
RUNEVISION.COM
runevision - Website of Rune Skovbo JohansenPart of runevision, my website with my game and multimedia projects, 2D and 3D graphics and animations, tutorials and tools, stereograms, and much more.
http://www.runevision.com/
Part of runevision, my website with my game and multimedia projects, 2D and 3D graphics and animations, tutorials and tools, stereograms, and much more.
http://www.runevision.com/
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Rune S. Johansen
Rune Johansen
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Larsen Data ApS
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runevision - Website of Rune Skovbo Johansen | runevision.com Reviews
https://runevision.com
Part of runevision, my website with my game and multimedia projects, 2D and 3D graphics and animations, tutorials and tools, stereograms, and much more.
runevision blog
Creative Programmer and Designer. Jan 30, 2018 in Eye of the Temple. It seems like I didn't blog since July. How scandalous! Well, here's an update on what I worked on for Eye of the Temple. Presented as a series of tweets, because that's what I have time for. Add blockers seem to sometimes randomly block some of the embedded tweets for some reason. What do you think of this new environment art for the backdrop of the temple that weve been working on? 8212; Stereolabs (@Stereolabs3D) September 16, 2017.
runevision - About runevision
http://runevision.com/about
Creative Programmer and Designer. My website runevision is both a portfolio of my latest works and a showcase of a life's worth of creative hobbies. All aspects of multimedia are covered here, from graphics, animation, and sound to programming and interaction. I also try to contribute a bit where I can with tools and tips. I've developed some frameworks for Unity and POV-Ray, written various tutorials, and some of my artwork has source code available. Have a look around!
runevision - Animations
http://runevision.com/3d/anims
Creative Programmer and Designer. This animation gallery contains a few real, finished animations, but mostly it contains a lot of technical and visual animation experiments. Except where otherwise noted, I make all my animations with the free raytracer POV-Ray. The sound bit if from the track "Technologic" by Daft Punk on their album "Human After All". The Funny UFO Animation. The Funny UFO Animation" aka "3D Sound Test" aka "Rune's first animation that actually has a story line". I bought a hologram pr...
runevision - Graphics
http://runevision.com/graphics
Creative Programmer and Designer. Here you can see all my best graphics and 3D images. Instead of sticking to a certain style, I make many different types of images such as abstract, fantasy, realistic, visual illusions, and much more. The 3D images are made with POV-Ray. I write them in POV-Ray code without use of any modeling tools. You can download the source code for most those. The non-3D works are made in Paint Shop Pro. Enjoy, and leave a comment if you like. Metal and Flowers - Overview. Fractal ...
runevision - Multimedia & Games
http://runevision.com/multimedia
Creative Programmer and Designer. Red and White (Reversi). Below you can find pages dedicated to various computer games I've worked on, both in teams and on my own. There is also a page dedicated to websites I've designed and a few other multimedia-related pages. Tech to make characters walk and run on any uneven terrain. A fun platform game with a twist, set in a cardboard world with two sides. Fun and rough 3D ball game with AI robots, set in the future. Red and White (Reversi). Red and White (Reversi).
runevision - POV-Ray Resources (POV-Ray)
http://runevision.com/3d
Creative Programmer and Designer. Between 1998 and 2008 spent a lot of time creating 3D graphics using the excellent freeware ray-tracer POV-Ray (see the links below). I've preferred to write my scenes in POV-Ray code rather than making them with a graphical-interfaced polygon-based modeler. For the images and animations I made with POV-Ray, check out the Graphics and Animation sections of the website. The pages here are resources for use with POV-Ray. Explains the basics of how blobs in POV-Ray work.
TOTAL PAGES IN THIS WEBSITE
5
Play FLIPSIDE - ABOUT TEAM 3
http://www.playflipside.com/aboutteam3.php
FLIPSIDE was created by Team 3 in May 2007 as the first of two game productions arranged by the National Academy of Digital, Interactive Entertainment. The team consisted of students from eight different universities and art schools throughout Denmark. Five other games were created by five other teams during this month - we recommend you check them out! Those are the members of Team 3:. Contact info: hide all. The National Film School of Denmark. University of Aalborg, Multimedia. The Animation Workshop,...
