call %ANDROID HOME% platform-tools adb.exe shell screenrecord /sdcard/INSERT-FILE-NAME.mp4. Ctrl C is Stop record. How to record your screen on Android 4.4 KitKat. 訂閱: 張貼留言 (Atom). Last of the Wild. 3D線上遊戲製作軟體 - 玩家版(MMOGC3D)-勇者大人. 圖片視窗範本. 技術提供: Blogger.

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: Cocos2d-x3.4+MyGUI+動態字緩存處理+Spine

http://makedreamvsogre.blogspot.com/2015/03/cocos2d-x34myguispine.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. Cocos2d-x3.4 MyGUI 動態字緩存處理 Spine. Cocos2d-x的GUI Solution一直不是很緩定,最有名氣的是CocosBuilder及Cocostudio,但這兩個GUI系統都沒有內建的動態字緩存處理。 自己之前有整合Ogre3D及MyGUI的動態字緩存處理,由於目前工作需要用到Cocos2d-x,於是踏上了在Cocos2d-x下,實作動態字緩存處理(以MyGUI Cocos2d-x' CustomRenderCommand為基底)之旅。 Node架構不是問題,那是很多引擎普遍使用的架構,主要是cocos2d之前是架構在object-c,所以使用了auto relase的觀念,它有點像c 的shard point,但性質又不完全相同,使用不好的話,很容易造成memory leak。 訂閱: 張貼留言 (Atom). Last of the Wild. 3D線上遊戲製作軟體 - 玩家版(MMOGC3D)-勇者大人. 圖片視窗範本. 技術提供: Blogger.

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: Tegra Nsight base Cocos-x Visual Studio專案建製心得分享

http://makedreamvsogre.blogspot.com/2014/11/tegra-nsight-base-cocos-x-visual-studio.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. Tegra Nsight base Cocos-x Visual Studio專案建製心得分享. 12288; 由於不想把執行cocos命令所產生出來不乾淨的專案全部上版本控管(. 超過300 magabytes),並為了之後程式碼共用及方便維護,於是踏上了客製化建製. 在Visual Studio進行C Source Code除錯. 在Visual Studio進行Java Source Code除錯. 乾淨地將Cocos-x SDK及User APP切割Source Code及專案設定,以方便進行版本控管及. 下載並安裝Nevdia Tegra Nsight(使用版本為tadp-3.0r3-windows.exe). 在NVPACK android-sdk-windows Folder下執行SDK Manager.exe,並下載Android API 10. 下載Cocos2d SDK(使用版本為cocos2d-x-3.3rc0,cocos2d-x-3.2似乎Build Android專案有. B設定User自定函式庫程式碼路徑&#6528...

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: Render MyGUI in Cocos2d

http://makedreamvsogre.blogspot.com/2015/02/render-mygui-in-cocos2d.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. Render MyGUI in Cocos2d. 許多Cocos2d的開發者,通常是以ccbi及cocos studio開發GUI,但ccbi目前只能在mac下的xcode編輯,而cocos studio剛剛出來,目前穩定性及功能還有待強化…有沒有其他的選擇呢? 筆者目前以整合MyGUI至Cocos2d的方式來處理,基本上只要寫自己的Cocos2d RenderManager(Render Platform即可),MyGUI的核心程式碼不要需改任何一行即可整合至Cocos2d,我自己是只有處理Cocos2d custom render command及implement load image的部份就好。 訂閱: 張貼留言 (Atom). Last of the Wild. 3D線上遊戲製作軟體 - 玩家版(MMOGC3D)-勇者大人. 圖片視窗範本. 技術提供: Blogger.

makedreamvsogre.blogspot.com makedreamvsogre.blogspot.com

與食人魔獸之間的恩怨情仇: 刀塔Like技能編輯器實作…

http://makedreamvsogre.blogspot.com/2015/06/like.html

遊戲引擎研發,遊戲開發,遊戲程式,3D程式,Ogre3d. 最近迷上刀塔類的遊戲,其中技能是讓我最感興趣的部份,於是寫了一個技能編輯器來向它致敬…. Cocos2d-x 3.4 final. 使用Command queue的方式來處理技能的相關資料,透過組合不同的Command及執行順序的控制可組合成不同的技能。 以刀塔的光法為例,一開始先測試一下普攻的部份,之後再編輯一個光法的大招(集氣攻擊),並加入施法Combo的部份,呼叫出隕石,最後再召喚出Infernal。 相關測試資料出自於刀塔傳奇,如果有問題,請通知,我會自行砍掉這篇文章及相關影片。 非常给力, 我们也在做一款刀塔like的游戏, 也想做这样一款编辑器, 可是一直没有搞定是 MFC cocos 还是 qt cocos 这样的选择! 我是不用考慮這部份,因為我算是MFC的老手,這個編輯器大概做了二周的工作時間。qt則不知道要做多久。 訂閱: 張貼留言 (Atom). Last of the Wild. 3D線上遊戲製作軟體 - 玩家版(MMOGC3D)-勇者大人. 圖片視窗範本. 技術提供: Blogger.

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June 15, 2015. 啟動了一項頗具爭議性的政策 : 他們擅自 接管 了一些他們認為 被遺棄 的,本來在SourceForge host的軟體,重新包裝了installer並且植入了第三方軟體,比方說惡名昭彰的MacKeeper等等。 最早發現這事情的專案擁有者是Gimp for Windows,這引發了開源社群的全面.暴怒(該用這個形容詞嗎),比分說NotePad 作者就憤怒地把專案完全從SourceFor遷出去。 Such a shameless policy should be condemned, and the Notepad project will move entirely out of SourceForge. 不過,明目張膽的 接管 他們認定 被遺棄 的軟體來玩這套,倒是真正的引發了眾怒。 April 12, 2015. 淺談OAuth in Android - 以Plurk為例子. 用這組Request Token, callback組合成一個網址,讓使用者進入該網址認證。 MainProvider.retrieveAccessToken(mainConsumer,...

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