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Trillek: A game inspired by Notch's 0x10c

A game inspired by Notch's 0x10c. Here it is, the first tech demo editor. July 24, 2015. There was a soft release a few days ago, but some bugs were still present, however now that those seem squashed here is the tech demo editor release. This is […]. New code and new push to the first demo (July 20th)! June 12, 2015. IMPORTANT* There will be a blog post to follow about the trello, GDD, and wiki changes that are done or coming to come inline with the new code base. Well […]. Trillek GDD and TDD WIP.

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Trillek: A game inspired by Notch's 0x10c | blog.trillek.org Reviews
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A game inspired by Notch's 0x10c. Here it is, the first tech demo editor. July 24, 2015. There was a soft release a few days ago, but some bugs were still present, however now that those seem squashed here is the tech demo editor release. This is […]. New code and new push to the first demo (July 20th)! June 12, 2015. IMPORTANT* There will be a blog post to follow about the trello, GDD, and wiki changes that are done or coming to come inline with the new code base. Well […]. Trillek GDD and TDD WIP.
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Trillek: A game inspired by Notch's 0x10c | blog.trillek.org Reviews

https://blog.trillek.org

A game inspired by Notch's 0x10c. Here it is, the first tech demo editor. July 24, 2015. There was a soft release a few days ago, but some bugs were still present, however now that those seem squashed here is the tech demo editor release. This is […]. New code and new push to the first demo (July 20th)! June 12, 2015. IMPORTANT* There will be a blog post to follow about the trello, GDD, and wiki changes that are done or coming to come inline with the new code base. Well […]. Trillek GDD and TDD WIP.

INTERNAL PAGES

blog.trillek.org blog.trillek.org
1

A change in leadership.

http://blog.trillek.org/2014/10/14/a-change-in-leadership

A game inspired by Notch's 0x10c. A change in leadership. A change in leadership. October 14, 2014. Back in August 2013, I started this project, I started this project to make something awesome. I want everyone to give a new welcome to DarkSpartan! Now, I may have thought he was dead for a period, but I know that he is the right choice for this position; and he will usher us into a new era of awesome. Here is a short statement from him directly, ignore the short notice:. DarkSpartan – Project Lead. Requi...

2

Surprise! A new trillek build!

http://blog.trillek.org/2014/08/16/surprise-a-new-trillek-build

A game inspired by Notch's 0x10c. A new trillek build! A new trillek build! August 16, 2014. So, a few days ago when I posted the notice of the engine chase, the reaction was mixed. I did predict this, and for the past few days I’ve been working on a milestone recreation in UE4. And well. the first milestone is done! What is this build? What’s coming up? Oh, right I should link it: https:/ s3-ap-southeast-2.amazonaws.com/trillek/builds/ms1.1.rar. When I open the game, it looks like the entire ship interi...

3

Trillek GDD and TDD WIP

http://blog.trillek.org/2014/12/31/trillek-gdd-and-tdd-wip

A game inspired by Notch's 0x10c. Trillek GDD and TDD WIP. Trillek GDD and TDD WIP. December 31, 2014. In an effort to try and make a consistent look and feel for the design documents, Adam will be folding the best of all the other design related decisions and documents into these documents over the coming days Trillek Technical Design Doc. Trillek Game Design Doc. There is also a rough schedule at the bottom of the GDD. As it stands right now it look like this:. Add gameplay elements to engine. I fell i...

4

CPU land here we come

http://blog.trillek.org/2014/08/29/cpu-land-here-we-come

A game inspired by Notch's 0x10c. CPU land here we come. CPU land here we come. August 29, 2014. Note, this has been removed please read this for further information:. Http:/ www.reddit.com/r/trillek/comments/2hwrvu/please read this/. Can’t run the program because I’m missing MSVCR120.dll? Not sure what to do here…. Use the bookmark in the folder to install the msvcr120.dll. When you download it, install the x86 version. The shader error, you need to be more specific. Screen shot per chance? Also i have ...

5

The Vision Document

http://blog.trillek.org/2014/10/18/the-vision-document

A game inspired by Notch's 0x10c. October 18, 2014. If you are reading this, the vision document has been released! You can find it here: https:/ drive.google.com/file/d/0B3XK bsf9X12R096eFFwQml5d0U/view? There isn’t much else to say, about this. But please give us feedback on the IRC channel at #project-trillek (Freenode server), or in the comments here: http:/ www.reddit.com/r/trillek/comments/2kcjh2/vision document discussion/. For those having a sense of Deja Vu, this was accidentally posted before.

