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Matthieu Bonneau – Portfolio

The Drawing Space - SAT Montréal. Watch Dogs trailer (sound re-design). Interactive Audio Design and Integration. Event[0] is an award-winning narrative exploration game. Where you must build a relationship with a lonely spaceship computer to get home. As part of the Watch Dogs team in Ubisoft Paris. I worked on Watch Dogs 2. From pre-production to launch, designing audio content and tools. Is a management/strategy game by La Belle. Is my entry for Ludum Dare #31. Watch Dogs: Bad Blood DLC. May 8, 2015.

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Matthieu Bonneau – Portfolio | matthieubonneau.com Reviews
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The Drawing Space - SAT Montréal. Watch Dogs trailer (sound re-design). Interactive Audio Design and Integration. Event[0] is an award-winning narrative exploration game. Where you must build a relationship with a lonely spaceship computer to get home. As part of the Watch Dogs team in Ubisoft Paris. I worked on Watch Dogs 2. From pre-production to launch, designing audio content and tools. Is a management/strategy game by La Belle. Is my entry for Ludum Dare #31. Watch Dogs: Bad Blood DLC. May 8, 2015.
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1 sound design
2 music
3 coding
4 tvittrsaga
5 little furious
6 on sifteo cubes
7 lune
8 paradis perdus
9 in audio integration
10 event 0
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sound design,music,coding,tvittrsaga,little furious,on sifteo cubes,lune,paradis perdus,in audio integration,event 0,watch dogs 2,eugenics,game jams,solo projects,reward circuit,in linear media,proxies trailer,proxies,event 0 student prototype,in event 0
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Matthieu Bonneau – Portfolio | matthieubonneau.com Reviews

https://matthieubonneau.com

The Drawing Space - SAT Montréal. Watch Dogs trailer (sound re-design). Interactive Audio Design and Integration. Event[0] is an award-winning narrative exploration game. Where you must build a relationship with a lonely spaceship computer to get home. As part of the Watch Dogs team in Ubisoft Paris. I worked on Watch Dogs 2. From pre-production to launch, designing audio content and tools. Is a management/strategy game by La Belle. Is my entry for Ludum Dare #31. Watch Dogs: Bad Blood DLC. May 8, 2015.

INTERNAL PAGES

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1

Matthieu Bonneau – Portfolio » Lune

http://matthieubonneau.com/lune

Audio integration, contests, music, sound design. Posted in audio integration. Won the Gameplay Award in the Hits Playtime. Contest hosted on lemonde.fr. And its alpha demo is currently playable for free. In your browser on lunegame.com. In the words of the game’s designers :. Lune features an adaptative music score and a complex audio environment closely tied to the player’s actions. All audio was integrated through Fabric. 8211; Graphic artist. 8211; Sound designer. 8211; Project manager. March 23, 2014.

2

Matthieu Bonneau – Portfolio » The Drawing Space

http://matthieubonneau.com/the-drawing-space

Audio integration, sound design. Posted in audio integration. The Drawing Space is an immersive telepresence experience developed at SAT. Montréal, Canada) that was showcased in September 2013 between FACT. Liverpool, UK) and SAT. In the words of its creators:. More information on the project can be found on the SAT web page presenting the September 2013 event: http:/ sat.qc.ca/fr/evenements/lespace-dessiner-drawing-space. Concept development and coordination: Luc Courchesne, Emmanuel Durand. Liverpool b...

3

Matthieu Bonneau – Portfolio » Paradis Perdus

http://matthieubonneau.com/paradis-perdus

Audio integration, coding, contests, music, sound design. Posted in audio integration. Lost Paradises) attempts to convey the feeling of not belonging. You find yourself in a beautiful world, and you soon realize that your presence poses a problem: you literally infect and destroy everything you touch. So, instead of sitting back and enjoying the world, you have to make a decision: either you stay and destroy everything or you escape and let the world heal itself. EDIT 11.2.2013:. A short gameplay video:.

4

Matthieu Bonneau – Portfolio » game jams

http://matthieubonneau.com/category/game-jams

Is a ridiculous RPG with highly anti-social content, developed in 48hrs during the 2014 Global Game Jam. You don’t see things as they are, we see things as a canard! Is a LD48 project in which the player controls a spaceship through levels procedurally generated from audio data. Why are you running, Philibert? Why are you running, Philibert? Is a strange platformer in which you control the platforms, not the main character. It was developed in 48 hours for the Charity Game Jam 2012. September 28, 2014.

5

Matthieu Bonneau – Portfolio » It’s a long, long night

http://matthieubonneau.com/its-a-long-long-night

Audio integration, coding, music, solo projects, sound design. It’s a long, long night. Posted in audio integration. When two souls meet through their dreams only, they wish the night would go on forever…. It’s a long, long night. Is a game about prolonging the magic. As the stars fade away in the morning, your goal is to rekindle their light in order to delay the sunrise and enjoy the longest possible night. As far as gameplay is concerned, it resembles a game of. Play the game :. Mine was a long,.

