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blog.runevision.com

runevision blog

The projects and visions of programmer and designer Rune Skovbo Johansen.

http://blog.runevision.com/

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The projects and visions of programmer and designer Rune Skovbo Johansen.
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runevision blog | blog.runevision.com Reviews

https://blog.runevision.com

The projects and visions of programmer and designer Rune Skovbo Johansen.

INTERNAL PAGES

blog.runevision.com blog.runevision.com
1

runevision blog: January 2015

http://blog.runevision.com/2015_01_01_archive.html

Creative Programmer and Designer. Primer on Repeatable Random Numbers. Jan 1, 2015 in game development. If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you'll need the random numbers to be repeatable. Why would you want to repeat the same result more than once? Ability to revisit the same level/world. For example a certain level/world can be created from a specific seed.

2

runevision blog: May 2013

http://blog.runevision.com/2013_05_01_archive.html

Creative Programmer and Designer. Rolling Grids for Infinite Worlds. May 2, 2013 in eas. I want to share how I do the rolling grids I use in The Cluster that in essence acts as infinite 2D arrays. Originally, my procedural game The Cluster ( you can read all the posts about The Cluster here. An infinite grid could be implemented as a dictionary, but dictionaries have a large overhead. I wanted performance that was much closer to a regular 2D array. A rolling grid is. When creating the grid you'll need to...

3

runevision blog: Primer on Repeatable Random Numbers

http://blog.runevision.com/2015/01/primer-on-repeatable-random-numbers.html

Creative Programmer and Designer. Primer on Repeatable Random Numbers. Jan 1, 2015 in game development. If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you'll need the random numbers to be repeatable. Why would you want to repeat the same result more than once? Ability to revisit the same level/world. For example a certain level/world can be created from a specific seed.

4

runevision blog: September 2013

http://blog.runevision.com/2013_09_01_archive.html

Creative Programmer and Designer. Sep 22, 2013 in eas. One of the problems you'll face when creating an infinite procedurally generated world is that your procedural algorithm is not completely context-free: For example, some block might need to know about neighboring blocks. The neighboring pixels or data isn't available there since it isn't loaded/generated yet. The layer-based approach I describe in this post and video is a way to address this issue. Are the most flexible and what I've been using the ...

5

runevision blog: August 2014

http://blog.runevision.com/2014_08_01_archive.html

Creative Programmer and Designer. Impressions and thoughts on VR and presence. Aug 31, 2014 in game development. Two weeks ago I was a week in Seattle for Unity's Unite conference. While in the city, I also had a chance to visit the Valve. Offices and try out their famous VR demos. The headset we tried was the one using QR codes. To track alignment - not the newer "polka dots" headset. The room I was in was very similar to this one. Obligatory picture posing with a sentry turret. Was the cause. The d...

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runevision.com runevision.com

runevision - Multimedia & Games   

http://runevision.com/multimedia

Creative Programmer and Designer. Red and White (Reversi). Below you can find pages dedicated to various computer games I've worked on, both in teams and on my own. There is also a page dedicated to websites I've designed and a few other multimedia-related pages. Tech to make characters walk and run on any uneven terrain. A fun platform game with a twist, set in a cardboard world with two sides. Fun and rough 3D ball game with AI robots, set in the future. Red and White (Reversi). Red and White (Reversi).

runevision.com runevision.com

runevision - POV-Ray Resources (POV-Ray)   

http://runevision.com/3d

Creative Programmer and Designer. Between 1998 and 2008 spent a lot of time creating 3D graphics using the excellent freeware ray-tracer POV-Ray (see the links below). I've preferred to write my scenes in POV-Ray code rather than making them with a graphical-interfaced polygon-based modeler. For the images and animations I made with POV-Ray, check out the Graphics and Animation sections of the website. The pages here are resources for use with POV-Ray. Explains the basics of how blobs in POV-Ray work.

runevision.com runevision.com

runevision - Animations   

http://runevision.com/3d/anims

Creative Programmer and Designer. This animation gallery contains a few real, finished animations, but mostly it contains a lot of technical and visual animation experiments. Except where otherwise noted, I make all my animations with the free raytracer POV-Ray. The sound bit if from the track "Technologic" by Daft Punk on their album "Human After All". The Funny UFO Animation. The Funny UFO Animation" aka "3D Sound Test" aka "Rune's first animation that actually has a story line". I bought a hologram pr...

