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Bo Mathorne

Bo Mathorne Online Portfolio. I'm a film director and computer artist. To see examples of my artwork, see the tabs above. To see the films I've directed and projects I've been involved in, click the images below. Making of The Backwater Gospel. Abonner på: Indlæg (Atom). Modeling for film and games. Texturing for film and games. Autodesk 3D Studio Max.

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Bo Mathorne | bomathorne.blogspot.com Reviews
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Bo Mathorne Online Portfolio. I'm a film director and computer artist. To see examples of my artwork, see the tabs above. To see the films I've directed and projects I've been involved in, click the images below. Making of The Backwater Gospel. Abonner på: Indlæg (Atom). Modeling for film and games. Texturing for film and games. Autodesk 3D Studio Max.
<META>
KEYWORDS
1 the backwater gospel
2 spellbinders
3 sketchbook
4 psalm of withering
5 tree wars
6 we are dust
7 ældre indlæg
8 start
9 bomathorne@gmail com
10 experience
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the backwater gospel,spellbinders,sketchbook,psalm of withering,tree wars,we are dust,ældre indlæg,start,bomathorne@gmail com,experience,direction,visual development,teaching,improvisational theatre,software,primary,autodesk maya,adobe photoshop,secondary
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Bo Mathorne | bomathorne.blogspot.com Reviews

https://bomathorne.blogspot.com

Bo Mathorne Online Portfolio. I'm a film director and computer artist. To see examples of my artwork, see the tabs above. To see the films I've directed and projects I've been involved in, click the images below. Making of The Backwater Gospel. Abonner på: Indlæg (Atom). Modeling for film and games. Texturing for film and games. Autodesk 3D Studio Max.

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bomathorne.blogspot.com bomathorne.blogspot.com
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Bo Mathorne: Bo Mathorne Online Portfolio

http://bomathorne.blogspot.com/2010/10/welcome_2255.html

Bo Mathorne Online Portfolio. I'm a film director and computer artist. To see examples of my artwork, see the tabs above. To see the films I've directed and projects I've been involved in, click the images below. Making of The Backwater Gospel. Modeling for film and games. Texturing for film and games. Autodesk 3D Studio Max.

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Feed Bo Mathorne: Game Jam

http://feedbomathorne.blogspot.com/2015/03/game-jam.html

Fredag den 13. marts 2015. Here's a few screenshots from our quarterly one day game jam at Funday Factory. I made the 3D assets with vertex colours instead of textures and I quite like the process and result. Definitely a method I'd like to explore further. 10 maj 2015 kl. 14.04. Quite like the process and result. Definitely a method Id like to explore further. good morning quotes. 10 maj 2015 kl. 14.05. Abonner på: Kommentarer til indlægget (Atom).

makinggames.ca makinggames.ca

| MakingGames.ca

http://makinggames.ca/author/steven

Laquo; Older Entries. Posted on February 16th, 2013 in Uncategorized. Mark and I are launching our own studio via the Execution Labs incubator. You can read more about it here. Capture Lab 2012 Sizzle Reel. Posted on January 11th, 2013 in News. I’m quite late in posting this. It’s the 2012 version of the Capture Lab sizzle reel (created by Sam, who made the 2011 reel. As well). There is a higher resolution QuickTime version available on the Capture Lab website. Posted on February 20th, 2012 in News.

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Scadadadoodles: February 2011

http://scadada.blogspot.com/2011_02_01_archive.html

Friday, 11 February 2011. Subscribe to: Posts (Atom). I am a illustrator/animator with a bachelor's degree from the Animation Workshop. S Character Animation program located in Viborg, Denmark. I have had one year of training in traditional 2D animation, and one year of training in 3D (Maya). I have worked on a third year bachelor project, a 3D project animated in Maya, Flapcrashers. View my complete profile. View my portefolio at steffenhansson.blogspot.com. View all the sketches here.