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Sergey Mohov | Game Developer » Spotlight

http://sergeymohov.com/spotlight

Final version in progress. An adventure game where you are trying to find reality in dreams. Your whole life passes before your eyes in esoteric dreams, and you are trying to find your way out of the seemingly infinite series of your own memories. Sounds, music), Sergey Mohov (programming, level design), Fabian Bodet. Art direction, modeling). Play the Indie Speed Run version:. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Paradis Perdus

http://sergeymohov.com/paradis-perdus

The game is about. Game design, programming), Fabian Bodet. Graphics, art direction), Matthieu Bonneau. Music, sound design), Michèle Kopff. Http:/ www.mediafire.com/? Download for Windows x32:. Http:/ www.mediafire.com/? Download for Windows x64:. Http:/ www.mediafire.com/? Download for Linux Universal:. Http:/ www.mediafire.com/? Press writes about Paradis Perdus:. Indie Games As an Artform 1. The Indie Game Magazine. Another Russian video review). Press X to Win. Http:/ www.mediafire.com/?

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Sergey Mohov | Game Developer » event[0]

http://sergeymohov.com/event-0

Graphic design), Matthieu Bonneau. Sound design), Mélanie Kaladgew. User experience), Léonard Carpentier. Production), Mathieu Chaillous. Graphic design), Emmanuel Corno. Game design), William Ferraguti. Programming), Swann Menage. Sound design), Sergey Mohov (game design), Louis Schnellbach. Event[0] – Gameplay trailer. Practical Game Design with Unity and Playmaker. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Lune

http://sergeymohov.com/lune

Lune is an action/adventure game about reflection and solitude being developed by six ENJMIN students. Art, modeling), Matthieu Bonneau. Sound design, music), Léonard Carpentier (management, producing), Raphaël Chappuis (gameplay programming), Sergey Mohov (game design, scripting), Alexis Payen de la Garanderie (graphics programming). Http:/ www.facebook.com/lunethegame. Http:/ lune.blog.lemonde.fr/team/. Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Levels of Abstraction in Game Design.

michelekopff.com michelekopff.com

Michèle Kopff

http://www.michelekopff.com/paradisperdu.html

Composition et Sound Design. Jeu d'exploration à la première personne, pour PC. Réalisé pour le concours Game à Niaque 2012. Game Design : Serguey Mohov. Graphismes : Fabian Bodet. Sound Design : Matthieu Bonneau. Dans Paradis Perdu, le joueur explore un monde enchanteur. Après quelque temps, il se rendra compte qu'il infecte et détruit tout ce qu'il touche, et qu'il ne peut pas profiter de la beauté du monde sans la détruire. Voici une vidéo pour avoir un aperçu du gameplay et du son pendant le jeu :.

blog.sergeymohov.com blog.sergeymohov.com

Sergey Mohov | Blog » Archive » Paradis Perdus (Lost Paradises)

http://blog.sergeymohov.com/paradis-perdus-lost-paradises

Paradis Perdus (Lost Paradises). November 19th, 2012. Hello, good people of the world. I am happy to present my new game, made in collaboration with a couple of other awesome. My video game grad school. The game was originally created for Game à Niaque, a French game competition, but we are going to continue iterating on the thing. Meanwhile, I invite you to watch the gameplay video. And play the alpha, which has just been translated into English. Game design, programming), Fabian Bodet. Windows x32 and ...

emelinebihanpoudec.com emelinebihanpoudec.com

Tvittr Saga | Emeline Bihan-Poudec

http://emelinebihanpoudec.com/photo/tvittr-saga

Twitter, Webplayer Unity. 3DS max, Photoshop. Tvittr Saga a été créé dans le cadre de la Global Game Jam 2014, le jeu mêle un RPG classique avec un monde à explorer et des quêtes à réaliser sur Twitter. Le principe des quêtes restent simple :. Suivre des personnes sur Twitter. Mentionner un compte avec le mot de la quête. Réussir à faire dire le mot de la quête à une personne sans dire celui ci. Les quêtes sont données par des personnes sur Twitter avec #TvittrSaga. Pour jouer au jeu.

sergeymohov.com sergeymohov.com

Sergey Mohov | Game Developer » Why Are You Running, Philibert?

http://sergeymohov.com/why-are-you-running-philibert

Why Are You Running, Philibert? An infinite side-scroller with procedural level design, where the player does not control the character and controls the platforms instead, using…a strange green thing. Artwork, game design), Matthieu Bonneau. Sound design, music, rubber-ducking), Sergey Mohov (programming, game design). Unreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts. Breaking Into the Industry: Full Story of One Game Developer. Levels of Abstraction in Game Design.

emelinebihanpoudec.com emelinebihanpoudec.com

Vamos A La Playa Señor Zorro | Emeline Bihan-Poudec

http://emelinebihanpoudec.com/photo/vamos-a-la-playa-senor-zorro

Photoshop, Paint.net, Usenti. Vamos A La Playa Señor Zorro. Vamos a la playa Señor Zorro est un jeu pour Nintendo DS créé par une équipe de 5 personnes pendant une semaine. Party Game réalisé dans le cadre du concours No Future Contest 2013 sur le thème « Au travail! Raquo;, le jeu a remporté le prix dans la catégorie Homebrew. J’ai réalisé tous les assets en dehors de ceux pour les mini jeux. Lien pour le jeu. Alexis Payen de la Garenderie. Game Designer, Graphic Artist.

