
makinggames.ca
MakingGames.caThis site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.
http://www.makinggames.ca/
This site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.
http://www.makinggames.ca/
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MakingGames.ca | makinggames.ca Reviews
https://makinggames.ca
This site discusses the theory and practice of making games. It is a journal of thoughts, experiments, projects and tutorials.
animation | MakingGames.ca
http://makinggames.ca/tag/animation
Posts Tagged ‘animation’. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD.
motion capture | MakingGames.ca
http://makinggames.ca/tag/motion-capture
Posts Tagged ‘motion capture’. Posted on December 23rd, 2011 in News. Our multi-talented studio/capture specialist, Sam, put together a new reel for EA Capture. Inside you can get a peek at the stuff we work on at the studio. As seen on the EA Capture Facebook page. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called.
FaceForward | MakingGames.ca
http://makinggames.ca/dev/faceforward
Laquo; Why Battlefield 3 is my most anticipated game. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. This entry was posted on Thursday, October 27th, 2011 at 12:36 am and is filed under Development. You can follow any responses to this entry through the RSS 2.0. Feed Both comments and pings are currently closed.
Development | MakingGames.ca
http://makinggames.ca/category/dev
Archive for the ‘Development’ Category. Posted on October 27th, 2011 in Development. In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page. I can tell you what our technology is called. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD. This article is for C prog...
Why Battlefield 3 is my most anticipated game | MakingGames.ca
http://makinggames.ca/dev/battlefield-3-anticipated-game
Laquo; Announcing: Secret Agent X. Why Battlefield 3 is my most anticipated game. Posted on October 22nd, 2011 in Art. As a software engineer in Electronic Arts’ worldwide motion capture studio, the systems I write and maintain touch many of our games in small ways. It’s not often that I can point to a feature in a game and say “I did that.”. If you can’t view it on YouTube, check it out on GameTrailers. Get More: GameTrailers.com. Battlefield 3 – Launch Trailer HD.
TOTAL PAGES IN THIS WEBSITE
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Making Gaines - Home
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Making Game of Thrones
Making Game of Thrones. Watch the Rulers of Westeros Get Ready for Season 7. By Making Game of Thrones Blog. Watch the Rulers of Westeros Get Ready for Season 7. March 30, 2017. By Making Game of Thrones Blog. Watch the latest promo from the new season of. Everything You Missed From Game of Thrones at SXSW 2017. Everything You Missed From Game of Thrones at SXSW 2017. March 13, 2017. With help from Maisie Williams and Sophie Turner,. Watch the First Season 7 Tease →. By Making Game of Thrones Blog. By Ma...
Home - Making Games
5 things to do in Berlin during gamesweekberlin. QUO VADIS 2018 – Biggest Sale Ever starts right now. The Making of Shadow Tactics. QUO VADIS Special Offer: Two Conferences for the price of one. Shadow Tactics – Finding the Perfect Art Style. Tweets from @MakingGames de. Are you hosting an event or do you know of an event that has to be in this list but is missing? Please contact us and let us know. Level Evolution in Shadow Tactics. Level Evolution in Shadow Tactics. Level Evolution in Shadow Tactics.
MakingGames.ca
Posted on February 16th, 2013 in Uncategorized. Mark and I are launching our own studio via the Execution Labs incubator. You can read more about it here. Capture Lab 2012 Sizzle Reel. Posted on January 11th, 2013 in News. I’m quite late in posting this. It’s the 2012 version of the Capture Lab sizzle reel (created by Sam, who made the 2011 reel. As well). There is a higher resolution QuickTime version available on the Capture Lab website. Posted on February 20th, 2012 in News. Parts that I feel are inac...
Making Games – Let's learn about what it takes to build games!
Let's learn about what it takes to build games! February 03, 2016. Tropes, Clichés and Formula Part 2. Ldquo;Don’t avoid the clichés - they are clichés because they work! I’m going disagree with Mr. Lucas up there in the one area of terminology (my previous post should fill in you in on how I define cliché), but I fully agree with his intent. An artist shouldn’t shy away from something only because it’s been a proven success. But a formula, like tropes, is only bad if it becomes cliché. The ge...Is the a...
Game Maker Tutorials | Game Maker Studio Tutorials and Videos
Making a video game in 48 hours. This is a commentary video on my Ludum Dare 30 timelapse footage. I decided to just talk for a “while” (I planned 10 minutes, ended up as 40) about what it was like to make something in that time frame and to hopefully give an insight on how the process of making and finishing something looks. In the original Asteroids game, when you shoot a larger asteroid it breaks down into smaller asteroids. In this part we’re going to look at replicating that! Laquo; Older Entries.
MakingGames.org (nederlands)
Games For Research | a game research and development blog
A game research and development blog. May 25, 2010 in Think Tank. As a researcher, I’ve wanted a site like whichtest.info. For ages. By answering a few simple questions about your data sample, the site helps you figure out which statistical methods to apply. It’s not a replacement for stats classes, but it’s an incredibly helpful supplement. (Or, if you’re like me, it’s a good way to confirm that you’re actually doing what you meant to! Whatever Pokemon Does So Well. January 22, 2010 in Think Tank. That ...
Making Games Fun
For games where a few rule changes makes all the difference! Have you ever played a board game and come away thinking "Well that looked like a fun game . too bad it wasn't"? Was it because the rules made it no fun? Was it because the game is designed so only the winner has fun? Was it because it seemed to be missing something? What if there was an alternate set of rules that actually made the game fun for everyone? That's what we are all about!
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