Demos | one tiny leap
https://onetinyleap.wordpress.com/demos
I don't mean to sound like I'm arrogant or anything, but I like totally hacked the Gibson. Setting up an agent. This demo shows the current state of my top-down stealth game. It also demonstrates the SimpleSteer version 0.62, my AI steering solution for Unity. I’m responsible for the basic modelling and scene set up. The goal was to get an idea for the feel of the camera angle, the detail needed on the 3D models, and the ability of the AI agents to maneuver in such an environment. Mainly for input states.
runevision blog: December 2014
http://blog.runevision.com/2014_12_01_archive.html
Creative Programmer and Designer. The Cluster 2014 Retrospective. Dec 18, 2014 in game development. The development of my exploration game The Cluster, that I'm creating in my spare time, marches ever onwards, and 2014 saw some nice improvements to it. Let's have a look back in the form of embedded tweets from throughout the year with added explanations. Worlds and world structure. 8212; Rune Skovbo Johansen (@runevisioncom) May 18, 2014. 8212; Rune Skovbo Johansen (@runevisioncom) September 13, 2014.
runevision blog: April 2012
http://blog.runevision.com/2012_04_01_archive.html
Creative Programmer and Designer. Still making that Cluster game. Apr 23, 2012 in eas. Though I haven't posted about it for the good part of a year, I haven't dropped my game The Cluster. Google AI Challenge ended up taking up quite some time last fall and after that was a period where I was preoccupied with other things, but I've recently gotten some new ideas and enthusiasm for continuing this long-running spare time project. Stay tuned. Links to this post. Still making that Cluster game.
runevision blog: June 2014
http://blog.runevision.com/2014_06_01_archive.html
Creative Programmer and Designer. Substance Designer - Impressions. Jun 24, 2014 in game development. For the past two weeks I've been trying out and evaluating Substance Designer in some of my spare time. Substance Designer is a tool for generating procedural materials. Really what this means is that it generates a set of procedural textures (such as diffuse map, normal map, specular map, and others) which many tools can then combine into a material. Illustrative image from the Allegorithmic website.
runevision blog: The Cluster 2014 Retrospective
http://blog.runevision.com/2014/12/the-cluster-2014-retrospective.html
Creative Programmer and Designer. The Cluster 2014 Retrospective. Dec 18, 2014 in game development. The development of my exploration game The Cluster, that I'm creating in my spare time, marches ever onwards, and 2014 saw some nice improvements to it. Let's have a look back in the form of embedded tweets from throughout the year with added explanations. Worlds and world structure. 8212; Rune Skovbo Johansen (@runevisioncom) May 18, 2014. 8212; Rune Skovbo Johansen (@runevisioncom) September 13, 2014.
runevision blog: February 2013
http://blog.runevision.com/2013_02_01_archive.html
Creative Programmer and Designer. Technologies in my Procedural Game The Cluster. Feb 17, 2013 in eas. This post is about The Cluster, my 2.5D platform game under development with focus on non-linear exploration, set in a big, continuous world. You can read all the posts about The Cluster here. In this post I'm creating an overview of the different technical aspects of The Cluster and listing links to posts I've written in each area. I'm also describing areas I haven't written about (yet). The enemies in...
evilsuperbrain.com - links
http://www.evilsuperbrain.com/links.php?bgID=4
Art community with over 28 million artworks, check my gallery. Possibly the best POV artist in the world. Good POV source code and nice pictures. More POV source and pictures. My favourite comic book artist. How to draw manga. Check out the Strong Bad e-mails. They don't just do badgers. Sometimes this falls flat, sometimes. I used to listen to this almost constantly at work. Sharp sarcastic disection of games. The free renderer I use for my pictures. Some nice extensions to POV. Crazy Aaron's Putty World.
runevision blog: August 2014
http://blog.runevision.com/2014_08_01_archive.html
Creative Programmer and Designer. Impressions and thoughts on VR and presence. Aug 31, 2014 in game development. Two weeks ago I was a week in Seattle for Unity's Unite conference. While in the city, I also had a chance to visit the Valve. Offices and try out their famous VR demos. The headset we tried was the one using QR codes. To track alignment - not the newer "polka dots" headset. The room I was in was very similar to this one. Obligatory picture posing with a sentry turret. Was the cause. The d...