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wiki.trillek.org wiki.trillek.org

Concepts - Trillek Wiki

http://wiki.trillek.org/wiki/Concepts

Please note: information found on this wiki is current as of the time that it is written, and is subject to change. The game will feature a programmable CPU which you can control with assembly code. Various space-based disasters can happen. An example is flying through the rings of a gas giant, it could lower the speed of the vessel a variable amount. There would also be a visual effect change on the cockpit window and the chance of weapons jamming and receive damage. The Al. Log in / create account.

wiki.trillek.org wiki.trillek.org

Engine - Trillek Wiki

http://wiki.trillek.org/wiki/Engine

Trillek's engine is currently under construction. We are building a custom engine here. That integrates Bullet physics, custom graphics , Lua scripting, and OpenAL libraries into a slimmed down and custom engine. We are using an entity component based system to make the parts more modularized and independent to allow swapping or upgrading various systems as is needed. Entities and their components are loaded from JSON configuration files using the rapidJSON library. Log in / create account.

wiki.trillek.org wiki.trillek.org

User Interface - Trillek Wiki

http://wiki.trillek.org/wiki/User_Interface

The UI is a single page web application that is rendered within the game client through the WebKit / Blink rendering engine. This is the same rendering engine as Google Chrome. Wolfy87. Is heading up the development right now. Milestones (progress towards next version based on closed issues). Issues (doubles as feature planning). How to add translations. An excellent framework that makes this sort of thing far easier to build. Interfacing with the game. Log in / create account.

wiki.trillek.org wiki.trillek.org

Special pages - Trillek Wiki

http://wiki.trillek.org/wiki/Special:SpecialPages

Pages with the fewest revisions. Pages without language links. All pages with prefix. Pages with a page property. Login / create account. Recent changes and logs. Gallery of new files. Media reports and uploads. List of files with duplicates. Search for duplicate files. Random page in category. Redirect by file, user, page or revision ID. Pages with the most categories. Pages with the most interwikis. Pages with the most revisions. Retrieved from " http:/ wiki.trillek.org/wiki/Special:SpecialPages.

wiki.trillek.org wiki.trillek.org

Ships - Trillek Wiki

http://wiki.trillek.org/wiki/Ships

Ships will play a key role in Trillek. They are the primary means of transportation, and they are where most of the gameplay takes place. Each ship has the ability to be unique from any other via Customizable Ships. And creativity of the player. Players will travel from area to area: exploiting natural resources, going from station to station, and in general make their living in their ship. Ships can be one person or by large Ship Crews. One or two weapon slots. Primary mining laser or drill.

wiki.trillek.org wiki.trillek.org

Assets - Trillek Wiki

http://wiki.trillek.org/wiki/Assets

Multiple pieces of art and music have already been created around the project. This page is an attempt to list some of them. Crown and Craft's ambient music. Milestone 1 models and textures. Milestone 2 full asset pack. Amplitudeproblem wrote a forum post. Detailing where you could fetch the current audio assets. Master list of all current audio assets. Bulk ZIP of all audio assets listed in the previous page. Retrieved from " http:/ wiki.trillek.org/index.php? Log in / create account.

wiki.trillek.org wiki.trillek.org

Status updates - Trillek Wiki

http://wiki.trillek.org/wiki/Status_updates

Status updates are scheduled to release every Monday and are first sent through the Google group. Sorted with the latest first. Retrieved from " http:/ wiki.trillek.org/index.php? Log in / create account. This page was last modified on 12 December 2013, at 10:24.

wiki.trillek.org wiki.trillek.org

Talk:Main Page - Trillek Wiki

http://wiki.trillek.org/wiki/Talk:Main_Page

How about a Development page, to aggregate "How can I help" and how to use Sigma? Maybe a Development header under Trillek? 17:39, 10 October 2013 (UTC). Retrieved from " http:/ wiki.trillek.org/index.php? Log in / create account. This page was last modified on 10 October 2013, at 17:39.

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Trillek: A game inspired by Notch's 0x10c

A game inspired by Notch's 0x10c. Here it is, the first tech demo editor. July 24, 2015. There was a soft release a few days ago, but some bugs were still present, however now that those seem squashed here is the tech demo editor release. This is […]. New code and new push to the first demo (July 20th)! June 12, 2015. IMPORTANT* There will be a blog post to follow about the trello, GDD, and wiki changes that are done or coming to come inline with the new code base. Well […]. Trillek GDD and TDD WIP.

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