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Trillek Wiki

Is a open world space game, inspired by Notch's 0x10c. The 0x10c community took this project upon themselves after Notch announced that he was no longer working on his game. The game will feature a programmable Computer which you can control with assembly code, ship construction and multiplayer shared over multiple servers. The main vision of the game is to create something completely open that can be driven by players, modders, and an open story. The less restrictions and limitations the better.

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Trillek Wiki | wiki.trillek.org Reviews
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Is a open world space game, inspired by Notch's 0x10c. The 0x10c community took this project upon themselves after Notch announced that he was no longer working on his game. The game will feature a programmable Computer which you can control with assembly code, ship construction and multiplayer shared over multiple servers. The main vision of the game is to create something completely open that can be driven by players, modders, and an open story. The less restrictions and limitations the better.
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1 main page
2 from trillek wiki
3 jump to navigation
4 contents
5 general
6 gameplay
7 technical data
8 media
9 about trillek
10 trillek
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Trillek Wiki | wiki.trillek.org Reviews

https://wiki.trillek.org

Is a open world space game, inspired by Notch's 0x10c. The 0x10c community took this project upon themselves after Notch announced that he was no longer working on his game. The game will feature a programmable Computer which you can control with assembly code, ship construction and multiplayer shared over multiple servers. The main vision of the game is to create something completely open that can be driven by players, modders, and an open story. The less restrictions and limitations the better.

INTERNAL PAGES

wiki.trillek.org wiki.trillek.org
1

Talk:Main Page - Trillek Wiki

http://wiki.trillek.org/wiki/Talk:Main_Page

How about a Development page, to aggregate "How can I help" and how to use Sigma? Maybe a Development header under Trillek? 17:39, 10 October 2013 (UTC). Retrieved from " http:/ wiki.trillek.org/index.php? Log in / create account. This page was last modified on 10 October 2013, at 17:39.

2

Status updates - Trillek Wiki

http://wiki.trillek.org/wiki/Status_updates

Status updates are scheduled to release every Monday and are first sent through the Google group. Sorted with the latest first. Retrieved from " http:/ wiki.trillek.org/index.php? Log in / create account. This page was last modified on 12 December 2013, at 10:24.

3

Story - Trillek Wiki

http://wiki.trillek.org/wiki/Story

As the transmissions get closer and closer to the 1,000 year mark, they will start to become more and more garbled, static, artifacting, glitching, etc. It can be fixed, but the method has yet to be determined. As the game continues development, more and more transmissions will be released. Most of these transmissions will be focused around lore and what happens to Earth. Due to an error in the program controlling the cryo sleep, there is an endian error, instead of a 100,000 years of cryo sleep, it beco...

4

Concepts - Trillek Wiki

http://wiki.trillek.org/wiki/Concepts

Please note: information found on this wiki is current as of the time that it is written, and is subject to change. The game will feature a programmable CPU which you can control with assembly code. Various space-based disasters can happen. An example is flying through the rings of a gas giant, it could lower the speed of the vessel a variable amount. There would also be a visual effect change on the cockpit window and the chance of weapons jamming and receive damage. The Al. Log in / create account.

5

Engine - Trillek Wiki

http://wiki.trillek.org/wiki/Engine

Trillek's engine is currently under construction. We are building a custom engine here. That integrates Bullet physics, custom graphics , Lua scripting, and OpenAL libraries into a slimmed down and custom engine. We are using an entity component based system to make the parts more modularized and independent to allow swapping or upgrading various systems as is needed. Entities and their components are loaded from JSON configuration files using the rapidJSON library. Log in / create account.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

blog.trillek.org blog.trillek.org

A change in leadership.

http://blog.trillek.org/2014/10/14/a-change-in-leadership

A game inspired by Notch's 0x10c. A change in leadership. A change in leadership. October 14, 2014. Back in August 2013, I started this project, I started this project to make something awesome. I want everyone to give a new welcome to DarkSpartan! Now, I may have thought he was dead for a period, but I know that he is the right choice for this position; and he will usher us into a new era of awesome. Here is a short statement from him directly, ignore the short notice:. DarkSpartan – Project Lead. Requi...

blog.trillek.org blog.trillek.org

Surprise! A new trillek build!

http://blog.trillek.org/2014/08/16/surprise-a-new-trillek-build

A game inspired by Notch's 0x10c. A new trillek build! A new trillek build! August 16, 2014. So, a few days ago when I posted the notice of the engine chase, the reaction was mixed. I did predict this, and for the past few days I’ve been working on a milestone recreation in UE4. And well. the first milestone is done! What is this build? What’s coming up? Oh, right I should link it: https:/ s3-ap-southeast-2.amazonaws.com/trillek/builds/ms1.1.rar. When I open the game, it looks like the entire ship interi...