runevision.com runevision.com

runevision - About runevision   

http://runevision.com/about

Creative Programmer and Designer. My website runevision is both a portfolio of my latest works and a showcase of a life's worth of creative hobbies. All aspects of multimedia are covered here, from graphics, animation, and sound to programming and interaction. I also try to contribute a bit where I can with tools and tips. I've developed some frameworks for Unity and POV-Ray, written various tutorials, and some of my artwork has source code available. Have a look around!

runevision.com runevision.com

runevision - Graphics   

http://runevision.com/graphics

Creative Programmer and Designer. Here you can see all my best graphics and 3D images. Instead of sticking to a certain style, I make many different types of images such as abstract, fantasy, realistic, visual illusions, and much more. The 3D images are made with POV-Ray. I write them in POV-Ray code without use of any modeling tools. You can download the source code for most those. The non-3D works are made in Paint Shop Pro. Enjoy, and leave a comment if you like. Metal and Flowers - Overview. Fractal ...

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Creative Programmer and Designer. Jan 30, 2018 in Eye of the Temple. It seems like I didn't blog since July. How scandalous! Well, here's an update on what I worked on for Eye of the Temple. Presented as a series of tweets, because that's what I have time for. Add blockers seem to sometimes randomly block some of the embedded tweets for some reason. What do you think of this new environment art for the backdrop of the temple that weve been working on? 8212; Stereolabs (@Stereolabs3D) September 16, 2017.

blog.runfaces.com blog.runfaces.com

Runfaces.com

We are proud to announce the official launch of Runfaces on Windows Phone! Download the app - http:/ www.windowsphone.com/en-us/store/app/runfaces/a319ab5f-9ca1-4cbd-af57-a7d751dedc30. Runfaces is a video sharing platform for musicians. Our latest update for. Download the app from AppStore -. Https:/ itunes.apple.com/us/app/runfaces/id598461217? We’re proud to announce the release of our new redesigned iPhone app! Become one of our first beta users! Anton and Alex (Runfaces Co-Founders). Video of the day.

blog.runfasta.com blog.runfasta.com

Run Fasta - Running Tips and Stories

Sunday, March 27, 2011. Ran 23 miles today with w/roughly 400 feet of elevation gain btwn miles 18 and 21. Was really nice to soak feet in ocean at La Jolla Shores afterwards. Brings the total weekend miles to 33. Now relaxing with Lynn at home in San Diego enjoying the sun, view, and happy to be done with my last "long" run before Boston. Only 22 more days.wahoo! Saturday, March 26, 2011. 23 More Days Until Boston Marathon - April 18, 2011. Tuesday, November 9, 2010. New PR at the NYC Marathon! Starting...

blog.runfla.com blog.runfla.com

Runfla

The official Runfla blog. Miércoles, Julio 25, 2012. Configurar como página de inicio en Internet Explorer. Publicado el 21:48 Enlace permanente ∞. Iquest;Y mi página de inicio en Chrome? Chrome es el navegador web que más crece en numero de usuarios con respecto a la competencia. Y no me extraña es una navegador fabuloso, por su velocidad en equipos antiguos y sencillez de uso. Como en todo articulo siempre aparece un pero. Aquí va. Configurar como pagina de inicio en Chrome ↵. Lunes, Julio 23, 2012.

blog.runfola-photography.com blog.runfola-photography.com

Runfola Photography

Sunday, August 18, 2013. In the last few minutes before the event, final adjustments were made on cameras and settings were double- and triple-checked. There was a brief moment of silence as the sun came into view around one of the pylons at the end of the pier. Suddenly, like several machine guns all firing simultaneously, the soft sound of camera shutters clicking filled the air for the next five minutes. Yes, we will all meet again in nine months :). My Scripps Pier-henge photograph! Links to this post.

blog.runform.com blog.runform.com

RUNform.com - official blog

RUNform.com - official blog. Automatic video analyses of your running style from your phone. Most runners pick-up bad running habits that slow them down and hurt their bodies. So we need to find a way how to provide professional help to identify those mistakes and help runners building up their perfect form. RUNform.com is out for testing. Apr 1st, 2014. Mar 21st, 2014.