makinggames.ca makinggames.ca

makinggames.ca

MakingGames.ca

This site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.

http://www.makinggames.ca/

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MakingGames.ca | makinggames.ca Reviews
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This site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.
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news,development,theory,games,started a company,by steven,comments off,figuring out acta,struck out,if fair use,faceforward nomination,tags motion capture,faceforward,tags animation,motion capture,pc games,playstation 3,battlefield,by mark,trailer
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MakingGames.ca | makinggames.ca Reviews

https://makinggames.ca

This site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.

INTERNAL PAGES

makinggames.ca makinggames.ca
1

animation | MakingGames.ca

http://makinggames.ca/tag/animation

Posts Tagged ‘animation’. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD.

2

motion capture | MakingGames.ca

http://makinggames.ca/tag/motion-capture

Posts Tagged ‘motion capture’. Posted on December 23rd, 2011 in News. Our multi-talented studio/capture specialist, Sam, put together a new reel for EA Capture. Inside you can get a peek at the stuff we work on at the studio. As seen on the EA Capture Facebook page. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called.

3

FaceForward | MakingGames.ca

http://makinggames.ca/dev/faceforward

Laquo; Why Battlefield 3 is my most anticipated game. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. This entry was posted on Thursday, October 27th, 2011 at 12:36 am and is filed under Development. You can follow any responses to this entry through the RSS 2.0. Feed Both comments and pings are currently closed.

4

Development | MakingGames.ca

http://makinggames.ca/category/dev

Archive for the ‘Development’ Category. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD. This article is for C prog...

5

Why Battlefield 3 is my most anticipated game | MakingGames.ca

http://makinggames.ca/dev/battlefield-3-anticipated-game

Laquo; Announcing: Secret Agent X. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. As a software engineer in Electronic Arts’ worldwide motion capture studio, the systems I write and maintain touch many of our games in small ways. It’s not often that I can point to a feature in a game and say “I did that.”. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD.

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Posted on February 16th, 2013 in Uncategorized. Mark and I are launching our own studio via the Execution Labs incubator. You can read more about it here. Capture Lab 2012 Sizzle Reel. Posted on January 11th, 2013 in News. I’m quite late in posting this. It’s the 2012 version of the Capture Lab sizzle reel (created by Sam, who made the 2011 reel. As well). There is a higher resolution QuickTime version available on the Capture Lab website. Posted on February 20th, 2012 in News. Parts that I feel are inac...

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Let's learn about what it takes to build games! February 03, 2016. Tropes, Clichés and Formula Part 2. Ldquo;Don’t avoid the clichés - they are clichés because they work! I’m going disagree with Mr. Lucas up there in the one area of terminology (my previous post should fill in you in on how I define cliché), but I fully agree with his intent. An artist shouldn’t shy away from something only because it’s been a proven success. But a formula, like tropes, is only bad if it becomes cliché. The ge...Is the a...

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