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Sergey Mohov | Game Developer

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Sergey Mohov | Game Developer | sergeymohov.com Reviews

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Sergey Mohov | Blog

Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

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Sergey Mohov | Game Developer » 74:78:68

http://sergeymohov.com/747868

0h jam version released. Changing resolution and graphics quality actually modifies the level of difficulty of the game, since you’re dealing with the actual FPS. Game experience depends on the hardware of your computer. Sergey Mohov (game design, programming), Fabian Bodet (artwork), Clément Duquesne. Sound effects, music). Http:/ www.mediafire.com/download.php? Http:/ www.mediafire.com/download.php? Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Levels of Abstraction in Game Design.

2

Sergey Mohov | Game Developer » Spotlight

http://sergeymohov.com/spotlight

Final version in progress. An adventure game where you are trying to find reality in dreams. Your whole life passes before your eyes in esoteric dreams, and you are trying to find your way out of the seemingly infinite series of your own memories. Sounds, music), Sergey Mohov (programming, level design), Fabian Bodet. Art direction, modeling). Play the Indie Speed Run version:. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

3

Sergey Mohov | Game Developer » Pineapple Dreams

http://sergeymohov.com/pineapple-dreams

Pineapple Dreams is a game about the good old ultra violence, in which I am the Villain, quite literally. The game shows what happens when you piss off a game developer and give him a baseball bat. The game is integrated with Kongregate API. All music, sounds, code and visuals are mine. Http:/ www.ludumdare.com/compo/ludum-dare-25/? Download link for Windows:. Http:/ www.mediafire.com/download.php? Download link for Mac:. Http:/ www.mediafire.com/download.php? Download link for Linux:.

4

Sergey Mohov | Game Developer » Animation

http://sergeymohov.com/category/animation

View more →. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer. Levels of Abstraction in Game Design. Fully Responsive User Interface with Unity GUI. The Choice Between Unity C# and JavaScript. Mecanim Animation Events Workaround and Example. 2016 Sergey Mohov Game Developer Theme by Eleven Themes.

5

Sergey Mohov | Game Developer » Lune

http://sergeymohov.com/lune

Lune is an action/adventure game about reflection and solitude being developed by six ENJMIN students. Art, modeling), Matthieu Bonneau. Sound design, music), Léonard Carpentier (management, producing), Raphaël Chappuis (gameplay programming), Sergey Mohov (game design, scripting), Alexis Payen de la Garanderie (graphics programming). Http:/ www.facebook.com/lunethegame. Http:/ lune.blog.lemonde.fr/team/. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Levels of Abstraction in Game Design.

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Sergey Mohov | Blog » Archive » Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts

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Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

matthieubonneau.com matthieubonneau.com

Matthieu Bonneau – Portfolio » #TvittrSaga

http://matthieubonneau.com/tvittrsaga

Audio integration, coding, game jams, music, sound design. Posted in audio integration. Is a ridiculous RPG with highly anti-social content, developed in 48hrs during the 2014 Global Game Jam. Watch a short demo:. For more information and to download a build of the game:. Multi-position audio sources (for the river). 8211; Graphic Artist. 8211; Sound designer, Programmer. 8211; Game designer, Programmer. 8211; Game designer, Programmer. 8211; Graphic Artist. Watch Dogs: Bad Blood DLC. September 28, 2014.

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Sergey Mohov | Blog » Unreal 4

http://blog.sergeymohov.com/category/coding/unreal-4

Archives for the 'Unreal 4' Category. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Sunday, May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. I have been fiddling around with Unreal Engine 4’s UMGs (widgets) a lot lately. At one point, I […].

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Sergey Mohov | Blog » Archive » Breaking Into the Industry: Full Story of One Game Developer

http://blog.sergeymohov.com/breaking-into-the-industry-full-story-of-one-game-developer

Breaking Into the Industry: Full Story of One Game Developer. April 14th, 2015. As I am writing these words, I am seven months into my first full-time video game industry contract. Hello, my name is Sergey, and I am a game designer working on Rime for Playstation 4 at the Madrid-based studio Tequila Works. This story, not unlike many others, begins with a 10-year-old kid who decides to make a video game without having any idea of how to do it. Before that kid started his journey toward one of the mos...

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Archive » Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts

http://blog.sergeymohov.com/unreal-4-umg-vertical-scroll-and-word-wrap-for-monospaced-fonts

Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. May 17th, 2015. This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used: 4.8 Preview 2 for Mac OS. In any text field). Neither of these will find anything:. So yeah, I had to circumvent the native word wrap system and implement a greedy algorithm. Pseudocode shamelessly stolen from Wikipedia:. Since ...

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Archive » The Choice Between Unity C# and JavaScript

http://blog.sergeymohov.com/the-choice-between-unity-c-and-javascript

The Choice Between Unity C# and JavaScript. July 20th, 2013. I will begin by talking about my background in programming, which, hopefully, will give you some idea of the reason why I keep saying the things I say. If you (understandably) don’t care about that, you can just skip the next few paragraphs. For Unity empowering the non-programmers greatly). So I went to the Kiev’s. Largest book market on a quest for a programming tutorial book. And I bought it. It was a book on Borland Delphi 6. Later LISP, as...

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Archive » Fully Responsive User Interface with Unity GUI

http://blog.sergeymohov.com/fully-responsive-user-interface-with-unity-gui/trackback

Fully Responsive User Interface with Unity GUI. August 12th, 2013. It was brought to my attention that the newer versions of Unity have broken my little framework. Be advised, it was intended for the 4.* version of the engine. The new inbuilt GUI in Unity accomplishes the task nicely, and, if you’re using 4.6, 5.0 or a later version of the engine, you should go with the inbuilt tools, which are more efficient, reliant and versatile. You can’t say that about EZ GUI. You choose one resolution that you cons...

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Coding

http://blog.sergeymohov.com/category/coding

Archives for the 'Coding' Category. Monday, October 19th, 2015. I complain on Twitter. A lot. That’s just what I do. I can’t help it. More often than not I rant about software that I’m using because using software constitutes about 60% of my life, 30% being sleeping. It so happens that I’m a game developer, so I mostly complain about game engines. Namely, Unreal Engine […]. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Sunday, May 17th, 2015. Monday, August 12th, 2013. This post was wr...

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Archive » Europa-11

http://blog.sergeymohov.com/europa-11

February 17th, 2014. This short story is a prequel to the game that I’m currently working on, Event[0]. Greg flipped a switch, and the screen of a giant retro television set went black with a high-pitched analogue squeak. Hey, I was watching that! Look, we are late, and if you wanna talk to Josh, we better get going, he said. This is going to be the first State of the Union that I miss. You can watch it on UStream on the way to the HQ. I’ve got the remote. That day’s Google Car was a green Chevrolet seda...

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Sergey Mohov | Blog » Writing

http://blog.sergeymohov.com/category/writing

Archives for the 'Writing' Category. Monday, February 17th, 2014. This short story is a prequel to the game that I’m currently working on, Event[0]. With Emmanuel Corno, who is the other game designer on the team, we figured that it made sense for the Story section of the design document to take form of fiction instead of your typical factual description, so today I […]. Friday, November 1st, 2013. Tuesday, February 12th, 2013.

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