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TojiCode

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TojiCode | blog.tojicode.com Reviews
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Exploring the Immersive Web
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TojiCode | blog.tojicode.com Reviews

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Exploring the Immersive Web

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1

TojiCode: December 2013

https://blog.tojicode.com/2013_12_01_archive.html

Poking at WebGL and hoping it doesn't bite back. Monday, December 2, 2013. Notch, WebGL, Dart, and ramping up quickly. Just a little something I thought was worth pointing out. @notch. The creator of Minecraft, has been posting updates on his latest toy project to his Twitter account recently. Ive found this very interesting because hes doing a WebGL app in Dart, which just makes me all sorts of happy. Ignoring that, however his tweets illustrate something that I feel is very important. I always want my.

2

TojiCode: Demos

https://blog.tojicode.com/p/demos.html

Poking at WebGL and hoping it doesn't bite back. I've gathered together a list of the various demos that I've posted here on TojiCode so that you don't have to go digging for them. Demos are listed chronologically from oldest to newest. Doom 3 Model, Animated (MD5). Quake 2 Level (BSP). Quake 3 Level (BSP). 1 Kb WebGL experiment. IOS RAGE Level (Video Only). Team Fortress 2 Level (Video Only). These demos aren't terribly impressive, they're mostly about demonstrating a specific technique. It was written ...

3

TojiCode: November 2013

https://blog.tojicode.com/2013_11_01_archive.html

Poking at WebGL and hoping it doesn't bite back. Sunday, November 3, 2013. Using WebGL on Chrome (AKA: "Why don't I have the WebGLs? It occurred to me the other day that although WebGL is now available on more devices with Chrome than ever before, Google actually hasnt said a whole lot about who has it, how to get it, and what to look for if you dont have it. Today Im going to try and fix that! Posted by Brandon Jones. Subscribe to: Posts (Atom). View my complete profile.

4

TojiCode: Notch, WebGL, Dart, and ramping up quickly

https://blog.tojicode.com/2013/12/notch-webgl-dart-and-ramping-up-quickly.html

Poking at WebGL and hoping it doesn't bite back. Monday, December 2, 2013. Notch, WebGL, Dart, and ramping up quickly. Just a little something I thought was worth pointing out. @notch. The creator of Minecraft, has been posting updates on his latest toy project to his Twitter account recently. I've found this very interesting because he's doing a WebGL app in Dart, which just makes me all sorts of happy. Ignoring that, however his tweets illustrate something that I feel is very important. I think I might...

5

TojiCode: Interleaved array basics

https://blog.tojicode.com/2011/05/interleaved-array-basics.html

Poking at WebGL and hoping it doesn't bite back. Friday, May 6, 2011. I got a question from Jon in the comments on the WebGL sandbox project yesterday:. Var values = [ -1.0, -1.0, 0.0, / Vertex 1 0.0, 1.0, 0.0, / Vertex 2 1.0, -1.0, 0.0 / Vertex 3 ];. You've probably all seen that before, right? Var values = [ -1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 1.0, -1.0, 0.0 ];. Before we render, we have to call code like this:. Can hold values from -127 to 127. 2 bytes, value range of -32767 to 32767. For the most part, u...

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Help - 3Dx360 Stereoscopy Panorama & Virtual Reality

http://www.3dx360.net/help.html

Help - 3Dx360 Stereoscopy Panorama and Virtual Reality. Here you can find all 3D 360 Panorama cameras, rigs, software and toos to create your own 3Dx360 videos. Click on the TABS below. Mobile and Tablets NOT Supported. Contact us to add your 3Dx360 Panorama camera, rigs and etc. HERE. Bringing Virtual Reality to the Web Desktop / Oculus Rift Mobile devices with VR-Headsets (Cardboard, GearVR, VR ONE, .). How can I try it? How can I contribute? The best place to contribute is the WebVR mailing list.

jimmysoftware.net jimmysoftware.net

Presentation

http://www.jimmysoftware.net/slides/WebGL/index.html

WebGL: Web-based Graphics Library. A Software library managed by Khronos Group. Extends the capability of the JavaScript. Programming language to allow it to generated 3D graphics within any compatible web browser. Executes on a computer display card's Graphics Processing Unit (GPU). Which must support shader. Based on OpenGL ES 2.0. Uses the HTML5 canvas. Element and is accessed using Document Object Model. Is provided as part of the JavaScript languages. Version 4 or higher. Version 10 or higher. Gl) {...

beautifulpixels.blogspot.com beautifulpixels.blogspot.com

Beautiful Pixels: JavaScript Pointer Lock (Mouse Lock) in Chrome Developer Preview

http://beautifulpixels.blogspot.com/2012/01/javascript-pointer-lock-mouse-lock-in.html

Sunday, January 29, 2012. JavaScript Pointer Lock (Mouse Lock) in Chrome Developer Preview. Good news: I've been working on a w3c specification. To address this. The feature is available for developers to experiment with now in Chrome (details below). And, a FireFox implementation is on it's way too, thanks primarily to David Humphrey using it as a class project. Today the first Chrome Canary build is available to try the feature out:. Find Enable Pointer Lock. And restart (there's a button below). There...

joytek.blogspot.com joytek.blogspot.com

JoyTek: March 2011

http://joytek.blogspot.com/2011_03_01_archive.html

Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...

joytek.blogspot.com joytek.blogspot.com

JoyTek: IPhone Development Reference Post

http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html

Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.

joytek.blogspot.com joytek.blogspot.com

JoyTek: PrimeQuiz on AppStore

http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html

Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Upgrading to SVN 1.7

http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.

joytek.blogspot.com joytek.blogspot.com

JoyTek: TablePlay

http://joytek.blogspot.com/2012/06/tableplay.html

Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Xcode: Converting to execution character set: Illegal byte sequence

http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html

Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!

joytek.blogspot.com joytek.blogspot.com

JoyTek: September 2011

http://joytek.blogspot.com/2011_09_01_archive.html

Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.

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Exploring the Immersive Web. Monday, February 12, 2018. Early access to the WebXR Device API in Chrome Canary. Hey, are you a web developer that wants to play with bleeding-edge browser VR APIs and influence their development? If so read on! The WebXR Device API. Posted by Brandon Jones. Tuesday, December 13, 2016. New experimental WebVR builds for Android. It's an exciting time for WebVR on mobile right now! Today the Chrome team announced that WebVR is available as an Origin Trial. So in the tradition ...

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