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Games For Research | a game research and development blog

a game research and development blog

http://makinggames.wordpress.com/

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Games For Research | a game research and development blog | makinggames.wordpress.com Reviews

https://makinggames.wordpress.com

a game research and development blog

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1

We’re at GLS | Games For Research

https://makinggames.wordpress.com/2009/06/11/were-at-gls

A game research and development blog. We’re at GLS. June 11, 2009 in Advance. Come by and see our talk at 11am today, or check out our twitter feed (games4research) where we’ll be answering questions live! Games for Learning Institute. Michigan Roundtable for Diversity and Inclusion. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

2

Whatever Pokemon Does So Well | Games For Research

https://makinggames.wordpress.com/2010/01/22/whatever-pokemon-does-so-well

A game research and development blog. Whatever Pokemon Does So Well. January 22, 2010 in Think Tank. Tries to “do whatever Pokemon does so well, but with the reality of biodiversity and ecology providing the content.” Which would be great, if they appeared to understand what the thing Pokemon does so well is. I don’t mean to slam the project. They’re already about ten steps ahead of most educational game designers! As it stands, the Phylomon Project can do a lot to fix the issue of exposure. Kids who...

3

Take Our Surveys! | Games For Research

https://makinggames.wordpress.com/2009/10/14/take-our-surveys

A game research and development blog. October 14, 2009 in LIT. As part of our design research for. We’re exploring what game features make people feel “rushed” (excited/stimulated) and relaxed. We’ve put together two brief surveys, one for each emotional state. Take the rush survey. Take the relax survey. Thanks in advance for your help! Games for Learning Institute. Michigan Roundtable for Diversity and Inclusion. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here.

4

Now That’s Bricolage | Games For Research

https://makinggames.wordpress.com/2010/01/20/now-thats-bricolage

A game research and development blog. Now That’s Bricolage. January 20, 2010 in Think Tank. The Solar Video Kit. What else could we do by juxtaposing devices that already exist, and teaching people how to use them effectively in combination? Games for Learning Institute. Michigan Roundtable for Diversity and Inclusion. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

5

Which Test? | Games For Research

https://makinggames.wordpress.com/2010/05/25/which-test

A game research and development blog. May 25, 2010 in Think Tank. As a researcher, I’ve wanted a site like whichtest.info. For ages. By answering a few simple questions about your data sample, the site helps you figure out which statistical methods to apply. It’s not a replacement for stats classes, but it’s an incredibly helpful supplement. (Or, if you’re like me, it’s a good way to confirm that you’re actually doing what you meant to! Games for Learning Institute. Comments feed for this article.

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Reading List 2009 (11/33) - Kleene Star

http://kleenestar.livejournal.com/279546.html

Thu, Mar. 19th, 2009, 04:28 pm. Reading List 2009 (11/33). The Best of Eric Frank Russell. Around the World in Eighty Days. The Monsters of Templeton. A Flaw in the Blood. The Best American Mystery Stories 2008. Important Artifacts and Personal Property from the Collection of Lenore Doolan and Harold Morris, Including Books, Street Fashion, and Jewelry. Second, I’m actually blogging about it over at Making Games. So when I make a new post that’s got to have first priority. Turns into a battle of good ver...

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Posted on February 16th, 2013 in Uncategorized. Mark and I are launching our own studio via the Execution Labs incubator. You can read more about it here. Capture Lab 2012 Sizzle Reel. Posted on January 11th, 2013 in News. I’m quite late in posting this. It’s the 2012 version of the Capture Lab sizzle reel (created by Sam, who made the 2011 reel. As well). There is a higher resolution QuickTime version available on the Capture Lab website. Posted on February 20th, 2012 in News. Parts that I feel are inac...

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Let's learn about what it takes to build games! February 03, 2016. Tropes, Clichés and Formula Part 2. Ldquo;Don’t avoid the clichés - they are clichés because they work! I’m going disagree with Mr. Lucas up there in the one area of terminology (my previous post should fill in you in on how I define cliché), but I fully agree with his intent. An artist shouldn’t shy away from something only because it’s been a proven success. But a formula, like tropes, is only bad if it becomes cliché. The ge...Is the a...

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Game Maker Tutorials | Game Maker Studio Tutorials and Videos

Making a video game in 48 hours. This is a commentary video on my Ludum Dare 30 timelapse footage. I decided to just talk for a “while” (I planned 10 minutes, ended up as 40) about what it was like to make something in that time frame and to hopefully give an insight on how the process of making and finishing something looks. In the original Asteroids game, when you shoot a larger asteroid it breaks down into smaller asteroids. In this part we’re going to look at replicating that! Laquo; Older Entries.

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Games For Research | a game research and development blog

A game research and development blog. May 25, 2010 in Think Tank. As a researcher, I’ve wanted a site like whichtest.info. For ages. By answering a few simple questions about your data sample, the site helps you figure out which statistical methods to apply. It’s not a replacement for stats classes, but it’s an incredibly helpful supplement. (Or, if you’re like me, it’s a good way to confirm that you’re actually doing what you meant to! Whatever Pokemon Does So Well. January 22, 2010 in Think Tank. That ...

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Making Games Fun

For games where a few rule changes makes all the difference! Have you ever played a board game and come away thinking "Well that looked like a fun game . too bad it wasn't"? Was it because the rules made it no fun? Was it because the game is designed so only the winner has fun? Was it because it seemed to be missing something? What if there was an alternate set of rules that actually made the game fun for everyone? That's what we are all about!

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makinggamesinmysparetime

April 11, 2015. So yeah thats all I have for you today see you next week! March 29, 2015. March 29, 2015. So I haven’t update in forever sorry. I have just been so busy with school placement and job search. Sorry but this going to be a short post as I haven’t got much to say really. That’s all I got to say now so bye! See you next time! March 10, 2015. March 10, 2015. As for my game on GameSalad I might carry on with that on weekends but I won’t start the second game just yet. The thing is with...So far ...

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Making Games Work - Home

This is the home page for Making Games Work, the first step in your journey to running better games that people learn from. It might be you just want to read the book and assimilate the lessons for yourself. Alternatively, you may want to take part in a session and see how it works and learn through doing. Running better games starts here. Click here to enter the site. Create a free website.

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