TOTAL LINKS TO THIS WEBSITE
101
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Blog de runevie - l'amour noir - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Blog dedié a une fille trés special que j'adore. Mise à jour :. Toi qui ma ten manqué que j'aime encore tu. Abonne-toi à mon blog! Toi qui ma ten manqué que j'aime encore tu a trouvé l'amour aupré d'un autre je m'en remetré mais sache que si tu a besoin d'aide je serai toujour la. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le dimanche 30 novembre 2008 08:11. Puis des sen...
Runevillage.net
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runevision - Website of Rune Skovbo Johansen
Creative Programmer and Designer. Info about my projects, and other thoughts and ramblings. Multimedia and game projects I have worked on. Graphics and 3D rendered images. Experiments with special effects, procedural animation, and more. Tools and tutorials for use with the raytracer POV-Ray. Info about my site runevision and myself.
runevisionreadingbycassandber.blogspot.com
Berkana The Goddess Urd.
Berkana The Goddess Urd. Animal: Bear and swan. The family. A member of the family. Motherhood. News of a birth. An upset with a member of the family. Family problems. Anxiety. The cloaked figure of the elderly Urd. One of the three Norns. Stands to the right. She looks back over her shoulder with long. Tresses of white wispy hair catching in the wind, as she holds her. Cloak protectively about her. Subscribe to: Posts (Atom). Back to Cassandra Home Page.
runevisionreadingbycassanddag.blogspot.com
Dagaz The Goddess Verdandi
Dagaz The Goddess Verdandi. Prosperity. Security. Growth. A Change of situation for the better. A traumatic change. A new perspective. The cloaked figure of the goddess Verdandi, one of the three. Norns, Stands in the foreground with the hood of her cloak resting. Of her mass of red hair. This all knowing goddess's features are set in a stern expression as. The onlooker with her slanted and hypnotic eyes. Subscribe to: Posts (Atom). Back to Cassandras Home Page.
runevisionreadingbycassandraeh.blogspot.com
Ehwaz The Goddess Iduna.
Ehwaz The Goddess Iduna. Image: Confirmation of life-force. A home change brings improvement. Progress. Reliability. Travel across water. Traumatic changes. Timing. When to act. In a card layout, Ehwaz reinforces the. The spirit figure of the young goddess Iduna lies back with kness. Raised. She is bathed in warm light and her fair hair casts a shadow. Subscribe to: Posts (Atom). Back to Cassandras Home Page.
runevisionreadingbycassandraei.blogspot.com
Eihwaz The God Uller
Eihwaz The God Uller. A situation resolved. Conflicts can be overcome. Tenacity. A lack of progress. The danger of defeat. Stress. Shown here at Vestfjorden off Svolvaer in Norway, is winter landscape. Of snow-covered mountains and chill waters from which rises the. Form of the water god Uller. He faces away towards the mountains. Subscribe to: Posts (Atom). Back to Cassandra Home Page.
runevisionreadingbycassandrafa.blogspot.com
Mannaz The All-Father
Meaning: Man/ Woman/ Human Being. Self Reflection. Modesty. Humanitarian attitude. Delay in sugning any legal paper or contract if you are undecided. Be warned of and enemy. The next rune will guide you on how. To act. Selfish. Egotistical. The head and bare chest of a dark haired man are seen in the lower. Section of this vision. His bearded face, which has a peaceful expression. Is turned slightly to one side and his eyes are closed in the reflective. Subscribe to: Posts (Atom).
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