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Matthieu Boissavy | Avocat aux barreaux de Paris et de New York Ancien secrétaire de la Conférence

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MATTHIEU BONELLI – Matthieu Bonelli

Helping you building, developing and optimizing your Customer Experience. How I can help your business. Teach you the basics of NPS and Customer Satisfaction. To assist you in developping a customer-centric mindset and focusing on the right priorities. I am always happy to share what I have learned and inform you on the best-practices that suit your business. Analyse the current state of your Customer Experience. Refine your customer-centric strategy and execute on projects. On the other hand, make a mis...

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Matthieu Bonnaud | Céramique d'art

C est bientôt Noël! Alors voici les dates ou vous pouvez me trouver :. Samedi 29 et Dimanche 30 Novembre, au marché de Noël de Marnaz (74). Samedi 6 décembre, au marché de Noël de saint Julien en Genevois (74). Dimanche 7 décembre, au marché de Noël de Valleiry (74). Dimanche 14 décembre, au marché de Noël de Douvaine (74). Et jusqu au 30 décembre, à la nacelle des créateurs à Annonay (07). C est bientôt Noël!

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Matthieu Bonneau - Restaurateur et propriétaire au bistro Le Coup Monté

Restaurateur et propriétaire au bistro Le Coup Monté. Brioche maison pour le nouveau tartare à venir! Photo de Le coup monté. La tempête et le temps froid a inspiré le retour de la soupe à l’oignon gratinée avec mousse de foie gras! Viens cette semaine, il y a de la place! Photo de Le coup monté. Vous pouvez maintenant acheter vos certificats cadeaux en ligne sur notre site! Vous pouvez maintenant acheter vos certificats cadeaux en ligne sur notre site! Sur Certificat Cadeau – Bistro Le Coup Monté.

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Matthieu Bonneau – Portfolio

The Drawing Space - SAT Montréal. Watch Dogs trailer (sound re-design). Interactive Audio Design and Integration. Event[0] is an award-winning narrative exploration game. Where you must build a relationship with a lonely spaceship computer to get home. As part of the Watch Dogs team in Ubisoft Paris. I worked on Watch Dogs 2. From pre-production to launch, designing audio content and tools. Is a management/strategy game by La Belle. Is my entry for Ludum Dare #31. Watch Dogs: Bad Blood DLC. May 8, 2015.

matthieubordenave.de matthieubordenave.de

Matthieu Bordenave

Christian Elsässer Orchestra. Die CD "tells bedtime stories" auf amazon.de. Mit seinem differenzierten nuancenreichen Spiel gehört Matthieu Bordenave einer neuen Generation von Jazzmusikern an, die in der Improvisation auf effektheischende Momente bewußt verzichten und einen großen Anspruch in ihrem Spiel erkennen lassen. Tieferer Gehalt ersetzt die Oberfläche, für eine Zuhörerschaft, die die Musik mehr mit den Ohren als mit den Augen wahrnimmt. Franck Bergerot in Jazzmagazine. Design by leonhard kuhn.

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Matthieu Boré Website

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Music Blog of matthieubore - Matthieu Boré - Skyrock.com

Nouvelle Album Sometimes on my own. 21052008 Duc des Lombards. Du 1906.2008 au 22.06.2008 au Caveau de la Huchette. Sur TSF Jazz - 89.9 FM Paris. 14/03/2008 at 1:52 PM. 17/10/2009 at 5:14 AM. Subscribe to my blog! The Way You Look Tonight. Add to my blog. The Way You Look Tonight. Add to my blog. Add to my blog. MARDI 20 OCTOBRE AU SUNSIDE. POUR LA PRESENTATION DU NOUVEL ALBUM DE MATTHIEU BORÉ :. FRIZZANTE SORTIE LE 22 OCTOBRE. Please enter the sequence of characters in the field below. I'm in love again.

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Bienvenue sur Matthieu Borrego | Matthieu Borrego

Aller au contenu principal. Entrez dans le site.

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Blog de matthieuboss59650 - Matthieu. - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Photo : Mon Bébé ♥. Kiym &é Matthieu :. 20411 ; Je t'aime bébé :$ ♥. Villeneuve d'ascq (59). Mise à jour :. MA GROSSE FEAT. ORELSAN NEW! Abonne-toi à mon blog! Comment vs me trouver. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 17 juillet 2010 09:52.