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Scadadadoodles: August 2012

http://scadada.blogspot.com/2012_08_01_archive.html

Monday, 6 August 2012. Subscribe to: Posts (Atom). I am a illustrator/animator with a bachelor's degree from the Animation Workshop. S Character Animation program located in Viborg, Denmark. I have had one year of training in traditional 2D animation, and one year of training in 3D (Maya). I have worked on a third year bachelor project, a 3D project animated in Maya, Flapcrashers. View my complete profile. View my portefolio at steffenhansson.blogspot.com. View all the sketches here. Jonas M. Jensen.

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Feed Bo Mathorne: a man on a bench

http://feedbomathorne.blogspot.com/2013/03/a-man-on-bench.html

Mandag den 25. marts 2013. A man on a bench. Abonner på: Kommentarer til indlægget (Atom). This part of the blog is on a different URL so subscriptions to the original blog won't be updated on posts posted in here. A man on a bench.

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Feed Bo Mathorne: december 2014

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Onsdag den 17. december 2014. I've been fully occupied art directing a mobile game throughout 2014, but here's an older project I did for Trapdoor Pictures. Animation by Steffen Hansson. Abonner på: Indlæg (Atom). This part of the blog is on a different URL so subscriptions to the original blog won't be updated on posts posted in here.

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Feed Bo Mathorne: cleaning lady

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Onsdag den 26. september 2012. A new drawing of a series whose sole purpose is to goof around and have fun. Abonner på: Kommentarer til indlægget (Atom). This part of the blog is on a different URL so subscriptions to the original blog won't be updated on posts posted in here.

scadada.blogspot.com scadada.blogspot.com

Scadadadoodles: May 2011

http://scadada.blogspot.com/2011_05_01_archive.html

Thursday, 19 May 2011. Wednesday, 18 May 2011. Sunday, 15 May 2011. Detective Neil and Distant Robot. Subscribe to: Posts (Atom). Detective Neil and Distant Robot. I am a illustrator/animator with a bachelor's degree from the Animation Workshop. S Character Animation program located in Viborg, Denmark. I have had one year of training in traditional 2D animation, and one year of training in 3D (Maya). I have worked on a third year bachelor project, a 3D project animated in Maya, Flapcrashers.

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Feed Bo Mathorne: uncle danbrook

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Fredag den 31. august 2012. To start things off, here's a portrait of Uncle Danbrook from Dapper Games' upcoming adventure game. Done in the style of the excellent portraits from the Mann versus Machine update for Team Fortress 2. Character design by Dapper Games. 10 maj 2015 kl. 14.08. Portfolio material as well as including more verbal descriptions. Ill keep updating the gallery and the two will hopefully compliment each other nicely. good night quotes. 10 maj 2015 kl. 14.09.

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FOTOGRAFI OG FILM TIL NÆRINGSLIV, REKLAME, PRESSE MM. Filmen over er en 2 min presentasjon av egne bilder og videoklipp. VIDEO-STREAM AV FOREDRAG/EVENTER MM. HØY KVALITET- GUNSTIG PRIS. 1-5 KAMERAER, DIREKTESENDING OG/ELLER OPPTAK. MER INFO. INFO-SKJERMER til tekst/foto/video er lønnsomt til mye. Vi kan hjelpe med anskaffelse og innhold. Se her! Fotografier som skiller seg ut innen NÆRINGSLIV, reklame, portrett og presse! FilmER som vil bli husket av KUNDEN. Og etterlate et positivt inntrykk! Jeg har fåt...

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Bo Mathorne

Bo Mathorne Online Portfolio. I'm a film director and computer artist. To see examples of my artwork, see the tabs above. To see the films I've directed and projects I've been involved in, click the images below. Making of The Backwater Gospel. Abonner på: Indlæg (Atom). Modeling for film and games. Texturing for film and games. Autodesk 3D Studio Max.

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Bo Mathorne

Hej, du er ikke logget ind. Denne shop bruger cookies for at kunne fungere perfekt. Aktivér cookies. Indstillingerne er nu ændret. Go fornøjelse når du shopper! Side 1 af 1. Produkter 1 til 5 af 5. Herre Slim Fit T-Shirt. Side 1 af 1. Produkter 1 til 5 af 5.