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Sergey Mohov | Blog

Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

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Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...
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Sergey Mohov | Blog | blog.sergeymohov.com Reviews

https://blog.sergeymohov.com

Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

INTERNAL PAGES

blog.sergeymohov.com blog.sergeymohov.com
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Sergey Mohov | Blog » Politics

http://blog.sergeymohov.com/category/politics

2

Sergey Mohov | Blog » Archive » Fully Responsive User Interface with Unity GUI

http://blog.sergeymohov.com/fully-responsive-user-interface-with-unity-gui

Fully Responsive User Interface with Unity GUI. August 12th, 2013. It was brought to my attention that the newer versions of Unity have broken my little framework. Be advised, it was intended for the 4.* version of the engine. The new inbuilt GUI in Unity accomplishes the task nicely, and, if you’re using 4.6, 5.0 or a later version of the engine, you should go with the inbuilt tools, which are more efficient, reliant and versatile. You can’t say that about EZ GUI. You choose one resolution that you cons...

3

Sergey Mohov | Blog » Unity3D

http://blog.sergeymohov.com/category/coding/unity3d

Archives for the 'Unity3D' Category. Monday, October 19th, 2015. I complain on Twitter. A lot. That’s just what I do. I can’t help it. More often than not I rant about software that I’m using because using software constitutes about 60% of my life, 30% being sleeping. It so happens that I’m a game developer, so I mostly complain about game engines. Namely, Unreal Engine […]. Fully Responsive User Interface with Unity GUI. Monday, August 12th, 2013. The Choice Between Unity C# and JavaScript. Last night I...

4

Sergey Mohov | Blog » Archive » Europa-11

http://blog.sergeymohov.com/europa-11/trackback

February 17th, 2014. This short story is a prequel to the game that I’m currently working on, Event[0]. Greg flipped a switch, and the screen of a giant retro television set went black with a high-pitched analogue squeak. Hey, I was watching that! Look, we are late, and if you wanna talk to Josh, we better get going, he said. This is going to be the first State of the Union that I miss. You can watch it on UStream on the way to the HQ. I’ve got the remote. That day’s Google Car was a green Chevrolet seda...

5

Sergey Mohov | Blog » Archive » Paradis Perdus (Lost Paradises)

http://blog.sergeymohov.com/paradis-perdus-lost-paradises

Paradis Perdus (Lost Paradises). November 19th, 2012. Hello, good people of the world. I am happy to present my new game, made in collaboration with a couple of other awesome. My video game grad school. The game was originally created for Game à Niaque, a French game competition, but we are going to continue iterating on the thing. Meanwhile, I invite you to watch the gameplay video. And play the alpha, which has just been translated into English. Game design, programming), Fabian Bodet. Windows x32 and ...

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Sergey Mohov | Game Developer » Artwork

http://sergeymohov.com/category/artwork

View more →. View more →. View more →. View more →. View more →. View more →. View more →. Missy & Mandelbrot: A Wonderful Journey Across the Universe and Beyond. View more →. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer. Levels of Abstraction in Game Design. Fully Responsive User Interface with Unity GUI. The Choice Between Unity C# and JavaScript. Mecanim Animation Events Workaround and Example.

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Sergey Mohov | Game Developer » Sound

http://sergeymohov.com/category/sound

View more →. View more →. View more →. View more →. View more →. View more →. View more →. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer. Levels of Abstraction in Game Design. Fully Responsive User Interface with Unity GUI. The Choice Between Unity C# and JavaScript. Mecanim Animation Events Workaround and Example. 2016 Sergey Mohov Game Developer Theme by Eleven Themes.

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Sergey Mohov | Game Developer » Pineapple Dreams

http://sergeymohov.com/pineapple-dreams

Pineapple Dreams is a game about the good old ultra violence, in which I am the Villain, quite literally. The game shows what happens when you piss off a game developer and give him a baseball bat. The game is integrated with Kongregate API. All music, sounds, code and visuals are mine. Http:/ www.ludumdare.com/compo/ludum-dare-25/? Download link for Windows:. Http:/ www.mediafire.com/download.php? Download link for Mac:. Http:/ www.mediafire.com/download.php? Download link for Linux:.

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Sergey Mohov | Game Developer » 74:78:68

http://sergeymohov.com/747868

0h jam version released. Changing resolution and graphics quality actually modifies the level of difficulty of the game, since you’re dealing with the actual FPS. Game experience depends on the hardware of your computer. Sergey Mohov (game design, programming), Fabian Bodet (artwork), Clément Duquesne. Sound effects, music). Http:/ www.mediafire.com/download.php? Http:/ www.mediafire.com/download.php? Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Levels of Abstraction in Game Design.

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Sergey Mohov | Game Developer » Spotlight

http://sergeymohov.com/spotlight

Final version in progress. An adventure game where you are trying to find reality in dreams. Your whole life passes before your eyes in esoteric dreams, and you are trying to find your way out of the seemingly infinite series of your own memories. Sounds, music), Sergey Mohov (programming, level design), Fabian Bodet. Art direction, modeling). Play the Indie Speed Run version:. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Programming

http://sergeymohov.com/category/programming

View more →. Practical Game Design with Unity and Playmaker. View more →. View more →. View more →. View more →. View more →. View more →. View more →. View more →. Why Are You Running, Philibert? View more →. View more →. View more →. View more →. View more →. View more →. View more →. Missy & Mandelbrot: A Wonderful Journey Across the Universe and Beyond. View more →. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Writing

http://sergeymohov.com/category/writing

View more →. Practical Game Design with Unity and Playmaker. View more →. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer. Levels of Abstraction in Game Design. Fully Responsive User Interface with Unity GUI. The Choice Between Unity C# and JavaScript. Mecanim Animation Events Workaround and Example. 2016 Sergey Mohov Game Developer Theme by Eleven Themes.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Paradis Perdus

http://sergeymohov.com/paradis-perdus

The game is about. Game design, programming), Fabian Bodet. Graphics, art direction), Matthieu Bonneau. Music, sound design), Michèle Kopff. Http:/ www.mediafire.com/? Download for Windows x32:. Http:/ www.mediafire.com/? Download for Windows x64:. Http:/ www.mediafire.com/? Download for Linux Universal:. Http:/ www.mediafire.com/? Press writes about Paradis Perdus:. Indie Games As an Artform 1. The Indie Game Magazine. Another Russian video review). Press X to Win. Http:/ www.mediafire.com/?

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Sergey Mohov | Game Developer » event[0]

http://sergeymohov.com/event-0

Graphic design), Matthieu Bonneau. Sound design), Mélanie Kaladgew. User experience), Léonard Carpentier. Production), Mathieu Chaillous. Graphic design), Emmanuel Corno. Game design), William Ferraguti. Programming), Swann Menage. Sound design), Sergey Mohov (game design), Louis Schnellbach. Event[0] – Gameplay trailer. Practical Game Design with Unity and Playmaker. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » BP Is Dropping

http://sergeymohov.com/bp-is-dropping

Global Game Jam 2013. Kongregate, Mac, Windows, Linux. BP Is Dropping is a game about being worried. If your heart rate is too slow, your heart will stop. If it is too fast, the heart attack is imminent. Look at tranquil places to calm yourself down, get excited when seeing troubling images of war or being in the presence of children. Try not to fall down as the infinite world you’re in crumbles under your feet. Coding), Sergey Mohov (game design, artwork, coding), Marc Gilleron.

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Sergey Mohov | Blog

Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

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