blog.trillek.org blog.trillek.org

CPU land here we come

http://blog.trillek.org/2014/08/29/cpu-land-here-we-come

A game inspired by Notch's 0x10c. CPU land here we come. CPU land here we come. August 29, 2014. Note, this has been removed please read this for further information:. Http:/ www.reddit.com/r/trillek/comments/2hwrvu/please read this/. Can’t run the program because I’m missing MSVCR120.dll? Not sure what to do here…. Use the bookmark in the folder to install the msvcr120.dll. When you download it, install the x86 version. The shader error, you need to be more specific. Screen shot per chance? Also i have ...

blog.trillek.org blog.trillek.org

The Vision Document

http://blog.trillek.org/2014/10/18/the-vision-document

A game inspired by Notch's 0x10c. October 18, 2014. If you are reading this, the vision document has been released! You can find it here: https:/ drive.google.com/file/d/0B3XK bsf9X12R096eFFwQml5d0U/view? There isn’t much else to say, about this. But please give us feedback on the IRC channel at #project-trillek (Freenode server), or in the comments here: http:/ www.reddit.com/r/trillek/comments/2kcjh2/vision document discussion/. For those having a sense of Deja Vu, this was accidentally posted before.

blog.trillek.org blog.trillek.org

ShaneDalton

http://blog.trillek.org/author/shanedalton

A game inspired by Notch's 0x10c. October 18, 2014. If you are reading this, the vision document has been released! You can find it here: https:/ drive.google.com/file/d/0B3XK bsf9X12R096eFFwQml5d0U/view? Usp=sharing There isn’t much else to say, about this. But please give us feedback […]. A change in leadership. October 14, 2014. The Vision Document is incoming! September 30, 2014. A new trillek build! August 16, 2014. August 10, 2014. August 10, 2014. Status Update 25th June, 2014. June 26, 2014.

blog.trillek.org blog.trillek.org

Trillek GDD and TDD WIP

http://blog.trillek.org/2014/12/31/trillek-gdd-and-tdd-wip

A game inspired by Notch's 0x10c. Trillek GDD and TDD WIP. Trillek GDD and TDD WIP. December 31, 2014. In an effort to try and make a consistent look and feel for the design documents, Adam will be folding the best of all the other design related decisions and documents into these documents over the coming days Trillek Technical Design Doc. Trillek Game Design Doc. There is also a rough schedule at the bottom of the GDD. As it stands right now it look like this:. Add gameplay elements to engine. I fell i...

blog.trillek.org blog.trillek.org

Trillek 0x7DF

http://blog.trillek.org/2014/12/29/trillek-0x7df

A game inspired by Notch's 0x10c. December 29, 2014. Well, the new year is almost upon us, and 2015 (0x7DF) is a good year to get very active and involved in Trillek. With that said Adam is planning on taking an active leadership role of both the project overall and of the programming side. For starters, by January 1st (GMT 0) he will work with the core team to create a list of features that will be in the first full release and plot a timeline for getting that release out there. Development progress and...

blog.trillek.org blog.trillek.org

The Vision Document is incoming!

http://blog.trillek.org/2014/09/30/the-vision-document-is-incoming

A game inspired by Notch's 0x10c. The Vision Document is incoming! The Vision Document is incoming! September 30, 2014. I also need an artist to do a few concept pieces for the vision document as well. If all goes to plan and people respond within the next few days, you should be seeing the vision document soon, very soon. For the moment, enjoy this teaser:. Pillar #1 : You. Who are we making the game for here? Ou are you, but who are you? Please be more specific. Leave a Reply Cancel reply. Next Post: A...

blog.trillek.org blog.trillek.org

New code and new push to the first demo (July 20th)!

http://blog.trillek.org/2015/06/12/new-code-and-new-push-to-the-first-demo

A game inspired by Notch's 0x10c. New code and new push to the first demo (July 20th)! New code and new push to the first demo (July 20th)! June 12, 2015. IMPORTANT* There will be a blog post to follow about the trello, GDD, and wiki changes that are done or coming to come inline with the new code base. The new code can be view and pulled from TEC. The choice of the names comes about from “Trillek Engine 3 (c)” and is also a play on 0x10c. The wiki. Don’t understand half of it, even though I’...PLEASE ke...

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Is a open world space game, inspired by Notch's 0x10c. The 0x10c community took this project upon themselves after Notch announced that he was no longer working on his game. The game will feature a programmable Computer which you can control with assembly code, ship construction and multiplayer shared over multiple servers. The main vision of the game is to create something completely open that can be driven by players, modders, and an open story. The less restrictions and limitations the better.

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